Ravenloft; Mist Walker's Saga (LEVEL:2-15)

Ravenloft; Mist Walker's Saga (LEVEL:2-15)

Traveling Through the Domains of Dread, with many mysteries unraveled as the mists departs. I wonder how your story will go?

TYPE

Campaign

LEVELS

2–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$16.00

/ Session

Details

Weekly / Wednesday - 6:00 PM UTC

Session Duration / 3–4 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Introduction: Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle spires. The wind's howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd's face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come—all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips through the darkness, its thunder echoing through the castle's towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.

Game style

Combat Heavy

Dungeon Crawl

Hexcrawl / Exploration

Roleplay Heavy

Roleplay Lite

Rule of Cool (RoC)

Rules as Written (RaW)

Theater of the Mind

Meet the Game Master

5.0

(4)

LGBTQ+
Neurodivergent
Teacher/Educator
Voice Actor

2 years on StartPlaying

21 games hosted

Highly rated for: Creativity, Inclusive, Storytelling

Average response time: 13 hours

Response rate: 100%

About me

Hailing from the icy cold lands of the north, only spoken in myth and legends...AKA Finland. Here I offer D&D Session, related to various places, locations or Planes of Existence of our favorite make believe pretend dice rolling game that we all know and love. Little bit about me: - I am a man, in Mid twenties with an 10 years of experience in playing/DM:ing D&D and TTRPG's. - I have dyslexia, so I might be bit slow while reading, read something wrong or I write something wrong, please point that out. - My DM:ing Style focuses on mainly to trying entertain people. Be it that my sessions are funny, little silly story wise and even jokes are thorwn around related in story or not, but I still try to keep it also grounded and just tell a story with you guys. So, there might be a lot of switching with funny and serious moments. - My session will mostly contain roleplay between PC's and NPC's, exploration and Combat with very story heavy elements. So, if you are not into RP or story driven games, then this not might be for you sadly, but I try my best to have everyone be part of the game to there comfort level. - I ask each of the players to be poliate and be respectful to each other. Cause I know that we might not agree with all of our plans, decisions or Ideals, BUT we still have to work together. We are playing here together, so I am sorry if we go against something that you might . - Typically I play with 4 players at my table, but depending on the adventure sometimes I might take a 5th person with us. This makes it bit more manageable, so that the story doesn't get stuck so easily with too many players.

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Character creation

Creating your character

We will start the Character creation in Session 0 with making a Level 3rd level character's. I have allowed any combination of Wizards of the Coast's Book related to Race, Class, Background, Spell options. If it's a 5e Book Like Eberron, Volo, Xanathar's, Tasha's, Bigby's, Fizban's, Magic The Gaterhing related ones, Monsters of the Multiverse, Planescape, SCAG, and Van Richten's, Book of Many things and such I will allow it. But, if you want Homebrew or third party material, please run it by me first before adding it.

What to expect

Preparing for the session

For my games you need: • For Visuals: I use Roll20, so naturally you need at least Roll20 account (Which is free) to play in the game. NOTE: You can use D&D Beyond, or something else for your Sheet if it's connected to the Roll20 and as long I am aware what you are playing, I am fine with this too. • For Audio: Discord and a working mic so, we can communicate with each other clearly.

What Lukas brings to the table

• In session 0 we will go over the character creation, what the overall themes are, what might we be going thorugh and what will be okay for the player's and what is not. In Session 0 we set hard no's and what to expect from the games. In here we will discuss about many other factors related to game. • If you feel like these game, group or anything is not working, then you can leave the game of course, but firstly I want to be notified about your decision to leave. I know that life changes and takes unexpected turns, but still my main point of this is that you have fun. • At the end of session, if we all are not too tired at the end, we can talk about and what did you think about the session. If we are too tired to talk about it then I understand that we can end it then and there. You can then message me later about it if you want it.

Homebrew rules

• Potion healing Rule. You can use an Action or a Bonus Action to use a potion on either yourself or a party member within melee range. The difference between them is that if you directly regain the maximum amount of hit points from the potion use a full Action, while you roll for the result like normal, when using a Bonus Action.​ • Healing Surges. As a Action or a Bonus action, you can heal up using your available hit-dice. The same rule as above applies for choosing to use either an Action or Bonus Action, receive full points or roll for the result respectively.​ • Flanking. When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank that enemy, and each of them has advantage on melee attack rolls against that enemy.​ When in doubt about whether two creatures flank an enemy on a grid, trace an imaginary line between the centers of the creatures’ spaces. If the line passes through opposing sides or corners of the enemy’s space, the enemy is flanked.​ • Critical Hit. You first take the maximum amount of the damage sources, and then you roll them like normally you would and add them together. So, more sources of damage, the bigger the hit.​ Example: if we use a Greatsword with a Divine smite, it would be 28 + 2d6 + 2d8. ​

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety

How Lukas creates a safe table

• In session 0 we will go over the character creation, what the overall themes are, what might we be going thorugh and what will be okay for the player's and what is not. In Session 0 we set hard no's and what to expect from the games. In here we will discuss about many other factors related to game. • If you feel like these game, group or anything is not working, then you can leave the game of course, but firstly I want to be notified about your decision to leave. I know that life changes and takes unexpected turns, but still my main point of this is that you have fun. • At the end of session, if we all are not too tired at the end, we can talk about and what did you think about the session. If we are too tired to talk about it then I understand that we can end it then and there. You can then message me later about it if you want it.

Content warnings

Safety tools used

Frequently asked questions