Warhammer 40K Inquisition Adventure | The Haarlock Legacy

Warhammer 40K Inquisition Adventure | The Haarlock Legacy

A series of seemingly unrelated accidents leads a cell of Ordo Hereticus to stumble into the legacy of Erasmus Haarlock and his mad quest for power...

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$20.00

/ Session

Details

1 player following this game

Weekly / Monday - 1:30 AM UTC

Oct 12 / Session 20

Session Duration / 3–3.5 hours

Campaign Length / 70–100 Sessions

3 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Mon, Oct 12 | 1:30 AM – Session 20

Meet your party members

3/5

About the adventure

👁️‍🗨️ Uncover a conspiracy spanning centuries, planets and millions of people. 👁️‍🗨️ Fight a shadow war against an existential threat to the whole of Macharian sector. 👁️‍🗨️ Reveal the true extent of horror that the fabled Rogue Trader, Erasmus Haarlock, left behind... or did he, really? You are an agent of the Imperial Inquisition: underfunded, expendable, and authorised to destroy entire lives in pursuit of the truth. You have all been elevated out of obscurity and given a chance to spend your lives in the service of a fabled Inquisitor Halikarn of Ordo Hereticus. The Long Night left the Macharian sector reeling and ruined. Expect slow-burn investigation, corrupt nobility, forbidden cults, institutional intrigue, sudden violence, and difficult decisions about how much evil can be justified in the Emperor’s name. And as a pattern to the recent troubles of the sector begins to emerge, you will get a chance to follow in the footsteps of the greatest villain to ever exist in this grim, diminished age of the Imperium... So gather your tools and load your weapons, acolytes. The hunt for Haarlock's Legacy begins.

Game style

Puzzle / Mystery Focused

Meet the Game Master

5.0

(31)

TOP GM
Multi-lingual

5 years on StartPlaying

908 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

Average response time: 3 hours

Response rate: 100%

About me

Greetings from Central Asia! I’m a full-time professional Game Master based in Almaty, Kazakhstan, with over 800 sessions hosted on StartPlaying and over a decade of experience running roleplaying games. I specialise in long-form, character-driven campaigns, particularly dark fantasy, science fiction, horror, and faction-heavy adventures. My games combine the structure and depth of published campaigns with the freedom of a home game. I reshape adventures around the characters, their relationships, and the consequences of their decisions rather than forcing the group through a fixed script. I bring more than a decade of professional experience as an interpreter and international tour guide into my games, too.

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Character creation

Creating your character

I am ready to help you iron out any difficulties in creating your character during a 1-on-1 session 0, and to better tie your PC into the ongoing investigations and personal bonds of the cell. Since it's an ongoing campaign, the cell has already been established and the agents created - but there's always room for more!

The current party

One or two acolytes wanted for an established Ordo Hereticus cell. You'll join at the same level as the rest of the crew (around 400 XP). The group is currently traversing the wastes of Voll, investigating a rogue psyker that local labourers consider a saint. Current cell: - An Adeptus Mechanicus adept with a combat servitor and much firepower. - A bookish and tormented former Officio Medicae doctor with a love of science. - A young roguish psyker with terrible visions and a pet eagle. No previous Imperium Maledictum experience is required. You receive a private character-building session, a concise case summary, and access to the cell’s organised clue archive.

What to expect

Preparing for the session

You'll need a Discord account and a decent microphone. Preferably a quiet environment with low background noise for the duration of the session. The only other requirement is signing up to the Forge (the VTT where the game will happen) It is free to create and use as a player. You will also need to join the Discord server where the game is going to happen. You will receive the link to it in the Prep Materials section when you sign up to the game.

What Sergey Sakharov brings to the table

I'll bring a fully set up campaign on Foundry, complete with scenic art, battlemaps and tokens - everything you need to visualise your journey through the mysteries of the Macharian Sector! The majority of the game takes place in Theater of the Mind, so I will have illustrated scenes, tokens and other visual aids to facilitate your imagination. Since it's an investigative game, notes, clues and other important handouts will also be present. Battlemaps will be used for complicated tactical scenarios to make sure we're all on the same page! I tend to follow the players' lead in the games. Most of the time my adventures are shaped as "landscapes", with multiple ways to achieve your goals. Railroading is usually not something I do.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Sergey Sakharov creates a safe table

Warhammer 40.000 is a grimdark setting. Despair, oppression, death, horrors both mundane and eldritch - you can expect that aplenty. That said, there are a few lines that won't be crossed under any circumstances: - Explicit depiction of sexual encounters. They may be hinted at, but never "on screen". - No sexual assault of PCs or NPCs. - Gory naturalistic details of violence will be mostly given "at large". I don't delve into the massive amount of bloody details. Warhammer as such has just about every content warning out there applicable to it, but if you're signing up for this game I'll assume you're aware.

Content warnings

Body Horror
Execution
Extreme Violence
Genocide
Mass Death
Nightmares about Traumatic Events
Panic Attacks
Racism
Slavery
Small Spaces (Claustrophobia)
Trauma

Safety tools used

Frequently asked questions