The World Doesn't Care If You Die | D&D 5e Lvl 1-20 🧨🦝

The World Doesn't Care If You Die | D&D 5e Lvl 1-20 🧨🦝

Investigate the anomalous. Contain the impossible. File your report. Watch reality disagree with your findings. Get reassigned. Do it again.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
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Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
2 SEATS LEFT
$25.00

/ Session

Details

Weekly / Saturday - 4:00 PM UTC

May 2 / Session 5

Session Duration / 3–3.5 hours

Campaign Length / 50+ Sessions

3 / 5 Seats Filled

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Schedule

Sat, May 02 | 4:00 PM – Session 5

Sat, May 09 | 4:00 PM – Session 6

Sat, May 16 | 4:00 PM – Session 7

Sat, May 23 | 4:00 PM – Session 8

Sat, May 30 | 4:00 PM – Session 9

Meet your party members

3/5

About the adventure

Something is wrong with the walls in Sublevel 9. Not structurally. Ontologically. You're agents of the Bureau of Reclamation. You investigate, contain, and survive things that don't obey physics, reason, or the polite suggestion that they stop. The job is equal parts field research, tactical response, and writing very precise reports about events that shouldn't be possible. SCP meets Control meets D&D 5e. Weird fiction where the horror isn't that the monster is big. The horror is that the monster is a concept, and it's spreading, and your containment budget just got cut. This world lives and breathes across 6+ weekly tables. Your corner of it deals with what the other parties don't even know exists. πŸ”¬ Anomalies that challenge how you think, not just how hard you hit. Containment isn't combat. Sometimes combat is containment. Sometimes nothing is. πŸ“‹ Procedural weird fiction with teeth. You will write containment protocols. They will fail in interesting ways. πŸŒ€ Cosmic mystery that unfolds across a full 1-20 campaign. The deeper you dig, the less the universe makes sense. That's the point. 🧠 Real-time coaching. I don't just run the game. I teach you to play it with flair.

Game style

Sandbox / Open World

Game themes

Meet the Game Master

5.0

(22)

LGBTQ+
Neurodivergent

2 years on StartPlaying

217 games hosted

Highly rated for: Creativity, World Builder, Knows the Rules

Average response time: Under 1 hour

Response rate: 100%

About me

I've been running games since 5e got rolling. My first adventure was the Lost Mines of Phandelver, and I have run many other since. I build living worlds for players full of factions, deep NPCs, and maybe a bit too much lore πŸ˜‰.

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Character creation

Creating your character

Your background isn't made from some list, you write half, the world writes the rest. Using the 2024 PHB options

What to expect

Preparing for the session

All you need: Discord. Foundry VTT runs in-browser - no downloads or subscriptions needed. Never played before? I'll teach you the rules as we go. Questions before committing? Message me to discuss your experience and expectations. I respond as soon as possible when online.

What Elias brings to the table

Your character's story drives the campaign. I build plots around your goals, not force you into mine. Foundry VTT handles the mechanics, you handle the decisions. Scenarios that flex to player choices, no scripts. Session Zero dumps you straight into an assignment. The brief did not communicate the whole situation. It never does. X-Files meets Control meets D&D. Monster-of-the-week investigations that bleed into a mythology arc you didn't see coming. Bureaucratic absurdity that stops being funny right when it needs to. Characters chasing answers they're not cleared to have. One agency. Five active containment zones. A filing system that predates the building it's stored in. Political infighting between divisions, anomalies that exploit procedural gaps, and a growing suspicion that the organization chart has a classified floor. Which breach you respond to and which one you pretend isn't happening is on you.One session is a tense field investigation. The next is four sessions of containment going sideways. Then a debrief episode. Then a redacted file that recontextualizes everything. The players drive the pacing.🐣 Levels 1-4: Field certification. Learning what "anomalous" means when it's chewing on your paperwork. βš”οΈ Levels 5-10: Active containment. Your team has a name now. So do the things you're containing. 🌍 Levels 11-15: Breach cascade. The procedures aren't holding. Something bigger is pattern-matching against your protocols. πŸ’€ Levels 16-20: Uncontainable. Everything you cataloged, sealed, and forgot about remembers you. Fried with spice for players who'd rather contain their own catastrophic mess than follow a script.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Elias creates a safe table

High intensity needs a guarantee. This table is neurodivergent and queer-friendly as foundational design, not accommodation. Different communication styles, processing needs, and identities aren't exceptions-they're expected. Zero tolerance for harassment, gatekeeping, or weaponized rules-lawyering. If someone makes the table unsafe, you won't have to deal with it. Your comfort > any game. Session Zero builds our social contract: Breaks (pause anytime, no explanation needed), Consent Checklist (boundaries before play), and Stars and Wishes (tell me what you like and what you want more of).

Content warnings

Safety tools used

Frequently asked questions