Operation: Crescent Nemo (FIST: Ultra Edition)

Operation: Crescent Nemo (FIST: Ultra Edition)

An ancient king rises to wage a secret holy war that the world has no hope of stopping. When you're all out of options, it's time to call... F.I.S.T.

TYPE

Campaign

SYSTEM

FIST

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$30.00

/ Session

Details

Weekly / Saturday - 4:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 7–14 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

The superpowers of the world are growing ever restless and tempted to help start or join in on conflicts, that may have darker and secretive origins. A king from an age long forgotten has risen to lead a group of super soldiers, known as Templar Unit, into conflicts across the world at the behest of CYCLOPS. The walking dead have been seen across the world, but perhaps it isn't anything other than local hearsay. With the USSR amassing nuclear arms and the United States stealthily toppling entire regimes, who could possibly focus on the more esoteric threats of the world? Who else, but FIST? FIST: Ultra Edition is a paranormal mercenary roleplaying game built through a unique d6 system. With fast paced and deadly combat, FIST offers even faster character creation to help fill in the ranks of those operatives lost in the field. Metal Gear Solid, Doom Patrol, and The A-Team fans will find the perfect games in FIST: Ultra Edition brings to the Tabletop!

Game style

Combat Heavy

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master
LGBTQ+
BIMPOC
Asian
Disabled
Neurodivergent

Less than a year on StartPlaying

About me

Hey-o, I'm Behemoth! I've been GMing for Dungeons & Dragons and other RPGs since 2014. I've primarily run games like Dungeons & Dragons, FIST: Ultra Edition and City of Mist with a mixture of in-person and online tabletop groups, through Discord, Roll20 and Owlbear Rodeo. I learned how to play my first TTRPG with Dungeons & Dragons 5e's Starter Set, because I found the box in a bookstore one fateful July in 2014. I never thought for a second that a hobby like this would be something I'd end up doing 10+ years later! Overall it has been a net positive for my life, as I've changed and evolved as human being I have been blessed to meet so many kind, cool and interesting people throughout it all. Now I'd like to share the magic of those adventures with you!

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Character creation

Creating your character

I'll lead you through character creation at the beginning and at the end of the first session, it shouldn't take any longer than 15 minutes or so. FIST makes it very simple to create your characters, in the way that the character sheet is very modular, with traits that add bonuses and equipment to your character sheet. FIST: Ultra Edition is made for character creation to be made very simple with its randomized tables, because it is very likely your first FIST operative will not survive past the first session.

What to expect

Preparing for the session

Make sure to gather the sharpest 6-sided-dice you have, with a minimum of 1 and a maximum of what your wallet can lose. We will be playing on the Luckmaker Tabletop Discord, so the link will be provided below. Any rolls that we make will happen on the Discord through the Avrae dice bot. Luckmaker Tabletop Discord: https://discord.gg/7EaQqGFv

What Behemoth brings to the table

I love promoting an atmosphere that keeps players engaged and in the game, so I will attempt to be p[laying genre appropriate music and doing character impressions to put up the veil of life and game. FIST is all about hard and fast combat with a simple set of rules that are very open to interpretation so the Rule of Cool and Theater of Mind will be key in this game!

Equipment needed to play

Internet

Computer

Microphone

Safety

How Behemoth creates a safe table

In session 0 we will go over what FIST: Ultra Edition is basically about and how session prep is done. I will hand out a Lines & Veils document for the players to fill, so that I can better customize the game for everyone. Once each session is over I will check in with the group as a whole to make sure everyone is on the same page and emotionally recovering what may have been an emotionally charged session. I do utilize the X Card, but I prefer it is DM'd right to me to make sure that I am almost immediately made aware.

Content warnings

Safety tools used

Frequently asked questions