Investigating the Kulaica Penal Colony, a level 16 mini campaign
Go undercover in a penal colony and discover who's been killing the wardens in this intriguing mystery!
$30.00
/ Session
Details
Weekly / Friday - 7:00 PM UTC
Session Duration / 3–3.5 hours
Campaign Length / 8–12 Sessions
1 / 6 Seats Filled
Report Adventure
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About the adventure
The Kulaica Penal Colony is a bustling industrial city within a geode island, a secret well kept from the masses of the Moonsea. Convicted prisoners of death row in and around Moonsea are incarcerated there; their memories stripped and put to work as a gem mining prospector under the watchful eye of the Chronosmith. But trouble is brewing as the wardens of the colony started getting murdered one by one. You are hired to pretend to be new prospectors of the penal colony and uncover the sinister plot behind the killings. This game will be full of investigation, roleplaying with opposing factions, intriguing exploration, and awesome combats. The adventure concludes when the group solves the mystery, defeat the culprits and decide the fate of Kulaica. This mini campaign will be around 8-12 sessions depending on how quickly the group moves through the adventure. This game uses 2014 5e rules.
Game style
Puzzle / Mystery Focused
Rules as Written (RaW)
Game themes
Meet the Game Master
4 years on StartPlaying
1693 games hosted
Highly rated for: Knows the Rules, Creativity, Inclusive
Average response time: 2 hours
Response rate: 86%
About me
Hello, I’m Dev! I’ve been a DM for seven years now, running both long term campaigns and one shots. I am very passionate about creating an immersive online experience, with great maps, music, and sound effects. I’ve been running online games for many years now, and feel very confident in my techniques and creating a fun and awesome game. I love running epic combats, high tier play, and role playing. Right now I am only running DnD 5e 2014 rules.
View Profile →Character creation
Creating your character
Character creation rules: Level 16 Point buy (27) Sourcebooks allowed: Dungeon Master's Guide, Player's Handbook, Fizban’s Treasury of Dragons, Mordenkainen’s Tome of Foes, Sword Coast Adventurer’s Guide, Tasha’s Cauldron of Everything, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, Van Richten's Guide to Ravenloft, Monsters of the Multiverse, Glory to the Giants, Book of Many Things Magic items: Allowed from sourcebooks above 1 legendary 2 very rare 3 rare or uncommon banned items: wave, whelm, blackrazor, potions of giant size, talisman of pure good, iron flask, broom of flying, adamantine armor, mizzium armor, bag of devouring, horns of valhalla, manual of golems, guardian emblem, deck of wonder, plate of knight's fellowship, fate dealer's deck, jester's mask, spindle of fate you may not stack stat books, you can only benefit from one stat book per stat While you will be infiltrating a prison, you would still be able to use magic items as it's not a strange sight to see prisoners with magic items (buyable inside the prison itself). However, the easier it is to disguise your more powerful items the easier the infiltration aspect will be for your character. You will start out with 12,000gp and can buy mundane items from the PHB and the following potions and scrolls: Healing- 50gp /// Climbing- 75gp /// Animal Friendship- 100gp /// greater healing- 100gp /// water breathing- 100gp /// superior healing- 500gp /// supreme healing- 1000gp /// invisibility or heroism- 5000gp /// speed or invulnerability- 10,000gp Cantrip- 25gp /// 1st- 75gp /// 2nd- 150gp /// 3rd- 300gp /// 4th- 500gp /// 5th- 1000gp
What to expect
Preparing for the session
Players need a working mic and access to a computer. The game will be held over discord and roll20, so you will need an account on both. Players will need to make their character sheet ahead of time in roll20 or dndbeyond. If dndbeyond, they will need to have the chrome extension beyond20.
What Dev Alva brings to the table
If you play with me, you'll be playing with one of the most recommended and reviewed dms on the site, as well as one of the most experienced dms for balancing high level play in 5e. I have many level 16 oneshots I run regularly on SPG, as well as six ongoing t3/t4 campaigns. Before I became an SPG dm, I was running level 16-20 adventures for years. I use unique monsters, strategies, and my vast experience to truly deliver an amazing game. My dming style: I work hard to provide an immersive online experience for my players. I use music and soundscapes to set the mood. I use imagery for theatre of the mind roleplay, and beautiful maps from various sources for combat and exploration. I am constantly improving my roll20 room with effects and visuals for you all to enjoy. I make sure to give everyone a chance for their character to shine, and play to their strengths and abilities. In my games you can expect challenging combat, great improvisation, and an immersive world to play in. I put player agency and involvement first, and I want to emphasize the fact that this game is a cooperative environment between myself and the players. I run my games RAW, or rules as written. If you have a rules question for me that I haven't come across before or forgotten about, I will pause the game momentarily to look it up and make sure everything is according to the spirit of the rules. I reference Sage Advice/Jeremy Crawford tweets, but have my own opinions as well (such as the interpretation of magic missile, shield master feat, and dispel magic).
Homebrew rules
I use one homebrew rule, and that is you can drink a potion as a bonus action.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Dev Alva creates a safe table
This game contains content warnings. There will be no sexual assault, homophobia or transphobia in my games. The group will be infiltrating a prison, but the subject matter will be handled with care and there will be no rape jokes of any kind.
Content warnings
Safety tools used
