Operation Ouros-9

Operation Ouros-9

Explore the frontier world of Ouros-9, racing against cynical galactic megacorps to unearth its hidden secrets and benefit the many over the few.

TYPE

Campaign

SYSTEM

Starfinder 2e

LEVELS

1

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
2 SEATS LEFT
$20.00

/ Session

Details

Weekly / Friday - 12:00 AM UTC

May 1 / Session 10

Session Duration / 3–3.25 hours

Campaign Length / 26+ Sessions

1 / 3 Seats Filled

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Schedule

Fri, May 01 | 12:00 AM – Session 10

Fri, May 08 | 12:00 AM – Session 11

Fri, May 15 | 12:00 AM – Session 12

Fri, May 22 | 12:00 AM – Session 13

Fri, May 29 | 12:00 AM – Session 14

Fri, Jun 05 | 12:00 AM – Session 15

Fri, Jun 12 | 12:00 AM – Session 16

Fri, Jun 19 | 12:00 AM – Session 17

Fri, Jun 26 | 12:00 AM – Session 18

Fri, Jul 03 | 12:00 AM – Session 19

Fri, Jul 10 | 12:00 AM – Session 20

Fri, Jul 17 | 12:00 AM – Session 21

Fri, Jul 24 | 12:00 AM – Session 22

Fri, Jul 31 | 12:00 AM – Session 23

Fri, Aug 07 | 12:00 AM – Session 24

Meet your party members

1/3

About the adventure

No Pact Worlds to speak of here. In this universe, the galaxy is run by ruthless colonizing fleets and megacorporations (though some of the latter can be suspiciously benevolent). Somewhere on the edge of known space lies Ouros-9, an uncharted frontier world rumored to hold a massive, abandoned ancient medical and genetic archive known as the "Ghost Clinic." For some, it’s a prize to be stripped and sold. For others, it holds the answers to biological mysteries, the cure to a looming galactic calamity, or the perfect refuge for a displaced civilization. The race to unearth the secrets of Ouros-9 has begun.

Game style

Roleplay Heavy

Meet the Game Master
Neurodivergent
Teacher/Educator
Voice Actor

4 years on StartPlaying

Highly rated for: Storytelling, Inclusive, Creativity

About me

15k+ Hours GMed | 7 Year Pro | Narrative-Focused Beyond all the above, what you're getting with me as a DM is a friendly, relaxed experience. In interpreting rules and making judgment calls, I aim for consistency and tend to err on the side of the player if there's no clear-cut answer at hand. While the PC adventurers may delve into all manner of dark, dangerous places, I try to build a welcoming environment for all players, which includes prioritizing player safety and ongoing communication. We play games to have fun, and that's only possible if players' needs are met. If all of the above sounds like the sort of thing you're looking for, don't hesitate to reach out and schedule your next adventure today. I look forward to hearing from you!

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Character creation

Creating your character

The first couple sessions have already happened, but there's still plenty of opportunity to team up with the party before the bulk of the main quest begins! We'll be using standard character creation rules for SF2e, none of the optional stuff just yet. I'll send you an invite to our campaign on Demiplane & Roll20, which we'll be using in tandem for sheets and tabletop display, respectively. Since the game is already underway, we won't have dedicated character sheet time until our next level up, but I (and likely some of the other players) will be happy to work with you outside game time to get your character all squared away. We're currently level 1; I'll update this listing as necessary to ensure starting level is current.

The current party

Please note that there are 4 other players in this group already, and I will not be forcing them to sign up for this platform just to RSVP. So we'll be rolling with either 5 or 6 players. We've currently got an envoy, a mystic, a soldier and an operative.

What to expect

Preparing for the session

You'll need an account on Roll20 and Discord; you can actually use said Roll20 account to log into Demiplane, since they're owned by the same company. Roll20 and Demiplane are completely browser-based, and while you can use Discord on browser, I gather it's more stable if you use the standalone app. You'll need a total of three invites to access everything, which I will provide upon sign-up: one to the community Discord, one to the Roll20 campaign, and one to the corresponding Demiplane campaign.

What Eric (RockNRole) brings to the table

I'm a pro GM of nearly ten years now, so I've got tons of fun voices, vibrant maps, and other visual aids. Because I find so many people would rather set their own soundtrack via Spotify or whatever, I don't typically use ambient music anymore. Combat is challenging, but not so brutal as to demand a certain kind of character design from players. I've been called "brutal, but fair" regarding how I play my characters intelligently without feeling the need to give them plot armor. I tend to run things pretty much Rules as Written, though I typically try to decide ambiguities in the players' favor. We're here to have fun, after all!

Homebrew rules

I don't track mundane ammo (though I DO track reload timing)

Equipment needed to play

Internet

Computer

Microphone

Safety

How Eric (RockNRole) creates a safe table

Session Zero has already happened, but to summarize the safety tools discussed then, here's a recap: All participants in a game are free at any time to inform the GM of any topics they'd rather avoid, or for which they prefer we fade to black. Obviously, it's ideal to inform the group ahead of time to the degree possible, but the reality of an unscripted game where anything can happen necessitates folks be able to object mid-session as well. A quick "timeout" or "excuse me," followed by any relevant updates about the subject matter, will see any concerns taken care of. I also keep a proactive lookout for these things, and if I sense tensions running high, I'll call a timeout and check in with the players.

Content warnings

Safety tools used

Frequently asked questions