Lost in the Ute Park Fire | Werewolf: the Apocalypse
Last night, a voracious wildfire and a horde of Wyrm-spawn brought your home to ruin. The clock is ticking on a desperate mission for revenge.
$10.00
/ Session
Details
Weekly / Monday - 11:00 PM UTC
Session Duration / 3–3.5 hours
Campaign Length / 2–5 Sessions
4 / 5 Seats Filled
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About the adventure
Humankind is well acquainted with fire. It is, after all, one of our oldest allies, keeping us warm on the coldest nights millennia before we had mastered walls or mechanics and providing light on our blackest nights. We have harnessed fire as a tool, using it to create the technologies that shape life as we know it, to power and move our vehicles across the globe, and, eventually, to carry us toward the stars. And in the World of Darkness, fire is one of the few forces in the world that every clever supernatural being knows to fear. Fire is the great equalizer between the world’s tyrants and its oppressed; the torch, after all, famously comes with the pitchfork, and is indiscriminate with whom it burns. But we do not own fire. We have claimed it - used it to shape our planet and ourselves - but it is older than us, and too easily we forget just how fleeting our control is over the forces of nature. One measly spark can grow into an inferno that swallows forests and cities whole, and the say we have in the matter is smaller than one might believe without seeing the destruction with their own eyes. One should not think of fire’s warmth without fearing its heat. This is a story about fire. It is also a story about stories, the people who tell them, and - most of all - about loss. Fire burns everything equally, from people to tales, and nothing is so sacred that it cannot be lost. It is, in some sense, why our protagonists fight their war. We are humans, but they are Garou, fighting tooth and claw against the living forces of entropy that would see the material and umbral realms unmade. And for the Garou of Grandmother’s Hollow Sept, on the evening of the 31st of May, a wildfire - fire in its most purely destructive form, wielded by their enemies - burned their world to ash. On that dark summer’s eve, it swept across their territory, consuming everything in its path. In the inferno’s wake, a pack of Black Spiral Dancers sprung a trap, their leader singing a cackling dirge mocking the sacred site while its protectors scrambled to mount a doomed defense. It's the morning after now. You're burned, beaten, and tired. Only you and a few others from your Sept survived the attack. You want revenge. You need to run. ["Lost in the Ute Park Fire" is a mini-campaign (expected to be roughly 2-5 sessions, depending on the players’ pace) written by me and based on the module "Lost in the Fire" written by Søren Aske Hjorth. It takes place in Colfax County, NM, during the real-world 2018 Ute Park Fire that ravaged 36,740 acres (149 square km) of Philmont Scout Ranch and the surrounding area. This is an area I love deeply and that I'm so excited to tell this story in. All experience levels are welcome, and everything you need will be covered in Session Zero. I hope to see you there!]
Game style
Combat Heavy
Roleplay Heavy
Game themes
Meet the Game Master
About me
Link to my discord server: https://discord.gg/A8BETfwf8X Howdy! My name is Tristan, and if you're here, it means I very well may be your GM in the near future! I, like many awkward teenage nerds, was initially inspired to dip my toes into the tabletop world by Dimension 20's Fantasy High series and finally took the plunge with high school tabletop clubs. These places were… valuable learning experiences, shall we say (I’m sure many can relate). After my “education”, I turned to online forums like /r/lfg for my gaming fix. I went on a number of adventures and made a great many friends this way, and after a few years of Dungeoning and Dragoning I was inspired to check out some of these other systems I’d heard good things about. Urban Fantasy has always been my favorite genre and setting for fantasy stories, so Vampire: the Masquerade and I were quickly acquainted, and soon after I fell head-first into everything else the World of Darkness had to offer. But when my old forums dried up and my burgeoning addiction for the vitae grew, I saw no choice but to enter the fabled crypts of StartPlaying… and I’m really glad I did, because I’ve had nothing but great times from this fine collection of Storytellers! Now, I'm looking to throw my own hat in the ring and tell some stories with some illustrious groups of players.
View Profile →Character creation
Creating your character
Ideally, we'll be running with the pre-generated characters from the module Lost in the Fire, because they contain items and backstory elements (called "Scars", which will be explained in Session Zero) that are important for this story. However, I'm more than willing to accommodate a character of a player's making, albeit with some required homework.
What to expect
Preparing for the session
Make sure you're comfortable with the platforms Discord and Owlbear Rodeo (i.e. can get them open and reasonably navigate to specific pages; this shouldn't take long). Other than that, we're good to go for Session Zero.
What Tristan brings to the table
My goal is to have battlemaps for the major encounters, music to go with every encounter and most (if not all) of the story, and a narrative that is satisfying and shaped by player choices.
Homebrew rules
None for now! This is my first time running this system, so I want to master it before making any modifications.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Tristan creates a safe table
We'll be using an RPG consent checklist ahead of Session Zero, and discussing all of the major content warnings during Session Zero. From there, an active effort will be made to steer away from hard lines, and trigger warnings will be given for potential soft lines.
Content warnings
Safety tools used

