Angel's Gulch: A Homebrew FeyWild West Adventure
A magical gold rush made Angel’s Gulch the richest boomtown on the frontier; so rich angels, devils, and fae have come to claim it.
$20.00
/ Session
Details
Weekly / Friday - 12:00 AM UTC
Session Duration / 3–5 hours
2 / 5 Seats Filled
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About the adventure
Angel’s Gulch was just another dusty frontier town, until someone struck gold in the hills. Now prospectors, ranchers, outlaws, and dreamers are flooding in from across the frontier, all chasing fortune in the latest gold rush. But the boom has drawn more than just miners… and the gold isn’t just gold. Beneath the surface of everyday frontier life, powerful forces from other planes have quietly taken root in Angel’s Gulch. Celestials, devils, and fae are all maneuvering for control of the town, and the strange magical riches buried in the hills. This is a homebrew D&D 5e (2024 rules) campaign that blends classic Wild West adventure with traditional fantasy. Imagine your favorite frontier archetypes, the sheriff, the gambler, the outlaw, the traveling doctor, set in a world of elves, goblins, orcs, and magic. Expect railroad chases, tense showdowns in dusty streets at high noon, mysterious magic beneath the mountains, and factions with very different visions for the future of the frontier. In this campaign you’ll explore the boomtown of Angel’s Gulch and the dangerous lands surrounding it, uncover the truth behind the magical gold rush, navigate powerful factions, and shape the future of the frontier through your choices. My games focus on collaborative storytelling, memorable characters, cinematic moments, and player-driven decisions. Your actions will genuinely influence the fate of the town. Whether you’re a seasoned adventurer or brand new to D&D, you’re welcome at my table. So saddle up, partner—the future of Angel’s Gulch might just be decided by the gunslingers who ride into town next.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Sandbox / Open World
Meet the Game Master
About me
I am a narrative focused GM who loves helping players tell epic stories. I started playing roleplaying games in elementary school and began running them not long after, which means I have about fifteen years of GM experience under my belt. In that time I have built a handful of sprawling homebrew worlds full of politics, mystery, mythology, weird creatures, and big character moments. My games mix drama, humor, and cinematic action, and I always try to make every story feel personal to the characters at the table. My style is collaborative and player centered. I work with players to figure out what excites them and then weave their character goals into the world so the story feels like it truly belongs to them. I draw inspiration from Dimension 20 and Worlds Beyond Number, along with the books and myths that have lived rent free in my head for years, which helps me craft adventures with real emotional stakes and meaningful choices. Whether you are brand new or a seasoned adventurer, my table is welcoming, safe, and built on shared imagination. If you want immersive worlds and character driven storytelling, I would love to run a game for you.
View Profile →Character creation
Creating your character
Characters will begin at Level 3 so everyone starts with their subclass and a clear character identity. Character creation can happen either before the first session or during a Session 0, depending on player preference. Character creation guidelines: • Official D&D 5e (2024 rules) material • Official sourcebooks allowed • Homebrew and third-party content may be allowed on request • Ability scores will use 4d6 drop the lowest. Players are encouraged to build characters that fit the frontier setting. Some examples include: • wandering gunslinger • frontier preacher • gambler with a magical past • bounty hunter • ranch hand turned adventurer • traveling healer • mysterious drifter Fantasy ancestries such as elves, goblins, orcs, and more all exist in this setting. Your character might arrive in Angel’s Gulch seeking: • fortune • redemption • revenge • adventure • answers about the strange magic in the hills
A new game! No party yet!
What to expect
Preparing for the session
Please DM me after you join and I will send you a link to the Discord for this game! Here is a Roll20 Link: and a link to my Safety form: Any additional information will be laid out in the discord!
What Henry Kacik brings to the table
As your GM I provide: • A detailed homebrew frontier setting • A fully mapped boomtown with NPCs and factions • Immersive roleplay and character voices • Dynamic combat encounters • Player-driven storytelling My GM style focuses on: • cinematic storytelling • meaningful player choices • memorable NPCs • Rule of Cool moments Players will have the freedom to: • explore the town • take faction jobs • investigate mysteries • start their own schemes • shape the future of Angel’s Gulch
Homebrew rules
-Ranged weapons in this game can be swapped out flavor wise for different firearms to capture that 'Western' feel.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Henry Kacik creates a safe table
Player safety and comfort are extremely important at my table. Session 0 will include discussion of: • lines and veils • expectations for tone • player boundaries During play we use: • the X/N/O system • Open Door policy (players can step away anytime) • post-session debriefs if needed Everyone deserves a safe and respectful table.
Content warnings
Safety tools used