Fall of Vecna - Doomed Forgotten Realms
Work to overthrow Vecna, the Lord of Toril, from his throne in Waterdeep. The Doomed Forgotten Realms await, with new class, spell, and feat rules!
$15.00
/ Session
Details
6 players following this game
Weekly / Saturday - 4:00 AM UTC
Oct 24 / Session 28
Session Duration / 3–4 hours
4 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Your party of surviving adventurers work to oust Vecna from his throne in Waterdeep. Travel across what remains of the Sword Coast, after every adventure published in 5e went wrong, in an attempt to free Toril from the Maimed Lord Vecna's control. Faerûn has changed dramatically in the years since Vecna’s conquest. Tiamat holds court over the dragons of the Realms from atop her Soaring Citadel. Zariel wages war over the cratered ruin that was once Baldur’s Gate. The drow elf Jarlaxle, one of the last hopes for a dying realm, rules over the sailing city of Qu’madosfan Delmah. And the Frostmaiden Auril’s arctic grasp expands ever outwards. Pair this setting with new class, species, feat and spell rules using LaserLlama's alternate rules for a tactical, powerful campaign across the Sword Coast!
Game style
Combat Heavy
Tactical / Crunchy
Realm Building
Meet the Game Master
4 years on StartPlaying
256 games hosted
Highly rated for: Creativity, Voices, Knows the Rules
About me
My name is Josiah, but I usually go by Brick online. I'm 29 years old, and I've been playing and running D&D 5e games for almost 9 years now. Online shows and podcasts brought me into the realm, and these productions have encouraged me to explore the medium of running tabletop RPGs online.
View Profile →Character creation
Creating your character
An expanded stat array (17, 15, 13, 12, 10, 8) along with one free feat. I have extensive third-party content to offer to enhance your character's vision, be it new classes, races, spells, feats or items! They'll all be available on roll20 (not D&D Beyond)
The party is 18th level Tiefling Draconic Academy of Claws Warlord General Human Emerald Draconic Sorcerer Yuan-Ti Divination Wizard Warforged Master at Arms Fighter Your first session with me is free!
What to expect
Preparing for the session
If you're added me on Discord (@brickj343), then I've already linked you to my discord server, the roll20 game, and my third-party content.
What Brick brings to the table
Roll20 Compendium, tokens, and 3rd-party PDFs via Drive.
Homebrew rules
• Healing Potions as a Bonus Action Healing potions heal for maximum amount as an action, and for the normal dice roll as a bonus action. Feeding a potion to someone takes an action and uses the normal dice roll. • Monster Harvesting Monsters can be harvested with a variable DC, a skill proficiency determined by monster type, and a combined dexterity and intelligence check. These materials can then be sold or used to craft mundane and magic items over downtime, with proper tool proficiencies and item recipies. • No Silvery Barbs There are other spells such as Embrace Destiny in the Ultimate Adventurer's Handbook and Intrusive Thought in Valda's Spire of Secrets that can affect enemies in similar ways. • Class Adjustments New classes, as well as revamps to base classes with Laserllama's alternate rules. Martial exploits, spell adjustments, and new and reworked subclasses for all 13 classes- plus the blood hunter and 10 more!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Brick creates a safe table
Any safety tools can be discussed- these are general things I forsee possibly happening in a fantasy post-apocalyptic campaign, not things that will 100% happen.
Content warnings
Safety tools used

