Spireward Bound | Stephen King meets Planescape

Spireward Bound | Stephen King meets Planescape

The Material Plane is dying and Sigil has closed its doors. Will you brave the wastes to reach the dark tower in the centre, or get out while you can?

TYPE

Campaign

LEVELS

8–15

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
1 NEEDED TO START
$15.00

/ Session

Details

Bi-weekly / Wednesday - 6:30 PM UTC

Session Duration / 3–3.25 hours

Campaign Length / 12–16 Sessions

2 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

2/5

About the adventure

At the centre of the Great Wheel lies the Material Plane, and at the centre of the Material Plane is Sigil. A flying city of portals, for untold millennia Sigil has been the nexus of the multiverse and the Axle of the Wheel atop its Spire. But the City of Doors has closed. The gods have decreed that The Reckoning has come and the Material Plane's time is over. All that is left now is the Endlands, immeasurable leagues of sunless wastes, fled by all who can escape to the Outer Planes. Most of those who can flee to the gate-towns, but rumours abound that those who can brave the wastes and enter Sigil can restore the Material Plane. But something else moves in the shadows. Might there be something worse than the end of the Material Plane after all? In this mash-up of Planescape and Stephen King's Dark Tower epic, you will explore a reality moving on, discover the secrets of its creation, and decide its fate once and for all. Your heroes have come together from across D&D's time and space to a land of sunless light, unpredictable magic, and guns. Lots of guns. Let's hope you're quick on the draw. Built for players who are comfortable with 5e and excited for a twist on its core rules, Spireward Bound follows a semi-episodic structure. Every two sessions, your characters are confronted with a new, exciting situation on your journey, each of which is designed for open-ended adventure.

Game style

Roleplay Heavy

Combat Lite

Puzzle / Mystery Focused

Meet the Game Master

5.0

(8)

Neurodivergent
Voice Actor
Game Designer

Less than a year on StartPlaying

Highly rated for: Storytelling, Teacher, World Builder

About me

Hi there! Are you looking for a game where the world responds to your actions? Where your character's choices really matter? I've been playing TTRPGs for almost ten years now and starting DMing just in time for Covid. At least it was a chance to get some practice in online. While I started with Dungeons & Dragons 5e, I've branched out into all sorts of games. Whether you want to subvert an elaborate vampire conspiracy, scramble in the dark as a crew of scoundrels, or explore stars without number, I can help you make it happen. Bringing together a background in theatre, the storytelling skills of a professional charity fundraiser, and a degree in Greek myths, I have all the experience you could ask for in creating exciting situations to explore and compelling NPCs to interact with. Whatever your level of experience, I know you'll have a great time. Don't just take my word for it though, check out the reviews below. I can't wait to see you at the table!

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Character creation

Creating your character

We'll make characters before the campaign starts - I'm very happy to provide support over text and video/voice chat! This campaign makes quite heavy use of homebrew material (discussed below), so we'll construct a manual character sheet first, and I'll then set this up in our Foundry VTT. Player characters will be level 8 at the start of the campaign and level up roughly every two sessions - if you're joining mid-campaign I'll let you know where we're up to. Core attributes are set through Standard Array. You are free to use any race/species and background combo from throughout the 2014 rules, the weirder the mix of PCs the merrier! You are free to play any of the core classes, but you must use its new subclass in the Arcane Artillery homebrew module (see below). You're free to select spells from the 20214 PHB, but I'd highly recommend taking a good look at the new homebrew spells. As starting equipment, use your class and background's normal equipment, but change your starting weapons. Take two non-magical weapons from the PHB you have proficiency with, and two firearms from the Updated Firearms Table doc that you are proficient with. Make one a +1 weapon. Have a think about where/when your character has come from across the D&D multiverse, tell me one regret they have, and two important relationships in their lives. Your character may not belong to an Evil alignment.

What to expect

Preparing for the session

On top of making your character, you need to: - have a mic, headphones, and computer with an internet connection - have a read of the homebrew below - ensure you have access to Discord and Foundry VTT (as a player), and have followed the links supplied after sign-up - if you've not used Foundry before, have a look at the basics of how it works - https://youtu.be/_d7k8ognC0w?si=ldK_LRefXOdU2Zj9 gives a good primer

What Jacob brings to the table

I bring almost a decade of DMing experience, a carefully crafted Foundry setup, and some sharp improv skills. I'll provide all the rulebooks you need for character creation and playing the game. You can expect open ended challenges with a variety of paths to take - combat is there and its sharp, but you can often get around it too.

Homebrew rules

This game makes use of two homebrew systems. First, character creation, available weapons and magic items, and additional available spells can be found in the Arcane Artillery homebrew module. This module adds a new firearms-themed subclass for each of the D&D base classes (except for Druid) which are highly recommended to fit the setting and tone of the adventure. The module's weapons list has been narrowed down for this campaign, which can be viewed in the Updated Firearms Table doc. Second, the adventure will periodically make use of a new duelling system, intended to provide a middle ground between full D&D combat and a simple skill check. These systems are all detailed in this Google Drive folder: https://drive.google.com/drive/folders/1Yqjpp5qqezIBRk3R7AgHszLyUtgILadd

Equipment needed to play

Internet

Computer

Microphone

Webcam

Safety

How Jacob creates a safe table

Before playing, I'll ask you to fill out a copy of the Monte Cook RPG Consent Checklist so we can establish acceptable content for the campaign. During play, you'll have easy access to X, N, & O cards to regulate play. And after each session we'll have a chat about how everything's gone.

Content warnings

Safety tools used

Frequently asked questions