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Bloodwright Labyrinth
Steel Drake Adventurer: A buried labyrinth in the Voiceless Sands has gone silent. Enter the dig site and rescue the missing excavation team.
$20.00
/ Session
Details
Once / Saturday - 4:30 PM UTC
Mar 21
Session Duration / 4–4.5 hours
0 / 5 Seats Filled
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About the adventure
A Level 5 One-Shot Adventure Across Eldor, the Steel Drakes are known as one of the most respected adventuring guilds in the world. Whether hunting monsters, recovering lost relics, or answering desperate calls for aid, their contracts draw skilled adventurers from every corner of the realm. Recently, a troubling request reached the guild halls. Far to the south, in the desolate wastes known as the Voiceless Sands, a privately funded excavation uncovered ancient ruins believed to belong to the long-lost Bloodwright civilization. Scholars from Neverwinter’s Arcanum Collegiate arrived to study the site, protected by hired guards and laborers as they dug beneath the sand. But soon after the excavation reached a labyrinth buried beneath the desert, people began to disappear. Workers vanished. Travelers along the nearby route stopped returning. Concerned by the growing reports, the Steel Drakes dispatched a five-member investigation team to secure the site and escort the scholars to safety. Word was expected within two days. Several days have now passed and that team has not returned. You have accepted the mission and received a sealed letter bearing the crest of the Steel Drakes, delivered by the guild’s falcon couriers. Inside is a simple commission: Locate the missing Steel Drake team. Rescue any surviving scholars or workers. Find and eliminate whatever is causing this. Your supplies have been prepared. The contract is signed. All that remains is to descend into the ruin. Whatever waits below… may have already claimed those who came before you.
Game style
Combat Heavy
Roleplay Heavy
Dungeon Crawl
Rules as Written (RaW)
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
My name is Killiyan and I am a Christian GM. I have run several games spanning about 5 years and ranging from DnD5e to homemade TTRPGs with my family and kids. I have never found a medium quite like TTRPGs and believe it is the ultimate storytelling and gaming experience that's out there. The way it can bring together folks from all walks of life to tell a story unique, interesting, fun and heartbreaking all at once is nothing less than narrative magic. I hope to bring my character central balance gameplay to those interested in a family friendly environment where we can experience the magic DnD has to offer.
View Profile →Character creation
Creating your character
1) After joining the game, please join the Discord server using the link in the message sent. Go to the Welcome Channel and follow the steps there. 2) Create your character on D&D Beyond through the campaign link in the message sent. Assistance in character creation is always available as well. Simply message me on Discord to get started. 3) In the When creating your own Character from D&D Beyond: - Use any Species (exclude ability score increases from 2014 species) - 2024 Rules, Backgrounds and Feats - Standard Array for attributes Include in your inventory: - 1 Uncommon Magical Items - 2 Non-Magical Items of your choosing (after starting items) - 2 Potions of Healing
What to expect
Preparing for the session
Virtual Needs: -DnD Beyond account (Free) -Roll20 account (Free) -Beyond20 extension (Free and linked in my discord) Equipment Needs: -Functional Desktop or laptop (Tablets and phone are strongly discouraged) -Functional Microphone (Minimal background noise or PTT) - *Optional* Webcam Other Needs: -Understanding of the basic concept of DnD 5e -Willingness to act as part of a team
What Killiyan brings to the table
As a GM, it is my job to ensure that you are enjoying the game as a whole. With the structure of the rules as a guide and the freedom of leaning into Rule of Cool if necessary, I attempt to create engaging and satisfying gameplay. I typically run a more serious game, but laughter and humor have a firm place no matter the stakes of the world. Sometimes you will trip and fall on your face, and it will be hilarious. Key Points: -Roleplay is needed to experience the game to its fullest. Whether you explain your characters actions in third-person, voice a line or two here and there, or come complete with a special voice and character accurate quips, it is all accepted and encouraged. -Combat will feel dangerous and threatening most of the time with later levels having chances of being "EZPZ". Strategy has its place but active combat is quick; 6 seconds of time translated into 1 round of turns. There's no time to ask your party what to do once combat is rolling! -Table conversation vs. Above-table conversation: EVERYTHING you say is assumed to be coming from your character. Emergencies and special circumstances aside, you are expected to be "in the game" and any extra conversation can be had before or after session time. This helps keep things immersed in the world and story special to your character. Questions and New Player Experience are an exemption to this. Simply stating, "Above-table..." before asking a question of rules, adjudications, or mechanical questions is perfectly fine and acceptable. Example: "Above-table, am I able to do XYZ in this situation?" Logistics: We will run our game on Roll20 and DnD Beyond. Discussion will be had in discord on topics such as attendance, character creation, and more. Fixed level One-Shot | Ambient Music | Player Story | Intense Combat
Homebrew rules
Critical Hits When you score a critical hit, you deal maximum damage for the weapon plus an additional normal roll of weapon damage. Any additional damage types (Sneak Attack, Smite, elemental effects, etc.) are rolled normally but still get the extra dice for said damage roll. Example: Longsword Weapon attack = 1d8 + 4 Critical hit = 8 (max) + 1d8 + 4 A Paladin crits with a longsword and uses Divine Smite 2nd level (normally 3d8 radiant). On the crit, you would roll 8 (max) + 1d8 (weapon) + 4 + 6d8 (smite). Potions of Healing Drinking a potion as a bonus action heals as normal—roll the dice. Drinking a potion as an action gives maximum healing—no roll. Example: Potion of Healing (2d4 + 2): Bonus Action = Roll 2d4 + 2 Action = Heal for 10 HP (max)
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Killiyan creates a safe table
Every session will have allotted times to discuss things in the Stars and Wishes format as well as any outright concerns. This will be before and after the session. If concerns arise mid-session, each player is able to request a break to discuss, reach out through direct messages on discord, or voice concerns in the campaign chat; all without scrutiny. I will do my best to create an enjoyable environment that is both thrilling and irl safe. Feedback is strongly encouraged!
Content warnings
Safety tools used