Path to Pillar #7
You are fleeing The Empyrean Covenant: an isolated necro-blood cult, offset from greater-civilization by the demon-infested Bloodfog Forest.
$18.00
/ Session
Details
Weekly / Tuesday - 12:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 8–12 Sessions
0 / 5 Seats Filled
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About the adventure
Embark on a dark-fantasy D&D 5e adventure to escape the clutches of an evil cult led by an immortal Lich. Trek through the treacherous Bloodfog Forest, hostile kingdoms, and ancient underground passages, in order to reach the alleged safety of the city known as Pillar #7. This campaign is intended to last between 8-12 sessions, with potential to extend it if the party wants to. The campaign and setting are homebrew. I have a robust setting prepared but I also very much enjoy incorporating player ideas and building the plot around the PCs.
Game style
Combat Heavy
Puzzle / Mystery Focused
Roleplay Heavy
Rule of Cool (RoC)
Tactical / Crunchy
Theater of the Mind
Game themes
Meet the Game Master
4 years on StartPlaying
1 game hosted
Highly rated for: Creativity, World Builder, Storytelling
About me
I've been designing and running TTRPGs for many years: it's my passion in life. I specialize in play-by-post, political rpgs, heavy on story, world-building, and diplomacy. My games are highly player-driven, even in initial world-building. I find that by enabling player-creativity, the entire game becomes much deeper.
View Profile →Character creation
Creating your character
You're welcome to come with a character idea, or hash one out with the group. During Session 0, we will finish up any PC creation and tie your characters together, through their backstories or the setup for our campaign. We'll ultimately store characters on Roll20.
What to expect
Preparing for the session
I will be using Roll20 as a Virtual-Table-Top (VTT) and Discord for Voice Chat (VC). Please have or create an account for both prior to the start of the campaign :) Please also be sure to have a copy of the D&D 5e player handbook rules which you can follow and reference.
What (Peter) Rolls Reuss brings to the table
In my game you'll get: - Immersive VTT sessions (with maps, music, and handouts). - Custom stylized art (for scenes, maps, and NPCs). - An original, carefully prepared campaign (plot, twists, easter-eggs). - Flexible narrative (and mechanical) style with a "yes and" approach. - Gripping, tactically demanding encounters. - A custom, commemorative animation at the end of the Campaign. - A GM with decades of experience.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How (Peter) Rolls Reuss creates a safe table
In Session 0 we'll go over the content and themes, as well as what everyone is hoping to get out of their experience, and what they'd like to avoid. This is a dark/horror setting which will dip into those themes. I promise to approach safety as collaboratively as possible and with the great sensitivity and respect it deserves.
Content warnings
Safety tools used