Hellbreakers 🔥 | Lead a Rebellion Against Hellknights⚔️

Hellbreakers 🔥 | Lead a Rebellion Against Hellknights⚔️

Cheliax tightens its grip on Isger. Join the Hellbreakers League and wage a secret war of sabotage, prison breaks, and revolution.

TYPE

Campaign

LEVELS

1–10

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 SEATS LEFT
$20.00

/ Session

Details

6 players following this game

Weekly / Wednesday - 2:30 AM UTC

Oct 28 / Session 16

Session Duration / 3–3.5 hours

3 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Wed, Oct 28 | 2:30 AM – Session 16

Wed, Nov 04 | 2:30 AM – Session 17

Wed, Nov 11 | 2:30 AM – Session 18

Wed, Nov 18 | 2:30 AM – Session 19

Wed, Nov 25 | 2:30 AM – Session 20

Wed, Dec 02 | 2:30 AM – Session 21

Wed, Dec 09 | 2:30 AM – Session 22

Wed, Dec 16 | 2:30 AM – Session 23

Wed, Dec 23 | 2:30 AM – Session 24

Wed, Dec 30 | 2:30 AM – Session 25

This game will begin once 4 players have joined

Meet your party members

3/5

About the adventure

Hellbreakers is a Pathfinder Second Edition campaign from levels 1 to 10 featuring: • A rebellion that grows with every successful mission • Sabotage and covert operations • Political intrigue and resistance missions • Alliances with communities and local factions • Tactical combat against Hellknights, loyalists and fiends Isger has spent generations under the control of Cheliax. Now, with war spreading across Avistan, the Hellbreakers League sees an opportunity to finally break that control. As members of the Hellbreakers, you will be sent on missions throughout Isger to weaken Chelaxian influence and undermine the iron fist of the Hellknights. You will sabotage enemy operations, raid supplies, rescue captured allies, infiltrate hostile territory and fight when diplomacy and secrecy are no longer enough. Just as importantly, you must build alliances, help local communities and convince the people of Isger that the Hellbreakers are freedom fighters rather than another armed faction bringing war to their homes. Every mission can earn support for the rebellion, weaken Cheliax’s authority and bring Isger closer to independence. Ready to join the Hellbreakers? Your place in the rebellion is waiting. Join a table where strangers become allies, allies become friends and every session becomes a story worth remembering. Ready to become a Hellbreaker? Take your place in the rebellion and around our table, where strangers become allies, allies become friends and every session becomes a story worth remembering.

Game style

Tactical / Crunchy

Rules as Written (RaW)

Combat Heavy

Roleplay Heavy

Meet the Game Master

5.0

(45)

TOP GM
Neurodivergent
Multi-lingual

5 years on StartPlaying

677 games hosted

Highly rated for: Creativity, Beginner Friendly, Inclusive

Average response time: 3 hours

Response rate: 100%

About me

There is a rhythm to a good game. You can hear it in the dice, in the pauses between decisions, in the way people slip into character without even realizing it. That is where stories live, as I sit behind the screen to narrate them. Hi, I am Davide. I have been running games for more than two decades, and I love building stories that can linger long after the final roll in the form of friendships and memories. My love for storytelling began with my father’s voice. He had a way of narrating tales that filled a room with magic. Every pause, every glance, every word carried meaning. That feeling never left me, and it is what I have been chasing ever since, to recreate that sense of wonder at the table. As a parent raising a Neurodivergent child, I have learned to listen with more than just ears. Patience and empathy have become part of who I am and taught me how much people sometimes need a moment away from everything life has decided to throw in our direction. That is what running a game means to me: offering a space where imagination can flourish. A space where time slows down just enough for our inner child to step forward and play again.

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Character creation

Creating your character

Character Creation Character creation will take place during Session 0. Coming to Session 0 with a character concept or a ready-to-go character is appreciated but not required. We will finalize characters together and make sure everyone fits naturally into the campaign. At this stage, it is a good idea to start thinking about character concepts and how your character might fit into the story. For context, we will be using the following three power rules: Free Archetypes GAB Ancestry Paragon I am open to rare ancestries as long as you justify their presence with a cool and appropriate backstory. Common and uncommon items at character creation are fine. No rare items, magical or tied to specific Adventure Paths. Backgrounds that fit the themes of the campaign such as rebellion, espionage, resistance movements, or life under Cheliax’s rule are highly recommended. Please avoid backgrounds specifically tied to other Adventure Paths. Characters in Hellbreakers are members or allies of the Hellbreakers League, a resistance movement fighting against the oppressive influence of Cheliax and the Hellknights in Isger. When thinking about your character concept, consider how they might have become involved in this rebellion. The campaign starts at Level 1. I strongly recommend using Pathbuilder2e. It is not compulsory, but highly encouraged. If you are not familiar with the power rules or Pathbuilder 2e, here are the links: https://2e.aonprd.com/Rules.aspx?ID=2751 https://2e.aonprd.com/Rules.aspx?ID=1300 https://2e.aonprd.com/Rules.aspx?ID=1336 https://pathbuilder2e.com/ Note: To enable the power rule options on Pathbuilder 2e, you will need the full version (around $7 USD, one-time). If you prefer not to purchase it, I have a workaround available. All necessary material and resources for character creation will be shared in the game’s Discord server.

What to expect

Preparing for the session

Before the game begins, players should make sure they have the following: • A Discord account – We will use Discord for voice communication and for sharing game information, resources, and updates. • A Sqyre account – The game is hosted on Foundry VTT through Sqyre, so you will need a Sqyre account to access the virtual tabletop. • A computer capable of running Foundry VTT – Foundry runs in your browser, but it works best on a desktop or laptop computer rather than a tablet or phone. • A headset and microphone – Clear audio helps keep the game flowing smoothly and ensures everyone can communicate easily. • A stable internet connection – Since the game runs online with a virtual tabletop, a reliable connection is important. Before the first session, you will receive links to the Discord server and the Foundry game so you can make sure everything works properly. If you are new to Foundry VTT or need help getting set up, I will gladly assist you before the game starts.

What Firehouse Games brings to the table

Before we begin, please make sure you’re set up with the following: A free Sqyre account – the game is hosted on Foundry via Sqyre A Discord account – used for voice chat and session coordination A working microphone and either a reasonably quiet environment or the ability to use push-to-talk A stable internet connection – Foundry requires consistent bandwidth to function properly A computer capable of running Foundry VTT in a browser (Chrome or Firefox recommended) Access to Pathbuilder 2e – we’ll use this for character creation and progression As a GM, I focus on delivering a polished, immersive experience using high-quality assets and tools. When you join this game, here’s what you can expect: 🎞️ Premium Foundry VTT modules 🎵 Ambient music, soundscapes, and triggered sound effects 🔥 Combat animations, spell effects, and dynamic lighting 🗺️ High-resolution maps with fog of war, lighting, and elevation 🛠️ Fully hosted on Sqyre, accessible 24/7 For a system like Pathfinder 2e, I prefer to stick closely to the rules. The mechanics are masterfully designed, and I believe they create exciting, fair, and rewarding gameplay when used as written. If you enjoy a system that respects your tactical choices and offers depth at every level, you’ll feel right at home here.

Homebrew rules

Variant Rules (used at this table) three Hero points at level 1, two at level 2 One at level 3 and on. Free Archetype — everyone gains an extra archetype feat track for more customization without giving up core class picks. https://2e.aonprd.com/Rules.aspx?ID=1333 Gradual Ability Boosts (GAB) — ability boosts are spread across levels for smoother growth. https://2e.aonprd.com/Rules.aspx?ID=1300 Ancestry Paragon (often called “paragon feats”) — you gain ancestry feats more frequently to spotlight heritage. https://2e.aonprd.com/Rules.aspx?ID=1336

Equipment needed to play

Internet

Computer

Microphone

Safety

How Firehouse Games creates a safe table

How I Keep Players Safe and Comfortable Creating a respectful and welcoming table is very important to me. During Session 0 we will discuss expectations, table etiquette, and any boundaries players want to establish before the campaign begins. Session 0 is also where we review tone, themes, and player comfort so everyone understands what kind of story we are telling together. During sessions, we will take regular breaks to help everyone stay focused and comfortable, especially during longer games. At the end of each session we will have a short debrief, giving players a chance to share thoughts about the session, highlight moments they enjoyed, and raise any concerns if needed. My goal is to maintain a collaborative, respectful, and supportive table environment where everyone feels comfortable participating and contributing to the story. Players are always welcome to communicate privately with me if something at the table ever makes them uncomfortable. I take player wellbeing seriously and will always work with the group to keep the game enjoyable for everyone.

Content warnings

Blood
Body Horror
Character Death
Classism
Confronting Abuser
Cults
Curing of Disabilities
Death
Deep or Large Bodies of Water
Devils / Demons / Fiends
Drowning
Drugs (addiction, use, withdrawal)
Execution
Extreme Violence
Fire
Forced Blood Draining
Freezing
Gore
Guns
Hangings
Hostages
Illness
Insects
Kidnapping
Language/Cursing
Lifechanging Injury
Mass Death
Medical Issues
Memory Erasing
Microaggressions
Mind alteration
Mind Control
Murder
Mutilation
Mutilation of Corpses
Nightmares about Traumatic Events
Paralyzation
Pet Death
PTSD
Racial Profiling
Racism
Real World Religion
Scars
Self-Harm
Slavery
Small Spaces (Claustrophobia)
Suffocation
Suicide
Suicide Ideation
Torture
Trauma
Violence

Safety tools used

Frequently asked questions