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Rime of the Frostmaiden, Expanded

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Rime of the Frostmaiden, Expanded

A LVL 1-20 horror sandbox, From a GM you can trust to take you all the way to the end!

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
FULL
$25.00

/ Session

Details

4 players following this game

Weekly / Tuesday - 10:30 PM UTC

Jun 16 / Session 12

Session Duration / 2.5–3 hours

Campaign Length / 1+ Sessions

5 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Tue, Jun 16 | 10:30 PM – Session 12

Tue, Jun 23 | 10:30 PM – Session 13

Tue, Jun 30 | 10:30 PM – Session 14

Meet your party members

5/5

About the adventure

The Sun has not risen in Icewind Dale for two years. Ten Towns is starving and malevolent forces gather in the darkness. Are you brave enough to face the everlasting rime? I’ve run Rime of the Frostmaiden to completion seven times at this point. Over the years I’ve gathered and written a massive amount of content, expanding the game into a full blown, level 1-20 campaign. Expect • a survival horror sandbox filled with interesting NPCs and meaningful decisions. • character arcs with fully integrated backstories and custom NPCs • intelligent enemies that adapt to your behavior • a unique ending based on your actions. No two of my campaigns have ever ended the same way. Join now and forge your own path to becoming a hero…or a villain.

Game style

Roleplay Heavy

Combat Heavy

Game themes

Meet the Game Master

5.0

(22)

TOP GM

3 years on StartPlaying

289 games hosted

Highly rated for: Creativity, Inclusive, Storytelling

About me

I don't use AI, and I always compensate artists and creatives for their work. In a former life, I was a teacher. I care deeply about fairness and helping players to find their own voice. No matter your experience or background, my table is a safe, welcoming space to learn and explore. If you are worried about being a little weird or not knowing exactly what to do. Congratulations, you’ve found your people. Let’s roll some dice and make some bad decisions

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Character creation

Creating your character

We will build level one characters as a group during session 0. I'll be there to answer questions and help anyone who needs it. Stats will be assigned using a standard array. Race and class options from most official sources are ok, with exceptions on a few ranger classes and Eberron content. 3rd party content is probably OK too but ask me first.

What to expect

Preparing for the session

Technical preparation: • The big thing here is that you need a computer with a stable internet connection and a reliable way for us to hear your voice. We are using Discord for audio. You can download it for free if you don’t have it already. The computer version works great if you have a microphone, otherwise, you can put it on your phone and use earbuds. You will also need to make a free account on Roll20.net. This doesn’t require any additional downloads. All services will be provided through the browser Social Preparation: • This is a game that we are all playing to have fun. You should be excited to play and also be excited for other people to join you and have fun as well. Players should arrive with an attitude of friendly cooperation. • Previous Dungeons and Dragons experience is not a requirement to join. However, players can prepare for the game by familiarizing themselves with basic gameplay concepts such as rolling different-sided dice and using the 6 stats on your character sheet. One on one: • I’d like to schedule a short 5-10 minute conversation over Discord sometime before session 0. Just to introduce myself, answer any questions you might have, and smooth over any snags before we jump into the game.

What Emil brings to the table

I will bring the adventure, core DnD rules, official and unofficial supplemental materials, and a huge amount of enthusiasm. I love Icewind Dale as a setting, and Frostmaiden specifically has been my favorite official module to run. I have a lot of experience playing and developing the setting. I will bring technical knowledge as well as passion to every session. After you sign up, I'll send a link to the game and all you need to do is log on to have access to everything.

Homebrew rules

Custom adventures, NPCs, and story arcs grounded in player backstory. Strongholds, followers, and warfare rules inspired by MCDM. 3rd-party player options available with GM approval. 3rd-party items and rewards including content from Griffon’s Saddlebag and other trusted creators. 3rd-party dungeons and quests curated from reliable, high-quality sources. Influence from 4e, including bloodied mechanics and skill challenges. Influence from Blades in the Dark and Apocalypse World, including clocks and reactive GM techniques. Influence from Avery Alder, especially in how relationships, identity, and emotional stakes shape scenes and character choices.

Equipment needed to play

Computer

Internet

Microphone

Safety

How Emil creates a safe table

To me, Rime of the Frostmaiden is about finding beauty and hope in literal and metaphorical darkness. Because of that, it sometimes touches on grim themes. I think it’s possible to explore those darker places in an RPG in a way that is safe, accessible, and not overly graphic. However, it requires trust and clear communication between the DM and players. When you sign up, I’ll send a lines and veils document. When we meet for session 0 we can use those answers as a starting point to talk about my DMing style, the overall tone we want to set for the game, and additional safety tools that we will be using. It’s important to me that players feel comfortable using the X-card and open-door policy at any time and for any reason.

Content warnings

Alcoholism
Alcohol Use
Animal abuse
Blood
Body Horror
Death
Drowning
Eating Disorders
Execution
Fire
Insects
Language/Cursing
Memory Erasing
Murder
Slavery
Suicide
Torture
Violence
Warfare

Safety tools used

Frequently asked questions