Hello, 2000!

Hello, 2000!

One year to save the town and make it big. Might as well kill two slugs with one blast.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$10.00

/ Session

Details

Weekly / Wednesday - 11:00 PM UTC

Session Duration / 2–3 hours

0 / 4 Seats Filled

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This game will begin once 3 players have joined
About the adventure

None of the adults believe the VHS tape is real. Trent Gavin found it on a Slugblastling trip on January 1st, 1999, and wouldn't let anyone else see it until he watched it himself. Fat chance since in 24 hours, he was gonna be on a plane to California for a sponsorship with FUST. The next morning he went back into the dimension he got it from, left it behind, and threw his Slugblasting gear in the trash. When the rest of the kids at school asked him about it, all he said was, "I don't have time for Slugblasting. The 2000 Quantocalypse is coming. Tell it I said hello." Trent still left town. Doesn't even respond to his mail or his AIM. You and your friends knows that means there's only one thing left to do, find the tapes, save the town, or get famous trying. 🤸Surfing, Rollerskating, BMX, ice skating oh my! Pick from a variety of Slugblasting gear to save your town! 📅 3 -4 seasons as you go from January to December to collect the Quantocalypse Tapes and find out how to save your town. ⚔️Rally support to save your town, build relationships, and make a name for yourself as you find out who you really are.

Game style

Rule of Cool (RoC)

Theater of the Mind

Roleplay Heavy

Combat Lite

Game themes

Meet the Game Master

5.0

(6)

DMs Guild Writer
Black
Cosplayer
Game Designer

1 year on StartPlaying

Highly rated for: Creativity, Rule of Cool, Storytelling

Average response time: Under 1 hour

Response rate: 100%

About me

Howdy folks! I have a decade of DM experience and love to create and explore new worlds with my players. After years of playing DnD 5E, I've come to appreciate playing a multitude of TTRPGs, whether they be a more crunchy cousin to it like Pathfinder 2e, or the zany younger sibling of a more narrative heavy game like Slugblaster. Whether they be campaigns that run for years, months, or one shots, I'm always down to roll some dice and make some memories! I run tables that are open to everyone as long as they show respect to myself and their fellow players. If you see a game on my schedule with no players in it, I am perfectly willing to modify the time to match with a new group. Empty listings are more proposals than things set in stone.

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Character creation

Creating your character

Character creation will happen during session zero, separate from session one. Everyone will start from scratch, and figure out the rough dynamics of the team during character creation.

What to expect

Preparing for the session

Have a Discord and a Foundry VTT account. Books and other relevant resources will be provided to you.

What Alex F brings to the table

This will be a longer campaign split into 3-4 seasons (Campaign starts in January 1999, ends in December 1999) that will each be around 10 episodes. After a season finishes, we'll take a 2 week break to come up with ideas for the next season, with the usual post campaign time skip being an epilogue for the next few weeks. If you like where your character has ended up, you are allowed to make a new character between seasons. Campaign is aiming to do a little bit of Lavos from Chrono Trigger (apocalyptic threat that shows up on 2000) and a villain from -insert any Disney Channel original movie here- who's just really obsessed with destroying your town in particular. The world might be at stake, but first and foremost, your friends and family are. Inspiration may or may not come in equal parts from Space Jam, Mother 3, and Hey Arnold. Since there's a full in-game year before the actual threat arrives, not everything is gloom and doom. There will be plenty of time for low-stakes shenanigans and goofing off, with monsters of the week, recurring NPCs, etc. etc.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Alex F creates a safe table

Lines and Veils will be gone over during session zero. For X, N, & O's (digital, messaged, or held up is fine), there is absolutely no need to justify why you don't want to see something in the campaign or feel the need to pump the brakes on something during the campaign. We're all here to have fun, and won't be having it at somebody else's expense. Aftercare/Debrief/Stars and Wishes will be done at the end of the session where we talk about how the session went, things we'd be interested in seeing/want to avoid, and any other concerns/plans for the future. Think of it as a quick writers' room meeting after the session. Shouldn't take longer than ten minutes, but there's no obligation to stay for the entire thing if you have places to be or sleep to catch up on. Feel free to take a break when you need to, we'll recap you when you get back. If sessions go over two hours, there will be a break at the two hour mark for about five to ten minutes for bathroom, snacks, etc.

Content warnings

Safety tools used

Frequently asked questions