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The Deepest of Wounds | Official One-Shot | Beginner Friendly
Five or so years ago, a nearby caern, a Garou spiritual nexus, died. The dead caern was controlled by the Cult of Fenris.
TYPE
LEVELS
LANGUAGE
EXPERIENCE
AGE
Free
Details
Once / Tuesday - 4:00 AM UTC
Apr 21
Session Duration / 3–4 hours
7 / 7 Seats Filled
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Schedule
About the adventure
The Cult of Fenris represents one of the great failures of the Garou in this time of the Apocalypse. Just when all werewolf tribes should work together to save what can be saved, the Fenrir succumbed to Hauglosk, losing perspective on how the enemy would best be defeated. Or even opposed. To the Cult of Fenris, extreme violence is the only answer. There are no bystanders and everyone is either for Gaia or against her. Take your first dice into Werewolf easily with this self contained one-shot! All characters are premade, all you need to do is roll.
Game style
Roleplay Heavy
Theater of the Mind
Game themes
Meet the Game Master
About me
I’m a storyteller focused on grounded, character-driven narratives that explore power, loyalty, and survival in hostile, complex worlds. My campaigns draw heavy inspiration from organized crime dramas, psychological thrillers, and the harsh beauty of the Western states and Northern Mexico—regions I know intimately and build into my worlds with care and accuracy. I mainly run Vampire: The Masquerade 5th Edition, a game system that thrives on moral ambiguity, factional tension, and the constant push-and-pull between survival and control. My games emphasize cultural depth, political nuance, and long-form arcs where every action has weight. I spend a great deal of time developing living, reactive settings—cities, factions, and families that grow, fracture, or fall based on your choices. As an audio professional, I create original music and sound effects tailored to each campaign. That includes in-world songs, atmospheric scores, and dynamic sound effects—all crafted to elevate the mood and immerse players more deeply in the story. When you play at my table, you’re stepping into a world with a heartbeat. Whether you’re surviving the brutal heat of the Mojave or maneuvering through the shadowy politics of undead Los Angeles, my games deliver a grounded, story-first experience where your choices drive the world forward. Sessions are immersive, character-focused, and built to reflect the weight of your actions. I aim to create narratives that feel lived-in, dangerous, and meaningful—perfect for players who want to lose themselves in a setting that challenges them at every turn.
View Profile →Character creation
Creating your character
Players must choose a pre-made character. Character sheet will be chosen within Alchemy for easy use within the VTT.
What to expect
Preparing for the session
Players will need to make a Alchemy VTT account, and a Discord Account. No purchases are necessary on either website. Once a player has joined the Alchemy room, they will be able to easily choose a premade character or make an original one. During session zero, or when a player first joins, I will make sure to go over the essential rules, however everything they need to know will be mostly within Werewolf: The Apocalypse 5E.
What D'Antonio brings to the table
As your Game Master, I deliver a cinematic, theatre-of-the-mind experience crafted for players who want more than just dice and dialogue. Every session is supported by custom artwork, photographed backgrounds, and immersive audio that goes far beyond ambient noise. Gunfire has weight (sound effects), voices echo in abandoned urban buildings, and night clubs crank with punk rock and modular techno, and original songs that reflect your the mentality of characters in the world—sometimes even telling your story. I voice every NPC with care and personality, making conversations feel grounded and alive. With my background in sound engineering, I shape each scene with a level of audio detail rarely seen in TTRPGs. This is storytelling with a pulse—built to pull you in and not let go.
Homebrew rules
Weapon and Damage Values have been adjusted for improved Realism. Combat and Driving house rules have been adjust for more satisfying encounters.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How D'Antonio creates a safe table
During Session 0, the Game Master and Players come together to discuss the campaign’s rules, expectations, and tone. The GM explains the setting, system mechanics, themes and concepts, while players share their character ideas and establish boundaries. This session also covers the group’s play style, scheduling, and etiquette, setting the foundation for a smooth, respectful, and immersive campaign experience.
Content warnings
Safety tools used



