Image by Eva Widermann
Hell’s Rebels | Break the Chains of Cheliax!| PF2e 1-20 Campaign
Oppression grips Kintargo. Rise as rebels, build a resistance, and fight to reclaim the city from Cheliax’s rule.
$15.00
/ Session
Details
Weekly / Monday - 2:30 PM UTC
Session Duration / 3.5–4.5 hours
Campaign Length / 35–40 Sessions
0 / 6 Seats Filled
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About the adventure
Welcome All! This campaign follows the Hell’s Rebels Adventure Path (levels 1–20), set in the occupied city of Kintargo: a place once known for art, music, and freedom of expression, now crushed beneath the iron rule of Cheliax. When a new lord-mayor seizes control and outlaws public gatherings, censors the arts, and enforces brutal crackdowns on dissent, the people of Kintargo are left with a choice: submit… or resist. This is where you come in. For Fans of Rebellion, Intrigue, and Urban Campaigns: This campaign is built around forming and leading a resistance movement, striking back against a tyrannical regime through sabotage, espionage, diplomacy, and direct confrontation. You’ll gather allies, build a network, reclaim safehouses, and turn scattered defiance into an organized rebellion. Every victory matters, and every failure has consequences as the city reacts to your actions. Expect a heavy focus on roleplay, faction-building, and meaningful choices, alongside tactical combat and high-stakes missions. The tone blends political intrigue, underground resistance, and rising heroism, starting with small acts of defiance and growing into a full-scale revolution that can reshape the future of Kintargo. If you enjoy stories where your characters build something bigger than themselves and fight against overwhelming odds, this campaign is exactly that. How I Run the Game: I emphasize immersive storytelling and player-driven decisions. Your backstories, NPC connections, and personal goals will be actively woven into the campaign, helping shape both the rebellion and the world around it. I use curated music, dynamic encounters, and adaptive pacing to keep sessions engaging, while also allowing room for character moments and strategic planning. Expect a balance of investigation, social encounters, and combat, with plenty of opportunities to approach problems creatively. Character Creation & Expectations: All official Pathfinder 2e rulebook material is allowed, along with Starfinder 2e classes (reflavored to fit the setting), Teams+, and Battlezoo content (provided by me). Characters will begin at level 1, with strong ties to Kintargo and a clear reason to oppose its current regime. Players should be comfortable building a 1st-level character and have a basic understanding of the Pathfinder 2e system. This game is best suited for players who enjoy collaborative storytelling, long-term character growth, and being active participants in shaping the narrative. If you’re looking for a campaign where your actions matter, your choices shape a city, and your characters rise from rebels to legends, this is that story.
Game style
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
22 games hosted
Highly rated for: Sets the Mood, Visual Aid, Creativity
Average response time: 4 hours
Response rate: 100%
About me
Hi! I’m a GM who simply loves telling stories and creating unforgettable experiences at the table. At the end of the day, I run games because I genuinely enjoy playing with others, crafting worlds together, and watching a group build something unique that could never exist anywhere else. I started my TTRPG journey about six years ago during college, and I’ve been hooked ever since. Over the years I’ve played and run a wide variety of systems, including D&D 5e, Pathfinder 2e, Cyberpunk RED, the Cosmere RPG, Triangle Agency, and several homebrew and niche games. Exploring different systems has helped me develop a flexible style that adapts to the needs of each group rather than forcing players into a single “right” way to play. My biggest priority as a GM is creating a space where everyone feels comfortable, respected, and free to express themselves both in and out of character. I care deeply about making sure players feel safe, heard, and that they’re having fun. If you enjoy character-driven storytelling, meaningful choices, collaborative worldbuilding, and a GM who genuinely wants to help create a memorable experience tailored to the table, you’ll probably feel right at home in my games.
View Profile →Character creation
Creating your character
- Players will begin the campaign at level 1. - Players will have the standard starting wealth for level 1: https://2e.aonprd.com/Rules.aspx?ID=2662&Redirected=1 - All official Common & Uncommon rulebook material (unless specified otherwise) is allowed. - Rare Ancestries, Feats, etc. are generally allowed but must be ran by me first.
What to expect
Preparing for the session
Once you have signed up for the game, message me here on SPG, or on Discord. From there, I will add you to my server and we can discuss further on character creation details. Feel free to read my introduction, expectations, and homebrew rules here: https://docs.google.com/document/d/1hUGD3POGW915iu8icXX51bF0sIUMzLGnnEtjHy18YLA/edit?usp=sharing
What Orion brings to the table
- I host a private discord server that only includes myself and the players from my campaigns. I will DM you a link to this server upon you joining the campaign. - I use FoundryVTT via MoltenHosting to host my campaigns via internet browser. You will find a link to the Foundry page via the Handouts channel of the discord server. - I handpick fitting music and ambiance for my scenes, and I tend to create custom encounters and rebalance according to my party's tastes.
Homebrew rules
- Ancestry Paragon - Gradual Ability Boost - Automatic Rune Progression (Grants Fundamental Runes automatically based on level) - Free Archetype - Altered Skill Paragon - (At level 1, choose a specific Skill. The character becomes trained in it. If they were already trained in it, they become trained in another skill instead of their chosen skill. At 3rd, 7th, and 15th levels, they gain an additional skill increase they can apply only to their chosen skill as well as a free General Feat they can use only for feats that specifically require proficiency in the chosen skill as a prerequisite.)
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Orion creates a safe table
My tables use Lines & Veils and the X-Card to establish boundaries and ensure everyone feels comfortable. These tools provide an easy way to pause or adjust content if something becomes uncomfortable. We will discuss content warnings and other safety details in greater detail during session 0. Session 0 will take up the first hour of session 1. During session 0, we will discuss safety tools, go over final character builds, and discuss various other aspects of the adventure.
Content warnings
Safety tools used