Caverns of Woe: Untold Stories of the Coral Court

Image by Joseph Feely

Caverns of Woe: Untold Stories of the Coral Court

Stormhaven’s way of life is faltering, and the sea slowly stretches its hand forth to claim what it once had for its own as the deep awaits it victims

TYPE

Campaign

LEVELS

3–12

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$7.50

/ Session

Details

3 players following this game

Weekly / Sunday - 12:00 AM UTC

Session Duration / 1–4 hours

Campaign Length / 5–80 Sessions

6 / 7 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

Schedule

Meet your party members

6/7

+1
About the adventure

These adventures take place in the world of Dreknaght, months before the infamous Blood Moon Siege of Meridian, a battle that will one day determine the fate of the realm. While the great heroes of the main campaign, Caverns of Woe, march toward that looming conflict, countless smaller stories unfold in the shadows of history, strange jobs, dangerous expeditions, and chaotic misadventures that never made it into the grand chronicles. In these tales, the party steps into the boots of bold (and sometimes questionable) adventurers who stumble into problems far stranger than the job description ever promised. The tone of the campaign blends swashbuckling adventure, absurd comedy, and creeping horror. One moment, the party may be negotiating with eccentric merchants, arguing with a magical barrel that insults them in dwarvish, or helping a talking hermit crab collect shiny trinkets for its shell. The next moment, they may find themselves facing something far darker, ancient coral blights spreading through the sea, forgotten relics stirring beneath the earth, or creatures that should never have awakened. The world of Dreknaght is strange and unpredictable, where humor and terror often walk side by side. These stories are the untold legends between the legends, the side jobs, the strange encounters, and the chaotic victories that quietly shape the world before the great war begins. Though the heroes of these adventures may never be remembered in songs, their actions ripple outward in ways they may not realize. When the Blood Moon finally rises over Meridian, the fate of Dreknaght will hang in the balance… and some of the events that helped decide that fate may have started with a group of adventurers taking what seemed like just another strange job.

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Theater of the Mind

Sandbox / Open World

Meet the Game Master

5.0

(6)

TOP GM
Hispanic/Latinx

2 years on StartPlaying

74 games hosted

Highly rated for: Voices, Creativity, Inclusive

Average response time: 5 hours

Response rate: 100%

About me

Welcome one and all My name is J, but most know me as Morian it does not matter much to me what you call me but I welcome you nonetheless, I am a beginning dm here on start playing though I am not inexperienced. I am confident in my storytelling abilities as well as assisting new players break the mold of their characters and flourish in this wonderful homebrewed or generated adventure. I cater to both newer and theatrical players looking to expand the RP scene past a few words of dialect to present them with an experience of endless possibilities and action. I tend to run more Rp-oriented campaigns but I don't shy away from combat either as well as darker-themed campaigns. So if you enjoy the strange, benign, and weird you're in the right place! New players are welcomed into this safe space and I can't wait to start you off on the road of DND.

View Profile →
Character creation

Creating your character

- Character creation happens prior to the session, within a session 0 - Stats are rolled with 4d6; the lowest roll on the die can be rerolled once per stat for a better outcome. EX: 6, 6, 5,4 - Reroll the lowest and take the highest - 6, 6, 6, 5. - Starting Level is 3 - Variant Human and Aarakocra is not allowed. -Create a character in DnD Beyond.

The current party

Current Party level 8 Tiefling - Fighter/Rogue Air Genasi - Monk/Way of the Kensei Owlin- Rouge/Misfortune bringer Tiefling - Barbarian/ Fighter Path of the Beast Errol - Human Sorcerer/Warlock Shadow Magic Elf - Rouge/ Thief Goliath - Druid/ Circle of Land

What to expect

Preparing for the session

Preparations should be plain and simple - Create a DnD Beyond account to create a character sheet. - Use the Campaign link in Discord to access shared content. - Create a Roll20 Account. - Create a Backstory. - Mic required. - Cam (Optional). - Sound tale (rare but optional).

What Mr.J/ Morian brings to the table

- Voice Acting - Voice-mod - Ambient Music - Rule of Cool - Purchased or self-made maps - Personalized Tokens - Fun times and intense situations - One-on-One workshop (Backgrounds, Character Development, Homebrew)

Homebrew rules

- Rolling a Nat 20 on your Death Saves grants Adrenaline - Drinking a Potion is a Bonus Action - Shields eat a crit in exchange for being broken - Double casting is allowed if it follows Action Economy - Crits do 2x max weapon damage - Heroic rounds if a player fails their death saves, are granted 1 final action - Heroic Inspiration granted on session recaps - Through Campaign, find six golden eggs for a "Special" item.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Mr.J/ Morian creates a safe table

Creating a comfortable and respectful table is important to me, and I want every player to feel safe enjoying the story we build together. Before sessions begin, I will provide content briefings and consent sheets so everyone knows the themes that may appear in the adventure and can communicate any boundaries or sensitivities. I’m always open to one-on-one conversations before or after sessions if someone wants to discuss concerns privately, adjust boundaries, or simply talk through how they’re feeling about the game. During play, I encourage anyone to pause the game at any time if something becomes uncomfortable or if someone simply needs a moment to breathe and reset. I will also schedule natural breaks during the session to give everyone time to step away, regroup, and center themselves. After particularly intense moments or at the end of a session, we’ll have time for aftercare and group debriefing, allowing players to talk through the events of the game, share feedback, and ensure everyone leaves the table feeling respected, heard, and supported.

Content warnings

Alcohol Use
Body Horror
Character Death
Cults
Deep or Large Bodies of Water
Language/Cursing

Safety tools used

Frequently asked questions