Curse of Strahd: Blood Well Remix
Lost in a realm of eternal twilight, a horror adventure awaits. Can you break the curse, or will you become another victim in Strahd's eternal hunt?
$25.00
/ Session
Details
3 players following this game
Weekly / Friday - 2:00 AM UTC
Oct 30 / Session 1
Session Duration / 3–4 hours
Campaign Length / 40–60 Sessions
5 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
"Lost in a realm of eternal twilight, Count Strahd von Zarovich, a vampire of unparalleled evil, holds the mist-shrouded land of Barovia in an iron grip. But he has plans to escape the valley and you have 14 days and nights to stop him before he tears a hole into the mists. His generals are loyal to him, or so it may seem, there is more to this valley than first meets they eye. Uncover dark secrets, confront monstrous foes, and challenge the vampire lord himself. Defeat the monsters of Barovia and weaken Strahd, spend your time gathering allies to face him in the final battle or simply join him. The choice is yours, but one thing is certain, you are running out of time in this Curse of Strahd Remix." What to look forward to: - Strahd's generals - 4 new factions in Barovia - A more interesting Ireena/Tatyana storyline - Time sensitive quests
Game style
Roleplay Heavy
Puzzle / Mystery Focused
Theater of the Mind
Game themes
Meet the Game Master
3 years on StartPlaying
429 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
About me
Dungeons and Dragons DM with a taste for horror and the macabre. I like to run haunted houses and cult related campaigns but I also do fun light hearted adventures or general hero stuff. I take great care to know my players before we start a session and I do use safety tools if need be for more intense campaigns. I look forward to playing with you!
View Profile →Character creation
Creating your character
You should prepare a level 3 character of any alignment on DnDBeyond or Alchemy for review before they start the campaign. Stats will be determined by point buy and standard array methods. I will arrange an hour long character creation session before your first game where we discuss: - Your character (stats, back story and goals) - Your goals as a player - Lines, veils and basic house rules at the table - How your character is introduced in the campaign **You're welcome to play any class or race, homebrew will need to be submitted for review before your first session.**
What to expect
Preparing for the session
Players should: - Create a character sheet on Alchemy/DnDBeyond - Have a short backstory that can be fleshed out during Session 0 - Sign up for an Alchemy account - Have a microphone - Join the Alchemy game: https://app.alchemyrpg.com/i/bNra_wTU6 - Join the Discord server: https://discord.gg/hRR79rNP8b - Look through the Lines and Veils document
What Joannah Stewart brings to the table
I will bring battle maps, music, and a fun experience for my players. Players can expect dangerous combat encounters with less focus on rules and more focus on play. This is a description heavy setting where roleplay is encouraged and there will be a lot of opportunity for it. But there's no need to put on voices, simple descriptions will do just fine.
Homebrew rules
Game House Rules - Drinking a potion is a bonus action, pouring it down someone else's throat is an action. - Critical Hits and Fumbles: When a player rolls a natural 20 on an attack roll, they max out the dice and roll a second set. Conversely, when a player rolls a natural 1, they automatically miss. - Everyone levels at the same time by milestone. Players use standard array or point buy for character creation. - Help action. Only one player may roll to attempt an outcome for the party like disarming a trap. They may receive “help” from another player if that player is proficient in the relevant skill. The first player gets advantage on their roll. - Magic users can use their life force to power their magic. When they run out of spell slots they may expend one or more uses of their hit dice to recover a level spell slot per hit dice they use. - Inspiration can function like Portance, at the beginning of our game you may bank a roll and use it at any point during the game. Like portance that dice can also be used to make enemies, NPC's or other players fail or succeed. Optional Combat Rules - Disarm - A creature can use a weapon attack to knock a weapon or another item from a target's grasp. The attacker makes an attack roll contested by the target's Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item. The attacker has disadvantage on its attack roll if the target is holding the item with two or more hands. The target has advantage on its ability check if it is larger than the attacking creature, or disadvantage if it is smaller. Death Rules - Players may voluntarily fail a death save to take an action. That action can be an attack or movement but not both. Movement is halved as you drag your body to a new position.
Equipment needed to play
Internet
Headphones
Microphone
Platforms used
Safety
How Joannah Stewart creates a safe table
I use a number of safety tools in my games including: - digital game pauses on Alchemy - a group lines and veils list on Alchemy - private messaging - session 0 safety discussions I also encourage players to fill out and submit the following form to me on Discord: https://www.montecookgames.com/store/product/consent-in-gaming/
Content warnings
Safety tools used

