Dead Suns | 1-13 | All Welcome!

Dead Suns | 1-13 | All Welcome!

As fragments of an ancient weapon emerge, there are those who race against the clock. Are our heroes up to the task, or will the Pact Worlds go dark?

TYPE

Campaign

SYSTEM

Starfinder 2e

LEVELS

1–13

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$25.00

/ Session

Details

Weekly / Wednesday - 12:00 PM UTC

Session Duration / 3–4 hours

0 / 6 Seats Filled

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This game will begin once 3 players have joined
About the adventure

🪐 Dead Suns 🪐 Our journey begins in the Pact Worlds System aboard Absalom Station, in the midst of a brutal gang war. The Starfinder Society is looking for recruits to look into this matter to discover the reason behind the violence. As our new recruits delve into the seedy underside of Absalom Station, they discover that there is much more at play here than some turf war. This very discovery will set in motion events that could change everything. Do they have what it takes to save the Pact Worlds? Or will they become the next great power in the system? Come along for the experience that is Dead Suns, the very first Adventure Path released for Starfinder 1E, now revitalized for Starfinder 2E! A campaign about recruits rising through the ranks, uncovering ancient secrets, and racing against rival factions who seek a great power. This AP has a little bit of everything for everyone, spanning levels 1 to 13. Dead Suns is also a great AP for both the new and experienced players alike, showing off the many mechanics and facets that make Starfinder great: 🦸 Recruit to Legend 💬 Roleplay 🌎 Exploration 👊 Combat, Combat, Combat! 🚀 Starship Management

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Rules as Written (RaW)

Meet the Game Master
Neurodivergent
Artist
Voice Actor
Game Designer

1 year on StartPlaying

About me

Hey there! I’m a long-time nerd who's been living and breathing all things TTRPG for about a decade now, and I’ve been the GM behind the screen for nine of those years. Overall I think I’m a pretty chill and super laid back kinda guy. I’m a bit of a bookworm, I love to game, and I have way more hobbies than is reasonable for any one person. The hyperfixations go brrrrrr.

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Character creation

Creating your character

We'll be following the standard rules for Starfinder 2E character creation, using the Free Archetype, Ancestry Paragon, and Gradual Ability Boost optional rules. I don't have any hard limits on Ancestries, Heritages, Classes, or backgrounds. As long as it's within reason, we can talk it over and make it work.

What to expect

Preparing for the session

No need for a webcam all you need is Discord and a decent mic and you're good to go!

What GM Benny brings to the table

As a GM, I lean more into the Rule of Cool, if something adds excitement or fun and fits within the world, I’m all for making it happen. Player agency is at the heart of what I do, so your choices will always matter and shape the world around you. I aim to present a rich, fleshed-out world for you to explore, full of possibilities and consequences, where you can leave your mark and tell your story.

Equipment needed to play

Internet

Computer

Microphone

Safety

How GM Benny creates a safe table

I consider my table to be a safe space for everyone, an escape from the rest of the world where we can all just have fun. Everyone is welcome at my table as long as they respect everyone at the table. Now we’ll be using a few safety tools to make sure everyone feels comfortable and has a good time. - Session 0: Here we’ll discuss the game, set expectations, and talk about any boundaries. - Lines and Veils: Lines are things that won’t appear in the game at all, while veils are things that might come up, but we’ll fade to black or gloss over them. - Breaks: At about the halfway point we'll have a 10 minute break, just a chance to reset and grab any snacks or drinks necessary to continue our adventure.

Content warnings

Safety tools used

Frequently asked questions