CoC | The Sutra of Pale Leaves
“Murakami, it is a pleasure to finally meet you,” the masked stranger said to me. “I am the Prince of Pale Leaves.”
$15.00
/ Session
Details
Weekly / Friday - 4:00 PM UTC
May 1 / Session 3
Session Duration / 4–5 hours
3 / 5 Seats Filled
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Schedule
About the adventure
The Sutra of Pale Leaves takes place in Japan during the mid- to late-1980s, the so-called “Bubble Period”; an era marked by excesses, obsessions, and rapid changes. It is a modular campaign consisting of three scenarios in this volume, Twin Suns Rising, and, optionally, the four scenarios in the companion volume, Carcosa Manifest. Reports of serious mental health issues in a certain district of Ikaruga town have recently skyrocketed, and an alarming number of residents are reporting chronic sleep paralysis, lethargy, and depression. Even more strangely, many of them report being tormented in their dreams by an unsettling monster. The local government, unable to deal with this strange problem, puts out a call for help—the investigators are thus invited to look into the matter.
Game style
Combat Lite
Puzzle / Mystery Focused
Roleplay Heavy
Theater of the Mind
Game themes
Meet the Game Master
3 years on StartPlaying
110 games hosted
Highly rated for: Knows the Rules, Creativity, Storytelling
Average response time: 1 hour
Response rate: 100%
About me
I can run any system under the sun. Joining any campaign includes free one-shots every Sunday and a 10% discount on commissions. A forever GM with over a decade of running games under my belt. I started out with a cyclopedia and a dream, in a part of the world where being a "Geek" was considered childish, set out to teach people how to play as a way to get them out of the "nerd closet" and help them make geeky friends. for some one who has been awkward and had difficulty making friends, seeing people come together around my table, let their hair down, and make some real lasting friendships, I was hooked. I've taught friends, family and complete ever since. Code of conduct: 1. This is an all inclusive hobby, I have a Zero tolerance policy when it comes to racism, sexism or any prejudice of any kind. 2. Be on time for the game. If you can't, mention beforehand. 3. Communicate everything, including what's going on with your life (if it becomes relevant to the game). It will be kept between the player and GM. 4. If there are less than 3 players, know the session will be canceled. 5. Don't be a rules lawyer. 6. Don't come online drunk or high. 7. Please give notice if you want/need to leave the game. 8. Be nice, polite, and respectful (or at least don't be a dick), we are all here to play and have a good time. Safety tools: We start with a session zero to discuss characters, lore, house rules, to answer questions and set lines and veils. players are encouraged to discuss these openly but always have the option to let me know in private. I endeavor to maintain a safe and friendly environment and have an open door policy, if you need to leave for any reason then you may do so without fear of judgement, all I ask is that you let me know why, when/if you are able. I try to leave 15 minutes at the end of every session to look back on the on the session and discuses feedback, this is of course optional but appreciated.
View Profile →Character creation
Creating your character
This campaign was designed for “normal” characters from all walks of life, not archeologists or explorers or other genre tropes. The only requirement for investigators is that they can speak Japanese, but they need not be Japanese citizens; they can be foreign residents, tourists, exchange students, and so on. Character creation is included in the free session 0 with help from the Keeper. Players may also choose one of the Pre-Generated investigators provided.
What to expect
Preparing for the session
All you need are free Roll20 and Discord accounts.
What Zak brings to the table
Roll20 compendium sharing, full module support, music (royalty free), and a Discord server. I love to weave my players backstories into the main narrative and include them in the world building, I like an emphasis on choice and player agency in my games. I can provide a tough but fair challenge in combat scaled to the parties abilities, so don't worry about balancing and party composition, just make a character that is fun for you to pla
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Zak creates a safe table
We start with a free session zero to discuss characters, lore, house rules, to answer questions and set lines and veils. players are encouraged to discuss these openly but always have the option to let me know in private. I endeavor to maintain a safe and friendly environment and have an open door policy, if you need to leave for any reason then you may do so without fear of judgement, all I ask is that you let me know why, when/if you are able. I try to leave 15 minutes at the end of every session to look back on the on the session and discuses feedback, this is of course optional but appreciated. Code of conduct: 1. This is an all inclusive hobby, I have a Zero tolerance policy when it comes to racism, sexism or any prejudice of any kind. 2. Be on time for the game. If you can't, mention beforehand. 3. Please communicate, I can't fix a problem if I don't know it exists (I guarantee confidentiality). 4. If there are less than 3 players, know the session will be canceled (unless it's a Duet). 5. Don't be a rules lawyer. 6. Don't come online drunk or high. 7. Please give notice if you want/need to leave the game. 8. Be nice, polite, and respectful (or at least don't be a dick), we are all here to play and have a good time. the first time the code of conduct is broken earns a 24 hour time out with a clear explanation of the infraction, the second infraction earns a lifetime ban.
Content warnings
Safety tools used
