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Adventure into the unknown

Adventure into the unknown

You are in the small fronteir town of Hardak. You are low on funds and hoping to find work.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
FULL
Free

Details

Weekly / Sunday - 4:00 PM UTC

Mar 22 / Session 0

Session Duration / 3–4 hours

5 / 5 Seats Filled

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Schedule

Sun, Mar 22 | 4:00 PM – Session 0

Meet your party members

5/5

About the adventure

A homebrew/sandbox world that your actions will help create and define! Old School D&D meets 2024 rules in this sandbox adventure. Your choices matter and will help shape the world around you. Did you decide to enter that temple and put the goblin menace off until later? What choices will you make as you explore an untaimed land many centuries after a devestating mage war sent civilization back to the stone ages. * You help make the story * NPC's have motives and often plans that take place over time * Dungeons feel alive and not just liner ares with closets full of monsters *. Gold = levels. The town you start in has individules that can train every class, the cost in gold is the same as the amount of xp needed to gain a level. The starter town can train you though level 4, after that you will need to find new trainers. * Explore an untaimed wilderness filled with monsters, treasures, and losts tombs, temples, and cities * No Darkvision. Species that normal have darkvistion have a +2 to perception in darkness instead. Only spells or equipment can give you darkvistion. *Slot based inventory Players have a number of inventory slots based on their STR (other things can modify) when wearing a standard pack and equipment. Equipment worn doesn't fill slots. as a baseline 50 solid gold coins equals 1 slot of inventory. (Players get their str bonus * 100 in inventory slots, slots can be taken up by weight or bulk (for instance if you wanted to take small boat with you, that would take up over 100 slots in bulk alone) Any time you get an item I will tell you how many slots it takes. This is old school D&D brought into the modern age. Lets explore and learn this world together. Session 0 and 1 are free

Game style

Hexcrawl / Exploration

Dungeon Crawl

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Combat Heavy

Meet the Game Master

5.0

(16)

Podcaster
LGBTQ+
Veteran
Disabled
Neurodivergent
Artist

5 years on StartPlaying

28 games hosted

Highly rated for: Creativity, Inclusive, Teacher

Average response time: 4 hours

Response rate: 100%

About me

Your Guide to Unforgettable Adventures I've been running TTRPGs since 1985, and in that time, I've learned that the best games are the ones you're still talking about years later. I’m not just a Game Master; I’m a world-builder, a storyteller, and your personal guide to a world of adventure. With me at the helm, you're not just playing a game—you're living a story we create together.

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Character creation

Creating your character

On D&D beyond, all books I have available are open for you to use. Roll for stats (1d10+8)

What to expect

Preparing for the session

Discord, Foundry

What Joe brings to the table

I do character voices and focus on creating a descriptive and imersive world were your choices matter.

Homebrew rules

Bonus action to drink a potion, full action drink of a potion heals full amount of hp the potion can heal. No darkvistion, species with darkvision get a +2 perception bonus in darkness Pay trainers gold to level up Slot based inventory system

Equipment needed to play

Internet

Computer

Microphone

Safety

How Joe creates a safe table

Consent check list Session zero verbal game stop if needed stars and wishes

Content warnings

Safety tools used

Frequently asked questions