Curse of Strahd: Director's Cut (Lv 3–10) | High Stakes, Deep RP

Curse of Strahd: Director's Cut (Lv 3–10) | High Stakes, Deep RP

Deeply personal, gothic horror epic. Your backstory matters, death is fair but real, and Barovia will test your characters to core.

TYPE

Campaign

LEVELS

3–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 SEATS LEFT
$25.00

/ Session

Details

1 player following this game

Weekly / Thursday - 9:00 AM UTC

Oct 1 / Session 20

Session Duration / 3–3.25 hours

2 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Thu, Oct 01 | 9:00 AM – Session 20

Thu, Oct 08 | 9:00 AM – Session 21

Meet your party members

2/5

About the adventure

🧛‍♀️🦇 Enter Barovia: A Living, Reactive Gothic Epic 🦇🧛‍♀️ ​Barovia is not just a dungeon crawl; it is an oppressive, atmospheric domain where your character's history, bonds, and personal flaws will be tested by the master of Castle Ravenloft himself. ​This campaign uses an Expanded Director's Cut of Curse of Strahd. Drawing from the most acclaimed community expansions and lore refinements, the narrative has been reshaped into a seamless, character-driven journey. You will find: ⚰️ ​High Emotional Stakes: Your backstory is actively woven into the valley’s dark history. Strahd will notice you, study your weaknesses, and force agonizing choices. ​⚰️ Balanced, Meaningful Combat: The infamous unfair early-game meatgrinders have been re-tuned into challenging, tactical encounters where tactical thinking and creativity shine. ​⚰️ Fail-Forward & Rule of Cool: Actions have permanent, world-altering consequences, but creative solutions and character-defining moments will always be rewarded over rigid book pedantry. ⚰️ ​No Death House Slump: We skip the introductory filler and begin our journey directly at Level 3, throwing you straight into the intrigue, dread, and discovery of the valley. ​💻 We play on a fully customized Foundry VTT setup featuring dynamic line-of-sight lighting, atmospheric audio soundscapes, and clean map automation to keep the immersion absolute. ​The Count is watching. Will you survive the mists, or become another ghost wandering the Svalich Woods?

Game style

Rule of Cool (RoC)

Roleplay Heavy

Sandbox / Open World

Tactical / Crunchy

Meet the Game Master

5.0

(13)

TOP GM
DMs Guild Writer
LGBTQ+
Queer
Neurodivergent
Women/Femme Identifying
Multi-lingual

Less than a year on StartPlaying

75 games hosted

Highly rated for: Inclusive, Creativity, Sets the Mood

About me

Heyy heyy! Glad to see you here! I've been DMing for 3 years now and I also sometimes DM at my local game store! Although I'm no veteran, I fell in love with the game quickly and absorbed it's rules like a sponge. I have been told by my players that I truly was able to get them in the right mood and mindset with my storytelling and the atmosphere I create at the table whether through music, lights or the small things I add to fit the theme. I love DMing and I hope to have you join my table so we can tell great stories together!

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Character creation

Creating your character

​📜 Ruleset: 2014 5e Rules. All official 2014 sourcebooks are available via full D&D Beyond content sharing. (Homebrew or Unearthed Arcana by consultation). ​📈 Level & Progression: Start at Level 3. Progression is narrative milestone-based. ​ ⚔️ Ability Scores & HP: 27-Point Buy. Hit Points use max HP at Level 1, followed by the fixed average each level thereafter (no rolling). 💡 Optional Gothic Immersion Mechanics (Voted in Session 0) To heighten the psychological stakes of Ravenloft, we can incorporate optional mechanics from Van Richten’s Guide to Ravenloft and the DMG if the group desires: 😱 Fear & Stress Mechanics: Rules from Van Richten's where horrific encounters and psychological tension impose escalating, temporary narrative and mechanical hurdles. 🫨 Sanity Ability Score: If the group votes to implement the optional Sanity score, character creation point buy will be expanded accordingly to accommodate the extra attribute so your primary stats are not penalized. 🧰 ​Barovian Survival Package (Starting Gear) You enter the mists prepared for danger. In addition to your standard starting class and background equipment, your character receives: ​1 Potion of Healing ​1 Common Magic Item (chosen from official sources to fit your character’s backstory) ​1 Gothic Trinket (a family heirloom, personal keepsake, or mysterious memento) ​ 🆓0️⃣ Free Session 0 Included Every player receives a complimentary Session 0. We will integrate your backstory into Barovia's lore, establish boundaries and safety tools, align group expectations, and ensure your sheet imports seamlessly into Foundry VTT.

The current party

If you are looking for a cozy, welcoming table, you have found it. Our group is incredibly chill, and the two active players are wonderful, kind people who foster a supportive and relaxed environment. Your party members are: - Elspeth - Aasimar Paladin: A fiercely righteous defender who acts as the ultimate protector for the group. - Astrid - Aarakocra Wild Magic Sorcerer: An unpredictable arcane caster who was swept into the Barovian mists after escaping a magical testing facility. Where we are at in the story: The party is currently navigating the tense streets of Vallaki. They recently pulled off a major win by securing the Tome of Strahd from the Blue Water Inn, and their primary focus is keeping Ireena safe as they figure out how to survive in this dangerous new town.

What to expect

Preparing for the session

📋 What You Need Before Session 0 ​💻 Hardware: A PC or laptop with a modern web browser (Chromium based browser recommended, example Chrome, Brave, etc...) and a stable internet connection. A functional microphone and headphones are required to minimize audio feedback. (Foundry VTT is not supported on mobile devices or tablets). ​👾 Discord Account (Free): Used for voice chat, campaign announcements, and our party hub. A link to the private campaign server will be provided upon joining. ​D&D Beyond Account (Free): Used to build and manage your character sheet. You will receive a campaign invite link granting full access to my sourcebook library. ​VTT Access & Character Import ​👩‍💻 No Software or Extra Accounts Required: We play on Foundry VTT hosted via The Forge. You do not need to install software or register for a Forge account (although I do recommend you make an account on the Forge); you can access the game directly via a web browser link. ​🔀 Automated Sheet Sync: Build your character on D&D Beyond using our campaign link, and I will import your sheet directly into Foundry VTT before Session 0.

What Lucy Moon brings to the table

What I Provide (Assets & Platform) ​High-End Foundry VTT Setup: Hosted 24/7 on The Forge with zero software installation required. Features animated battlemaps, multi-level line-of-sight lighting, automated spell effects, and layered ambient soundscapes tailored to Ravenloft. ​Full D&D Beyond Sourcebook Sharing: Complete unlocked access to core and expansion books (PHB, DMG, Tasha's, Xanathar's, Van Richten's Guide to Ravenloft, and more) to build and level your characters. ​Dedicated Discord Hub: A private category for your party's session notes, lore recaps, and strategy talk, plus access to a broader community tavern to connect with other players. ​My GM Style at the Table ​Atmospheric Roleplay & Distinct NPCs: I lean heavily into gothic horror roleplay, using distinct voices, mannerisms, and psychological depth for Barovia’s inhabitants, especially Strahd. ​Cinematic, Tactical Combat: Combat is lethal and meaningful, not a repetitive dice slog. Enemies act with realistic intelligence, environmental hazards matter, and encounters are dynamically balanced to challenge your party without cheap, arbitrary deaths. ​Rule of Cool Within a Solid Framework: The 5e rules serve as our mechanical foundation, but narrative impact and player creativity come first. If you propose an inventive, in-character action that fits the fiction, we find a way to roll for it. ​Fail-Forward Momentum: A failed check or setback never stalls the plot; it raises the tension, complicates the scene, and drives the story forward.

Homebrew rules

​We use a few select quality-of-life adjustments and optional horror rules. Immersion mechanics are voted on during Session 0 to fit party preferences. ​Combat & Quality-of-Life (Active by Default) ​Bonus Action Potions: Drinking a potion yourself requires a Bonus Action. Administering a potion to an unconscious ally takes a standard Action. ​Critical Initiative: Rolling a Natural 20 on initiative allows you to choose your exact placement in the turn order once rolls are resolved. ​2024 Subclass Backporting: The campaign strictly runs on the 2014 core engine and progression (core classes, spell mechanics, and overlapping subclasses use the 2014 rules). However, if there is a subclass introduced in the 2024 rules that does not exist in 2014 (e.g., Bard: College of Dance), let me know, we can adapt the archetype features to function cleanly on your 2014 class chassis. ​Optional Gothic Immersion Mechanics (Voted in Session 0) ​Blind Checks: Checks where character knowledge is uncertain (such as Stealth, Insight, or Perception) can be rolled secretly via Foundry VTT so only the GM sees the result, preserving narrative suspense. ​Hidden Death Saves: Death saving throws are rolled privately between the player and GM. The party only knows a character is down, significantly heightening emergency triage tension.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Lucy Moon creates a safe table

Curse of Strahd explores bleak, oppressive gothic horror, but table safety, respect, and player agency are strictly upheld. My games maintain a zero-tolerance policy for out-of-character harassment, discrimination, or hostility. ​Pre-Game Intake & Session 0 ​- Monte Cook Consent Checklist & Lines/Veils: Before Session 0, every player completes a confidential checklist covering hard lines, soft veils, and specific phobias. These boundaries are permanently integrated into encounter design with zero questions asked. ​- Dedicated Session 0: We establish table expectations, discuss tone boundaries, review content warnings, and ensure full group alignment before play begins. ​ Live Play Safety (Pause & Direct Communication) Rather than relying on gamified cards, we use direct communication and the Luxton Technique: - ​Instant Pause: Any player can call a "Pause" on voice or privately message me in Foundry/Discord at any moment if a scene crosses a comfort threshold. ​- Immediate Break & Adaptation: We immediately pause gameplay for a short table break. The player shares the issue with me confidentially in private, and the scene is edited, altered, or faded to black immediately before play resumes. ​- Scheduled Breaks & Open Door Policy: Every session includes a scheduled mid-point break. You are always welcome to step away from the call at any time if you need a moment, no explanation required.

Content warnings

Abuse
Blood
Death
Emotional Abuse
Murder
Sexism
Alcoholism
Alcohol Use
Animal Death
Body Horror
Character Death
Child Abandonment
Drowning
Drugs (addiction, use, withdrawal)
Execution
Extreme Violence
Fire
Gore
Hangings
Hostages
Illness
Insects
Kidnapping
Language/Cursing
Medical Issues
Lifechanging Injury
Memory Erasing
Mind alteration
Mind Control
Mutilation
Scars
Sexual Content
Snakes
Spiders
Suffocation
Torture
Violence
Cannibalism
Child Death
Cults
Devils / Demons / Fiends
Eating Disorders
Forced Blood Draining
Mental Illness
Mutilation of Corpses
Nightmares about Traumatic Events
Suicide
Trauma

Safety tools used

Frequently asked questions