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The Hellfire Crisis | 1-20 PF2e Campaign | Fight against Hell!

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The Hellfire Crisis | 1-20 PF2e Campaign | Fight against Hell!

Work against the hellish forces of Cheliax! Work as an elite squad of Hellbreakers to free Isger!

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
FULL
$14.00

/ Session

Details

Weekly / Wednesday - 2:30 PM UTC

Apr 22 / Session 5

Session Duration / 3.5–4 hours

Campaign Length / 30–40 Sessions

6 / 6 Seats Filled

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Schedule

Wed, Apr 22 | 2:30 PM – Session 5

Wed, Apr 29 | 2:30 PM – Session 6

Wed, May 06 | 2:30 PM – Session 7

Wed, May 13 | 2:30 PM – Session 8

Meet your party members

6/6

+1
About the adventure

The fires of rebellion burn quietly in Isger, a nation long overshadowed by the iron grip of Cheliax. As tensions erupt into open conflict between Cheliax and Andoran, the Hellfire Crisis spreads chaos across the Inner Sea. Under the cover of war, Isger’s oppressed citizens begin to rise. Secret cells gather in the shadows, conspirators whisper in taverns and alleyways, and a bold resistance movement—the Hellbreakers League—calls for nothing less than revolution. In Hellbreakers, you play the operatives of this growing rebellion. Your missions will take you deep into Chelish territory as you sabotage infernal strongholds, expose conspiracies, break prisoners from Hellknight dungeons, and investigate murders tied to darker plots beneath the chaos. The war for freedom isn’t fought only on battlefields; it’s fought in secret meetings, daring infiltrations, and desperate strikes against impossible odds. Join the Hellbreakers League and help ignite a rebellion that could shake the Inner Sea itself. Welcome All! This campaign will consist of Hellbreakers (1-9) and will conclude with the Hell's Destiny AP (level 10-20). This campaign begins with Hellbreakers (levels 1–9) and continues into Hell’s Destiny (levels 10–20), forming a complete revolutionary saga that spans the entire level range. You’ll begin as small operatives in a growing resistance movement and, over time, rise into heroes capable of challenging the infernal powers that dominate the Inner Sea. For Fans of Rebellion, Intrigue, and Revolutionary War: This campaign centers on the struggle to free Isger from the oppressive rule of Cheliax. Expect daring sabotage missions, covert investigations, prison breaks, and clashes with ruthless Hellknights as the Hellbreakers League fights to ignite a revolution. But this war is far more complicated than a simple uprising. Political tension, infernal conspiracies, and ancient enemies all converge during the chaos of the Hellfire Crisis. The party will need to build alliances, uncover hidden threats, and strike back against forces both mortal and fiendish if Isger is ever to stand free. Special Note on Character Creation: All official Pathfinder rulebook material is allowed, including Playtest content. Teams+ and Battlezoo content are also permitted (and provided by me). Characters will begin at level 1, starting as newly recruited members or allies of the Hellbreakers League. Experience Required: Players should be comfortable creating a 1st-level character and have a basic understanding of Pathfinder 2e rules before joining. Variant Rules: - Automatic Rune Progression - Free Archetype - Ancestry Paragon - Gradual Ability Boosts - Skill Paragon

Game style

Combat Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(4)

LGBTQ+
Hispanic/Latinx

Less than a year on StartPlaying

27 games hosted

Highly rated for: Sets the Mood, Visual Aid, Creativity

Average response time: 3 hours

Response rate: 100%

About me

Hi! I’m a GM who simply loves telling stories and creating unforgettable experiences at the table. At the end of the day, I run games because I genuinely enjoy playing with others, crafting worlds together, and watching a group build something unique that could never exist anywhere else. I started my TTRPG journey about six years ago during college, and I’ve been hooked ever since. Over the years I’ve played and run a wide variety of systems, including D&D 5e, Pathfinder 2e, Cyberpunk RED, the Cosmere RPG, Triangle Agency, and several homebrew and niche games. Exploring different systems has helped me develop a flexible style that adapts to the needs of each group rather than forcing players into a single “right” way to play. My biggest priority as a GM is creating a space where everyone feels comfortable, respected, and free to express themselves both in and out of character. I care deeply about making sure players feel safe, heard, and that they’re having fun. If you enjoy character-driven storytelling, meaningful choices, collaborative worldbuilding, and a GM who genuinely wants to help create a memorable experience tailored to the table, you’ll probably feel right at home in my games.

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Character creation

Creating your character

Characters will begin the campaign at level 1 and will end the campaign at level 20. Both the backstory and the mechanical portion of character creation will occur via discord in the days leading up to session 0. More details linked in the document below. - All official Common & Uncommon rulebook material (unless specified otherwise) is allowed. - Rare Ancestries, Feats, etc. are generally allowed but must be ran by me first.

The current party

The current party is as follows: - Human Thief Rogue - Human Nephilim Flame Oracle - Minotaur Barbarian - Halfling Vanguard Gunslinger - Goblin Cleric of Lamashtu, The Wounded Mother

What to expect

Preparing for the session

Once you have signed up for the game, message me here on SPG, or on Discord. From there, I will add you to my server and we can discuss further on character creation details. Feel free to read my introduction, expectations, and homebrew rules here: https://docs.google.com/document/d/1hUGD3POGW915iu8icXX51bF0sIUMzLGnnEtjHy18YLA/edit?usp=sharing --- I use Foundry VTT to host all of my games, via Molten Hosting. If you are not familiar with how to use Foundry VTT as a player, I am more than happy to teach everyone the basics. --- To play in this campaign, you must: *Have a functioning Discord Account *Be comfortable using Discord Voice *Have a stable internet connection *Have a basic understanding of the PF2E Ruleset *Have a basic understanding of (or be willing to learn) Foundry VTT. *Be able to commit to the adventure on a weekly basis.

What Orion brings to the table

- I host a private discord server that only includes myself and the players from my campaigns. I will DM you a link to this server upon you joining the campaign. - I use FoundryVTT via MoltenHosting to host my campaigns via internet browser. You will find a link to the Foundry page via the Handouts channel of the discord server. - I handpick fitting music and ambiance for my scenes, and I tend to create custom encounters and rebalance according to my party's tastes.

Homebrew rules

All my homebrew rules can be found here: https://docs.google.com/document/d/1hUGD3POGW915iu8icXX51bF0sIUMzLGnnEtjHy18YLA/edit?usp=sharing

Equipment needed to play

Internet

Computer

Microphone

Safety

How Orion creates a safe table

This adventure contains themes of trauma, war, oppression, torture, and political violence. My tables use Lines & Veils and the X-Card to establish boundaries and ensure everyone feels comfortable. These tools provide an easy way to pause or adjust content if something becomes uncomfortable. We will discuss content warnings and other safety details in greater detail during session 0. Session 0 will take up the first hour of session 1. During session 0, we will discuss safety tools, go over final character builds, and discuss various other aspects of the adventure.

Content warnings

Safety tools used

Frequently asked questions