The Order of Empedocles: A cult set on world domination

The Order of Empedocles: A cult set on world domination

Market tremors crack Bigovia’s square. Blood-red veins glow beneath the stone. Terra Carnis awakens—and the city itself begins to move.

TYPE

Campaign

LEVELS

1–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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1 SEAT LEFT
$30.00

/ Session

Details

1 player following this game

Bi-weekly / Sunday - 5:00 PM UTC

Jul 26 / Session 22

Session Duration / 3–4 hours

5 / 6 Seats Filled

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Schedule

Sun, Jul 26 | 5:00 PM – Session 22

Meet your party members

5/6

About the adventure

The Bigovia Adventurers’ Guild is more than a hall — it’s a fortress of ambition. From the street, you first hear the clang of steel, the bark of instructors, and the thud of sparring weapons. Outside its stout stone walls lies a training yard, ringed with wooden dummies, archery butts, and chalked arenas where fighters clash under the watchful eyes of veterans. Newcomers sweat through drills, their armor loose and ill-fitting, while scarred veterans bark corrections or demonstrate clean, efficient strikes. Archers loose volleys into straw targets, arrows thrumming through the air in steady rhythm. Spellcasters practice from a distance, bursts of flame and crackling bolts of light flaring bright against the afternoon sky — a reminder that this is a place where talent is sharpened into survival. Beyond the yard, the guild’s great oak doors stand open, spilling light and noise into the street. Inside, the hall thrums with life: the smell of sweat and pipe smoke, the hum of chatter, the clatter of armor and mugs. A massive bounty board dominates the far wall, plastered with notices of monsters, missing folk, and promises of gold. Behind the counter, a stern guildmaster scratches away at a ledger, while a smiling halfling clerk darts about with coin pouches and ink stamps. From a small dais, a clear voice cuts through the din: “Adventurers! Take quests suited to your rank! No fool’s gold and no foolish deaths on my watch — the guild won’t bury the reckless!” The room stirs with laughter, chatter, and renewed purpose. Beyond the tall windows, the Ravenflow River glitters, carrying whispers of promise and danger alike. Here, in the guild’s heart and yard, the adventurers of Bigovia prepare themselves — and it is here that your story begins.

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master
Neurodivergent
Teacher/Educator
Multi-lingual

Less than a year on StartPlaying

27 games hosted

Highly rated for: Storytelling, Inclusive, Sets the Mood

Average response time: Under 1 hour

Response rate: 50%

About me

I’m Leo Wolfe — a high-fantasy worldbuilder and Dungeon Master with over 10 years of Dungeons & Dragons experience. I’ve run everything from focused one-shots to full epic campaigns that begin at level 1 and grow into something legendary. While I’ve played and run published adventures such as Curse of Strahd and Tomb of Annihilation, I specialise in custom-built worlds where player choices shape factions, politics, and long-term consequences. By profession, I’m a corporate trainer and systems thinker — and I bring that same clarity and intentional structure into my games: • Clear expectations and a focused Session Zero • Balanced spotlight time • Tactical combat with meaningful stakes • Player agency with real impact • Stories that build, evolve, and resolve

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Character creation

Creating your character

Character creation happens during session zero.

What to expect

Preparing for the session

We will use Discord for voice and Roll20 for VTT. Discord link: https://discord.gg/F6rMShKr Roll20 link: https://app.roll20.net/join/20533206/bJjT_Q

What Leo the LoreWolfe brings to the table

Can you stop the Order of Empedocles from taking over the world. The town of Bigovia has rich NPCs, intrigue, and espionage. There will be voices. There will be sound effects. There will be roleplay. There will be combat. I stick to rules as written most of the time, but creativity will never be punished. Rule of Cool wins every time if it is plausible-ish.

Homebrew rules

Drinking a potion is a bonus action. If attack roll matches AC, it's a hit.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Leo the LoreWolfe creates a safe table

We will discuss safety during session zero. I use aftercare, debrief, X, N, & Os. Full list below.

Content warnings

Blood
Cults
Death
Deep or Large Bodies of Water
Emotional Abuse
Kidnapping
Language/Cursing
Lifechanging Injury
Memory Erasing
Mind alteration
Mind Control
Murder
Prejudice
Torture
Violence
Body Horror
Character Death
Euthanasia
Extreme Violence
Gore
Nightmares about Traumatic Events
Panic Attacks
Paralyzation
Hostages
Seizures

Safety tools used

Frequently asked questions