Rumble in the Jungle | Adventure in Homebrew World
One day prosperous country of Kadair changed: wild magic twisted plants and animals into monsters, hiding its secrets behind green veil.
$10.00
/ Session
Details
Weekly / Wednesday - 11:00 PM UTC
Session Duration / 2–3 hours
0 / 5 Seats Filled
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About the adventure
Around 30 years ago wild magic surged from under the ground. It bended the rules of arcana and corrupted everything it touched: plants became alive monsters, animals evolved to horrors beyond. People fell into a panic - capital city Nandas was cut off from the rest of the world by cocoon of alive greenery, fate of royal family still unknown. People entablished autonomous city-states, heavely reinforced from the danger beyond. You are part of the Caravan, esential service that controls the trade between cities and provides safe escort though the dangerous jungles. Starting from level 5, this campaign is based on my homebrew world Yanalia.
Game style
Rule of Cool (RoC)
Theater of the Mind
Puzzle / Mystery Focused
Game themes
Meet the Game Master
About me
Meowdy, my name is Braus (he/they) and I am a Dungeon Master that focuses on role play and story in my games. As a rabid fan of RPG as a genre and TTRPGs as a medium, I have passion for world creation, narrative and character development, both mine and my players'. My games are begginer friendly, LGBTQA+ compatible and friend group accepting. I am exited to meet you! Systems I run: D&D 5e, Dragon Age TTRPG, Candela Obscura.
View Profile →Character creation
Creating your character
Character creation will be handled before the session. Character backstory will have a big influence, please consider working on it.
What to expect
Preparing for the session
We are beginner friendly, but please at least read the basic rules of DnD 5e. Need to have a good mic and stable internet connection.
What Braus brings to the table
I am providing some DnD materials shared with DnD Beyond, ambient music and blessed vibes. This campaign will have an equal split of combat and roleplay with great focus on character development.
Homebrew rules
Deal with the Devil After any roll you can call a Deal with the Devil to get auto nat 20, but now unknown Devil has a favour from you. They can cash it out asking you to do smith or to get you nat 1 on any check of same action. Potion belts You can buy a potion belt (1-5 slots, price varies) that allows you to use prepared potion as bonus action. Otherwise use of a potion is an action. Inspiration Everyone gains 1 inspiration every level up, you can get inspiration from RPing. You can cash out Inspiration Point to reroll one dice. You can borrow Inspiration Points from other players (talk to them) Auto fail You can auto fail on any roll you want instead of a roll Initiative drop You can choose to lower your initiative, but you cannot return to your previous initiative or make it higher that way You have one use of “I-Know-A-Guy” Strategy Auto Successes If you have a creative solution to a problem, any cool action that typically would be a roll, if you explain/justify your actions, you get auto success. Nat 20 and Nat 1 are just success and fail, no extra bells and whistles. (Optional) All death saves are hidden On 0 hp case you still have consciousness, but you are permanently prone, can crawl 5 ft and talk. Death saves are still go on the start of your turn. Pawns/Hirelings (DMPCs) NPCs controlled by DM, they are mostly passive and will talk if party will engage with them. Here to help you with battles
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Braus creates a safe table
Before start of the campaign we will go over our sensibilities and what not to include in the campaign.
Content warnings
Safety tools used