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Wake Up From September
A coming of age adventure in the aughts filled with dimension hopping, cliques, and enough drama to fill a half pipe.
$10.00
/ Session
Details
Weekly / Wednesday - 11:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 5–10 Sessions
1 / 4 Seats Filled
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About the adventure
The world is in a flux, order has given way to emotion and lies, nothing can be trusted, and everyone is out for themselves. In other words, it is September, XX, 200X, and you're trying to figure out how to get into tomorrow. You don't know when your iPod started displaying the date, but it keeps repeating itself as much as the talking heads on the television. The ever stretching stillness of time is a choir that echoes throughout your city of Kingsport, USA, from the rusted abandoned factory buildings that refuse to fall, to the grown ups who promise you this place was once the center of the world. But away from the pain in the ass that is the real world, you catch glimpses of an escape, slugblasting. Photos of other dimensionsthat take an hour to load on your dial-up connection, VHS tapes of hectic escapes that get traded around the school's parking lot, and legends of tricks and adventures that spread through your cafeteria. It looks like something out of Tony Hawk, or the X-Games, or those animes your little cousin watches that you totally, definitely, do not check out from Blockbuster. All you know is that you want in on slugblasting, and away from whatever the world is marching into. Whether you have to figure out how to use The Internet to navigate a chat room, or roll up with whoever will take you, you're going to form a slugblasting crew, and you're going to put yourself on the map, your own way. Hop dimensions, get massive air, and get home before your parents kill you. Turn your iPod up, because it's time to slugblast. Tone: Somewhere in the ballpark of Stranger Things (explicitly season one) and the Tony Hawk Underground series Want more info on Slugblasters? Here's there official page w/ LetsPlays: https://slugblaster.com/ Check out this review of the system! https://youtu.be/kHIcXnfdv94?si=jKgIqiT1U0KAhabS
Game style
Rule of Cool (RoC)
Theater of the Mind
Roleplay Heavy
Puzzle / Mystery Focused
Game themes
Meet the Game Master
1 year on StartPlaying
Highly rated for: Creativity, Rule of Cool, Storytelling
Average response time: Under 1 hour
Response rate: 100%
About me
Howdy folks! I have a decade of DM experience and love to create and explore new worlds with my players. After years of playing DnD 5E, I've come to appreciate playing a multitude of TTRPGs, whether they be a more crunchy cousin to it like Pathfinder 2e, or the zany younger sibling of a more narrative heavy game like Slugblaster. Whether they be campaigns that run for years, months, or one shots, I'm always down to roll some dice and make some memories! I run tables that are open to everyone as long as they show respect to myself and their fellow players. If you see a game on my schedule with no players in it, I am perfectly willing to modify the time to match with a new group. Empty listings are more proposals than things set in stone.
View Profile →Character creation
Creating your character
Character creation will happen during the free session zero. Everyone will start from scratch, and figure out the rough dynamics of the team during character creation.
What to expect
Preparing for the session
Have a Discord and a Foundry VTT account. Books and other relevant resources will be provided to you.
What Alex F brings to the table
This is the type of campaign where doing a McTwist over an army of Agent Smiths to escape a dimension occupied by the government agents while your crew has to use their sick shredding skills and rayguns to improvise their own exit is a highly likely scenario. There will be rule of cool fueled by Mountain Dew and Christina Aguilera. While their will be conspiracies and angst, this is still a campaign where the cringe and earnestness of being a teenager can save your town while you try to become famous.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Alex F creates a safe table
Lines and Veils will be gone over during session zero. For X, N, & O's (digital, messaged, or held up is fine), there is absolutely no need to justify why you don't want to see something in the campaign or feel the need to pump the brakes on something during the campaign. We're all here to have fun, and won't be having it at somebody else's expense. Aftercare/Debrief/Stars and Wishes will be done at the end of the session where we talk about how the session went, things we'd be interested in seeing/want to avoid, and any other concerns/plans for the future. Think of it as a quick writers' room meeting after the session. Shouldn't take longer than ten minutes, but there's no obligation to stay for the entire thing if you have places to be or sleep to catch up on. Feel free to take a break when you need to, we'll recap you when you get back. If sessions go over two hours, there will be a break at the two hour mark for about five to ten minutes for bathroom, snacks, etc.
Content warnings
Safety tools used