Humblewood

Humblewood

This is the Humblewood, an ancient and magical place that hums an endless song, sung to the Great Rhythm of life and death.

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
3 NEEDED TO START
$15.00

/ Session

Details

Weekly / Friday - 9:30 PM UTC

Session Duration / 3–4 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

In the far away world of Everden, on the eastern coast of a great continent, lies a vast forest nestled between the mountains and the sea. This is the Humblewood, an ancient and magical place that hums an endless song, sung to the Great Rhythm of life and death. The Wood, as it is known to its inhabitants, is not like any other forest. The trees are old and powerful, with rare specimens that reach as tall as small mountains. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. This region is also home to two groups of animal-like humanoid races, the birdfolk and the humblefolk. Together they share the Wood and its bountiful resources.

Meet the Game Master

5.0

(8)

LGBTQ+
Queer
Neurodivergent

2 years on StartPlaying

Highly rated for: Inclusive, Creativity, World Builder

About me

I'm a 46 years old nerd. Been playing D&D since the late 90's. Love the community, how it grew in size and diversity. I'm a big fan of the potential of this game, and I can even say it's somewhat of a mild obsession.

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Character creation

Creating your character

I will talk to each player before the campaign begins and go through all the options. — Characters will be built on Roll20 with the Charactermancer. — Stats will be standard array — only species from the Humblewood setting and classes from the books available in my Roll20 Compendium.

What to expect

Preparing for the session

— Join the Discord — Join the Roll20 — fill in the Campaign Safety & Consent Checklist

What Dario brings to the table

Humblewood is a whimsical high magic setting. In this game combat, exploration and social encounters will have equal importance.

Homebrew rules

# Brutal Critical On a critical hit any weapon deals max damage on one of its damage dice. On a critical hit, the damage dealt is WDD *(Weapon Damage Dice)* + AM *(Ability Modifier)* + Maximum WDD – Sneak & Smite In abilities like Sneak Attack and Divine Smite, the Exploding Critical only applies to one dice. - Sneak 2d6 - Critical 6+1d6 - Smite 2d8 - Critical 8+1d8 — Critical Hits only apply to cantrips. # Opportunity Attack Attacks of opportunity/reaction are done with disadvantage. # Luck Points You receive one luck point when you roll a natural 1 or get hit by a nat20, and the GM can give you a luck point at the end of every session. - You can have a maximum of 5 Luck points. - If you have 5 Luck points and would gain a sixth, you roll a d4 and reset your Luck points to that number. - Unless you have rolled a natural 1, you can spend one or more of your Luck points to add to any d20 roll you make. Or you can spend 3 Luck points to re-roll it. (Meaning you can only use luck points any time you roll above a one in any given moment) Luck can’t create a natural 20 aka Critical Hit.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Dario creates a safe table

Each player will receive a lick to my Campaign Safety & Consent Checklist. And I'll explain in session zero how to use the safety tools that I have in place. For players joining the campaign after it already started, I'll be going through all of the sessions zero points in a private conversation.

Content warnings

Safety tools used

Frequently asked questions