Curse of Strahd: The Ravenloft Chronicle
Unveil Barovia's darkest secrets in a deeply immersive crunchy role-play campaign! Where choices shape your fate.
$16.00
/ Session
Details
Weekly / Sunday - 9:00 AM UTC
Session Duration / 3–5 hours
0 / 6 Seats Filled
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About the adventure
You are adventurers first and foremost—and in Barovia, that makes you prey. The mists do not bring heroes. They bring the desperate, the driven, and the damned. In this land, adventuring is not glory—it is a sentence. You are expendable to those who hire you, and little more than a passing amusement to the one who rules this domain: Count Strahd von Zarovich. You are sent to do the work no one else dares attempt, to walk roads where even the brave refuse to tread. Coin may still find its way into your hands, but in Barovia, payment is often measured in blood. Survival here is not guaranteed—it is borrowed. Combat is swift and brutal; most fights are decided in moments, and the difference between victory and death is often a single mistake. The creatures that stalk these lands are not fair, and neither is the world itself. A good day is one where you are still standing. The only thing between you and the grave is the fragile trust between you and the others at your side—souls just as lost, just as burdened, and just as necessary. You will come to understand that power, influence, and survival are not freely given—they are taken, piece by piece, from a world that resists you at every turn. And yet, even here, in a land of despair, your choices matter. Your actions will shape how the people of Barovia see you, fear you, or cling to you. Whether you become a fleeting light in the darkness or something far worse… is entirely up to you. If you came here chasing stories of heroism, you will learn quickly: Barovia does not reward such dreams. It breaks them. And if you live long enough to stand before Strahd himself, you may come to realize—you were never meant to win. Only to play your part in his eternal story. This is a character-driven, immersive experience where motivations matter. I expect players to embody grounded, believable characters who can function in both combat and roleplay. Collaboration is essential, and your decisions carry real weight. The world is alive, reactive, and full of detail—those who explore, follow leads, and engage deeply with it will uncover far more than those who do not. While rules provide structure, the rule of fun takes priority when it enhances the experience—but the tone remains serious, and the stakes are real.
Game style
Combat Heavy
Hexcrawl / Exploration
Roleplay Heavy
Rule of Cool (RoC)
Tactical / Crunchy
Sandbox / Open World
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Creativity, Inclusive, Sets the Mood
About me
My name is Moustafa, but most ppl call me Mic. I’m a 25-year-old college student studying computer engineering and currently in my last year. Theatre is a big passion of mine, and I also dedicate time to humanitarian work in the Middle East—sometimes even with the assistance of the US Air Force, which is ironic given my socialist views, but hey, mutual aid comes in strange forms. I also do community service, like beach cleanups and other local initiatives. When I’m not working or studying, you’ll usually find me playing guitar, running D&D sessions, or watching F1—Max Verstappen is my favorite driver though I am not much of a fan of the Red Bull team. I also love hiking and camping, which I used to do extensively. As for GM'ing I've been at it for ten years on and off, and I have 10,000+ hours in roll 20 and 15,000+ hours in Foundry VTT, and almost all of my hours spent have been spent GM'ing. Something that I pride myself on is that I run the games myself and tailor everything myself so that no matter what happens, the players playing this campaign will always have a new and unique experience than any they have had before, rather than a template made by one G.M. and then given to other GMs that have minimal access and are told to follow the template to the letter rather than provide the players with a unique experience. That is one main difference between this pay-to-play versus others. Think of it as buying mead off the shelf versus home-brewing your own.
View Profile →Character creation
Creating your character
We will be using 27 point buy to create a level 1 character on D&DBeyond. I allow all officially released WotC content with some exceptions. I don't allow ( monstrous races, EGtW, MOoT). I allow Arcadia subclasses and the Illriger and Beastheart classes. I personally like the drow, but due to the neglect from WOTC they feel lacking, as such I have homebrewed subraces of drow and subclasses.
What to expect
Preparing for the session
Our communication will be through discord, only mics are needed, cameras are optional. We are going to be playing via Foundry VTT using the Forge. We will be using D&DBeyond for character creation as I own all the content on there and can share it with the players.
What Moustafa brings to the table
I make custom maps. I am subscribed to multiple Patreons for maps assets and items. I also have a bunch of hombrew things of my own creation in my game.
Homebrew rules
This is a sample of my house rules and how I run my game: https://www.dropbox.com/s/m2kt3twy9mpb6dl/Player%27s%20Guide%20to%20Curse%20of%20Strahd%20Sample.pdf?dl=0 There are even more rules than the one that I am providing as a sample, ones to do with sanity, nightmares, resting, addiction and withdrawal.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Moustafa creates a safe table
Before session 0 each player will be sent a checklist of the topics of topics that may or may not come up in the game and I personally go through the checklist and then have a further talk with the player to know what to avoid if necessary. I will also not tolerate any form of bullying, harassment, racism, homophobia, or transphobia this is a place for us to come together and enjoy ourselves. I also make myself available to you as often as possible, I pride myself on being a great listener and being able to solve problems effectively, so be open with me and I'll always do my best! No matter how careful everyone is about consent, someone might make a mistake and introduce a topic that isn’t on the opt-in list. It might be table talk about something they read on the internet, talking about a new movie in the theatres, or an inappropriate joke. It’s unfortunate, but it happens, and the group needs to know how to pull back from that situation and recover. Here’s an overview of the steps the group can take when this happens: . Someone recognizes that the conversation moved to a non-consent topic. . One person should call out that it happened. Of course, stating this as a bullet point doesn’t make it easy. It’s awkward to be the person who points out a consent problem, especially in front of everyone else, but trying to handle it privately may mean that the problem conversation might continue for a while longer, which just makes the situation worse. All someone needs to do is say, “Hold on, I think [topic] isn’t one of the things we agreed to have as part of our game, can we look at the checklist and see?” You may not want to be the person who says this, especially if it’s one of your opt-out consent topics; if that is the case, try texting or passing a note to me or a player who you think would be comfortable bringing it up. .The person who made the error should apologize to the group. Some people find it hard to apologize because people, in general, are discouraged from admitting they’re wrong. But here’s the thing: you’re a roleplayer. If you can pretend to be an elf or a cyborg, then you can apologize to your friends for saying something that made someone uncomfortable. You don’t need to single out anyone with your apology (you may not even know which person is bothered by what you said, and you don’t really need to know), just apologize to everyone. You can smooth things over with a simple apology like, “I wasn’t thinking about our consent topics when I said that. I am sorry.” (Note: Don’t say “I’m sorry if anyone was upset.” That’s a weak apology and doesn’t acknowledge that someone is upset. Just say, “I’m sorry.”) . Everyone in the group should agree to be more careful about it. That keeps the person who just apologized from being singled out, and reminds everyone that dealing with consent is everyone’s responsibility. . I will make sure that everyone feels comfortable, without singling out anyone. I will also suggest a short break.
Content warnings
Safety tools used