Your Story, Your World — A D&D 5e Adventure
There is no script. No predetermined ending. Just a living world, your choices, and a DM who has been waiting 20 years to tell your story.
$15.00
/ Session
Details
Bi-weekly / Friday - 8:30 AM UTC
Session Duration / 2–3 hours
0 / 5 Seats Filled
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About the adventure
This is not my campaign. It's yours. I'm Pieter — a Dungeon Master with over 20 years of experience — and I run a different kind of table. Instead of guiding you through a story I've already written, I build a living, breathing world and hand you the keys. Where you go, what you do, who you become — that's entirely up to you. We play D&D 5e, starting at level 1, so you grow into your character alongside the world itself. Sessions run 3 hours, bi-weekly, giving you just enough time to get immersed without burning out. Never played before? Perfect. This table is built with newcomers in mind. I'll walk you through every rule, every roll, and every dramatic moment with patience and zero judgment. Experienced players are equally welcome — veterans will find a DM who knows when to get out of the way and let the story breathe. Expect cinematic atmosphere, meaningful combat, rich roleplay, and a DM who watches every player at the table to make sure everyone is having the time of their life. Think less "theme park ride," more "collaborative novel you help write in real time."
Game style
Theater of the Mind
Sandbox / Open World
Rule of Cool (RoC)
Game themes
Meet the Game Master
5 years on StartPlaying
2 games hosted
Highly rated for: Voices, Storytelling, Inclusive
About me
My name is Pieter, and I've been living and breathing tabletop RPGs for over 20 years — from cramped kitchen tables to virtual tabletops with players across the globe. The moment I picked up the DM screen, I knew I'd found my calling. I'm an empath first, Dungeon Master second. That means I read the table, make sure every voice is heard, and create a space where you tell the story — I just build the world around it. Whether you've never rolled a d20 in your life or you're a seasoned veteran, you'll find a seat at my table. Paired with a deep, resonant narrative voice and a love for gritty atmosphere, I craft sessions that pull you in and don't let go. Expect dark corners, meaningful choices, and moments you'll still be talking about weeks later. Newcomers are especially welcome. I'll guide you through every rule, every roll, every dramatic pause — no experience needed, just curiosity and a willingness to play.
View Profile →Character creation
Creating your character
We'll build your character together in Session 0, before the campaign begins — no experience needed. I'll guide you through every choice using the Player's Handbook and any officially published D&D 5e sourcebooks. Stats are rolled using the standard array to keep things balanced. Don't worry about building the "perfect" character. Build one you find interesting. Bring a name, a vague personality idea, or even just a feeling — we'll shape the rest together. Starting level: 1
What to expect
Preparing for the session
Before Session 0, you'll need to: Create a free account on Roll20 (or Foundry VTT — link provided on signup) Create a free account on Discord and join our server (link sent after booking) Have a working microphone That's it — I'll handle the rest
What Pieter brings to the table
A fully voiced, immersive experience — every NPC has a distinct voice and personality Atmospheric music and ambient sound to set the mood Prepared maps, tokens, and handouts on the VTT A player-first story that genuinely responds to your choices A DM who reads the table — if something isn't working, we talk about it and fix it Session 0 for character creation, safety tools setup, and table expectations
Homebrew rules
We play Rules as Written (RAW) to start. As the table finds its rhythm, any homebrew adjustments will be discussed openly and agreed upon by the group.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Pieter creates a safe table
Player safety and comfort are not afterthoughts — they're built into how I run every session. In Session 0 we'll go through Lines & Veils together as a group, establishing what content is off the table entirely and what needs to be handled carefully. X, N & O cards are available throughout every session — use them without explanation, no questions asked. This game contains mature themes comparable to a solid dramatic film — moral complexity, tension, consequence, and darkness that serves the story. Nothing gratuitous. After significant sessions I offer a brief debrief and stars & wishes so every player can be heard.
Content warnings
Safety tools used