Junctures of Errants

Junctures of Errants

A disrupted balance in nature brings together 8 strangers who band together against the conquest of the High-Elven Empire.

TYPE

Campaign

LEVELS

3–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Bi-weekly / Thursday - 5:00 PM UTC

Session Duration / 6–10 hours

Campaign Length / 15–500 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

This campaign is meant for players who cannot help but seek to play as one of these eight preset characters, and each character's presence (or absence) changes the game in different ways. If the party encounters orcs, Moa can grant the party safe passage, but her absence means a possibly fatal combat for everyone else. If the party needs to learn some lore from a band of bards, Kiran's upbringing before his apprenticeship into knighthood will loosen up the bards into sharing what they know, but his absence could result in the bards swindling the party. Alder is a femboyish looking male satyr who was forced to use his body to trick bandits one by one to their deaths after they raided the temple he used to call his home. He saved dozens of lives, yet his act of sex and murder in self-defense to save his comrades was the reason the elders cast him out. Feina is a half-halfling goblin who left her halfling village to become a ranger, but after seeing in spite of her greatest efforts that she would never be given the rank promotions she deserved and earned, she set off to become a cunning and fierce bounty huntress. Ffion is a druid and warden of Gwyrdd forest, but when a premonition comes to her of a conquest which would lead to years of mass bloodshed across the kingdoms, Ffion knew she had to warn anyone and everyone, starting with the Elders of Lyterran who would have the notoriety to rally entire kingdoms against the impending threat. Kiran is an Aasimar who was born to highly debaucherous and, um, "promiscuous" bards, but in spite of partying and drinking at an early age, a knight insisted that he take the boy from his dysfunctional troupe of bards and train him to become a knight; that was a few years ago. Presently? Kiran has been found naked and in shackles—the knight he trained under wounded and left for dead as slavers take the boy to sell him for his highly valued "Aasimar assets" to the highest paying brothel. Moa is a famed orc and gladiator who misses the days when fans didn't recognize her immediately, and so she has set out to find herself and perhaps a part of the world that does not know Moa, the Champion Gladiator of Sorrh. Nica was just a teenage girl when she fell in love with the wrong man. The vampire turned her and made her watch as he killed her entire family in front of her. Decades of pursuing him without any sign of aging on her undead face, she found her revenge, but in the end, it took her becoming a blood sucking con artist just like he was. She would have walked out naked into the sunlight had Feina not taken her in and talked her out of it. A cold brute of a guard from the island of Atholdea, Orson became a mercenary and smuggler after being dishonorably discharged, but one recent smuggling job gone wrong resulted in a curse. Lastly, Surak is a Tiefling street performer and thief who used to be a monk of a Sun Soul temple. Knowing Lyterran's streets like the back of his hand, Orson used to pay Surak for escape plans.

Game style

Rule of Cool (RoC)

Theater of the Mind

Meet the Game Master

Less than a year on StartPlaying

11 games hosted

Highly rated for: Creativity, World Builder, Storytelling

About me

The worlds I offer for you to explore together with others range from a parallel universe where the United States had FIVE Great lakes and for some reason Florida never existed (no offense to those who love that state) to a world where classic horror movie monsters such as werewolves and ghouls are as numerous and deadly as the number of crimson-armored Inquisitors hunting mages and nonhumans alike. Not a fan of post colonialism, the Victorian Era or post US Civil War fantasy? How about a more lighthearted world with higher fantasy volumes, where every thirty years, pilgrims who arrive at the peak of Mt Byron draw upon the magic of the Blood Star Comet to make their wishes come true? Or if you're a fan of a certain Galaxy far, far away, I can run a couple one-shot stories for you and your band of scruffy-looking nerf-herders. Whether you're absolutely new or a well-seasoned player, I intend to give you stories and adventures that not only help you escape our reality but even possibly allow you to change the history in the world around your character.

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Character creation

Creating your character

The characters are each preset. A free session 0 will be used to help better introduce the players to the playable characters.

What to expect

Preparing for the session

For the vibe of the game, I recommend watching some of Game of Thrones, House of the Dragon, Dungeons & Dragons: Honor Among Thieves, and the Arnold Schwarzenegger Conan movies.

What MajorLitDnD brings to the table

The depicted world map, individual player private channels for character stats and inventory, some homebrew rules, and some character concept art.

Equipment needed to play

Internet

Computer

Microphone

Mobile Phone

Physical Dice

Safety

How MajorLitDnD creates a safe table

If anything makes players more uncomfortable than the intended select uncomfortable inconventions set in the medieval fantasy world, players shall message me immediately so that I can accommodate and recalibrate accordingly.

Content warnings

Safety tools used

Frequently asked questions