Welcome to Night City
You are a group of new arrivals to Night City looking to make a name for yourselves. The group will need to make their presence known and set up shop
$15.00
/ Session
Details
Weekly / Wednesday - 6:00 PM UTC
Session Duration / 4–6 hours
Campaign Length / 46–70 Sessions
0 / 5 Seats Filled
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About the adventure
The time frame will take place in the Time of the Red. All DLC and published books are available for use. Use what you want, ignore what you don't. Your party will grow from low level nobodies to Night City Legends. Be it as a complete novice or someone with some gigs under their belt. All are welcome to test their merits to see if they have what it takes. Everyone wants to make a name for themselves, so no one is excluded from trying. The timeline will cover a course of over a year in game as things progress. Each session will represent a week or more of time passing. So feel free to celebrate holidays, birthdays, and more to truly immerse yourself in the world.
Game style
Combat Heavy
Realm Building
Rules as Written (RaW)
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Creativity, Inclusive, Teacher
About me
I've been GMing since 2008, started with DnD 3.5, moved to Pathfinder 1e, then branched out to Paranoia, Traveller, Mage: The Awakening, Lancer, Cyberpunk RED, and more. I really enjoy making stories, creating immersive worlds, and working with my players to create an experience tailored to their characters. I put a lot of time and effort into my games, be it in person or online. I am always looking to grow my collection of games and improve my knowledge of any system I run. I want to create a wonderful experience for my players and myself.
View Profile →Character creation
Creating your character
We will decide during Session 0 if we use an Array or the Complete Package rules for stats. Characters will be created on Roll20 and all books are available for use.
What to expect
Preparing for the session
We will be using Discord and Roll20, so accounts will be needed on both.
What Chase brings to the table
I will do my best to make an experience that allows you to feel like your character truly inhabites the word. We will discuss during Session 0 on what play styles are acceptable, if any house rules will be incorporated or if we will stick to RAW. As the GM i want yo accommodate to the wants and needs of the players to craft the best story possible. As a heads up, I will be using a majority of the prewriten missions that have been published, as well as some homebrewed ones to set an ongoing storyline to take you as players from low level punks to well-known mercs.
Homebrew rules
There are several homebrew rules that we will discuss during Session 0 to see if any will be used. They include the following: -Armor Ablation -Humanity Loss & Gain -Interface Bonus outside Netrunning -Improved Skill Crits -and more...
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Chase creates a safe table
I will send each player a Lines & Veils document to fill out anonymously, as well as use Safety Cards during play. Each session will have a debriefing at the end so everyone can discuss how the game went and discuss anything that needs to be addressed.
Content warnings
Safety tools used