The City of Stolen Names - Midnight owes you nothing
The city devours the weak, feeding on ambition and secrets. Step in, make deals, break what must be broken. Decide who you are before it does
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$8.00
/ Session
Details
Weekly / Wednesday - 2:30 PM UTC
Session Duration / 2–3 hours
Campaign Length / 5–10 Sessions
0 / 5 Seats Filled
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About the adventure
The city looks ordinary... until you learn where to look. Beneath the neon lights and quiet streets, power flows through whispered deals, old grudges, and dangerous promises. Mortals and supernatural beings share the same space, bound together by ambition, hunger, and the constant pull of something deeper in the shadows. This is a story about power and what it costs. You’ll play characters with their own goals, loyalties, and weaknesses, navigating a living city shaped as much by your choices as by the factions that inhabit it. Vampires, mages, hunters, fae, and mortals all compete for influence, and every alliance is an opportunity… or a risk. The game is highly player-driven. There is no fixed plot, you bring your character, your ambitions, and your problems, and we build the story together. Expect meaningful choices, shifting relationships, and consequences that follow you. Deals will be made, trust will be tested, and nothing stays simple for long. My focus as a GM is on character-driven storytelling, strong atmosphere, and keeping the world reactive to your actions. I aim for a balance of roleplay, tension, and forward momentum, where your decisions matter and shape the direction of the campaign. This game is ideal for players who enjoy narrative-focused play, moral dilemmas, and exploring how their characters evolve under pressure. If you like stories about ambition, corruption, and complicated relationships... this city is ready for you.
Game style
Combat Lite
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Creativity, Knows the Rules, Inclusive
About me
I'm experienced dm on classic games like MERP, dnd, vampire, l5r and others. Some years ago I transitioned to PbtA, FitD games. I enjoy all lengths from one-shot to long campaigns but prefer mid games around 5 sessions. I'm also well known for being a teacher of different systems or role playing in general
View Profile →Character creation
Creating your character
Character creation happens together during a dedicated Session 0. In this session, we’ll build your characters as a group, define their relationships, and shape the city they live in. We will use the standard Urban Shadows playbooks, creating characters collaboratively so that everyone starts already connected through debts, history, and shared tensions. You don’t need to prepare anything in advance, just bring a rough idea or come completely blank. If you’d like, you can also bring a pre-generated image of your character, we’ll upload it into the custom VTT and use it during play. The focus is not only on individual characters, but on how they fit into the world: factions, alliances, and conflicts will emerge naturally during this process. By the end of Session 0, we’ll have a fully connected cast and a city tailored to your stories.
What to expect
Preparing for the session
Before the game, you’ll need to join a dedicated Discord server (link will be provided). We’ll use Discord for voice during sessions, so a working microphone is required (camera is optional). You’ll also receive a Lines & Veils form to fill out ahead of time. This helps establish boundaries and ensures a comfortable experience for everyone at the table. We will be using a custom web-based VTT built specifically for Urban Shadows. No account or downloads are required, you’ll simply access it through your browser via a link.
What Javi brings to the table
My focus as a GM is on player-centric, fast-paced, cinematic storytelling. The game leans heavily into drama, relationships, and meaningful choices, with low emphasis on combat and a more interpretative approach to the rules. I make an active effort to ensure every player gets spotlight time and space to develop their own personal arc. The story will evolve around your characters, their ambitions, and the consequences of their actions. We will use a custom-built VTT designed specifically for Urban Shadows, with full support for rules, factions, and game management to keep the experience smooth and focused on play. For immersion, the VTT includes ambient music, and I will provide visual support through images for key locations and notable NPCs.
Homebrew rules
We play Urban Shadows 2nd Edition as written, with a flexible approach to interpretation. The focus is on narrative flow and dramatic impact, so I lean on Rule of Cool when it enhances the story, while keeping the core mechanics and intent of the system intact.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Javi creates a safe table
Before the game, you’ll receive a Lines & Veils form to fill out. This helps establish clear boundaries and ensures we avoid unwanted themes from the start. During Session 0, we’ll briefly review any limits and align on tone and expectations, making sure everyone is comfortable with the direction of the game. During play, communication is key. If something makes you uncomfortable, you can speak up at the table, post in the voice channel chat, or DM me privately. If you’re on camera, you can also signal by crossing your hands in an “X”. We use a simple safety shorthand: X: something is currently making you uncomfortable and should stop or change N: concern that the scene may head in an uncomfortable direction O: a check-in, usually prompted by me, to give space for anyone to raise concerns The goal is to keep the game safe, respectful, and enjoyable for everyone at the table.
Content warnings
Safety tools used