Beast Feast
We'll be running the Beast Feast campaign frame right from the book Daggerheart book! Great for beginners to ttrpg's and Daggerheart in general!
$5.00
/ Session
Details
Weekly / Sunday - 6:00 PM UTC
Session Duration / 2–4 hours
Campaign Length / 5–10 Sessions
2 / 5 Seats Filled
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About the adventure
Your hometown village of Elmore is under threat! The ancient magical artifact known as the Lure, which was placed deep within Plover Caves centuries ago has begun to fail, leading ever more dangerous beast to roam out of the caves and attack villagers and travelers in the region. You and your party have volunteered to save the village by delving deep within Plover Caves to find the Lure, figure out why it has been failing, and reactivate it however you can. Take part in a culinary adventure where you must eat what you kill to survive as you delve deeper and deeper into the mysterious and dangerous Plover Caves! While using a slightly modified rule for rests, The Beast Feast campaign frame is a wonderful introduction to Daggerheart and to TTRPG's in general! Enjoy a more lighthearted and food focused adventure as you dive deep into the pun filled dungeon of delightful delicacies!
Game style
Dungeon Crawl
Combat Heavy
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
Less than a year on StartPlaying
Highly rated for: Creativity, Storytelling, Voices
Average response time: 3 hours
Response rate: 100%
About me
I've been playing ttrpg's for nine years now and I've always been a forever DM and love doing it. I predominantly use homebrew worlds and campaigns, but have been branching out into some of the Daggerheart campaign frames for some shorter series. I've mostly played D&D, but have fully dived into Daggerheart, and also been using some fusion of the two for ongoing campaigns to test drive rules and the playstyle. I write a lot in my free time and I love incorporating players backstories into the world for crazy plot reveals and more interesting dynamics and stakes.
View Profile →Character creation
Creating your character
Characters will be created using standard Daggerheart sheets, either print out your own or make use of my online fillable document to use. Demiplane is of course totally fine as long as your fine using the limited options they offer without paying for the full features! Will be making characters in session zero that might spin into a session one depending on how long it takes us. I won't be charging for session zero regardless!
What to expect
Preparing for the session
Have a Discord and Roll20 accounts! A mic is necessary, but no camera needed! An email will be sent upon joining with the links to join both! Session Zero will be free!
What Heart brings to the table
I do voices, ambient music, and as much player freedom as I can without totally derailing the story! Make your argument for why something should work and I promise to be understanding or at least try to find a way to have a similar effect.
Homebrew rules
I've only played Daggerheart a few times so I don't know everything still yet. I might make rulings in the moment that aren't exactly to the rules so that I don't slow down gameplay mid-game. But if I make a mistake and you point it out I won't be upset, I'm happy to learn everything I can about the game.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Heart creates a safe table
Player's can send me there list of troubling or banned topics directly and I will steer conversation and choices away from those in game. If someone forces one up, I will kindly ask everyone to avoid the topic directly and move on to something else. If I forget something players will be able to message me directly via discord and I will then steer the conversation away.
Content warnings
Safety tools used

