ESCAPE ELYSIUM: a level 16 Domains of Dread mini campaign

ESCAPE ELYSIUM: a level 16 Domains of Dread mini campaign

Collect peculiar keys, gather strange etchings, and solve the mystery of Elysium before the clock ticks down to midnight!

TYPE

Campaign

LEVELS

16

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$22.00

/ Session

Details

Weekly / Saturday - 4:00 AM UTC

Session Duration / 2 hours

Campaign Length / 8–10 Sessions

2 / 6 Seats Filled

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This game will begin once 4 players have joined

Meet your party members

2/6

About the adventure

You wake up in a bar in the broken city of Elysium, no idea how you got there with traveling companions you barely remember. Now you only have one goal... escape. Elysium is a monochrome city of endless rain, dead gods, moving streets and a terrified populace whose unspoken rule is 'Don't talk about It, or It will get you.' Unspeakable denizens wander about, waiting to snatch up horror struck creatures. The fog of Ravenloft surrounds the city, keeping those inside trapped forever. And those who find themselves going mad may be the only ones who see the truth. This game will be using Van Ritchen's Stress and Fear mechanics instead of short/long term madnesses. However, as your stress level grows, so does your Sight, allowing you to see the true city of Elysium. This game is not for the faint of heart, full of gothic horror, cosmic horror, and folklore horror. For this reason, this game is 18+. This campaign will take around 8-10 sessions to complete. This campaign is more rp/exploratory centric than combat focused.

Game style

Roleplay Heavy

Rules as Written (RaW)

Game themes

Cosmic Horror
Gothic Horror
Horror
Meet the Game Master

5.0

(184)

4 years on StartPlaying

1685 games hosted

Highly rated for: Knows the Rules, Creativity, Inclusive

Average response time: 1 hour

Response rate: 100%

About me

Hello, I’m Dev! I’ve been a DM for seven years now, running both long term campaigns and one shots. I am very passionate about creating an immersive online experience, with great maps, music, and sound effects. I’ve been running online games for many years now, and feel very confident in my techniques and creating a fun and awesome game. I love running epic combats, high tier play, and role playing. Right now I am only running DnD 5e 2014 rules.

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Character creation

Creating your character

Character creation will be done before the game. If you can create your character sheet on roll20 that would be the best, but I also accept Dndbeyond sheets that can be linked to roll20. Character creation rules: Level 16 Point buy (27) Sourcebooks allowed: Dungeon Master's Guide, Player's Handbook, Fizban’s Treasury of Dragons, Mordenkainen’s Tome of Foes, Sword Coast Adventurer’s Guide, Tasha’s Cauldron of Everything, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, Van Richten's Guide to Ravenloft, Monsters of the Multiverse, Glory to the Giants, Book of Many Things Magic items: 1 legendary 2 very rare 2 rare or uncommon banned items: wave, whelm, blackrazor, potions of giant size, talisman of pure good, iron flask, broom of flying, adamantine armor, mizzium armor, bag of devouring, horns of valhalla, manual of golems, guardian emblem, deck of wonder, plate of knight's fellowship, fate dealer's deck, jester's mask, spindle of fate you may not stack stat books, you can only benefit from one stat book per stat You will start out with 8,000 gp and 800 sp in your coin purse that you can spend on mundane items from the PHB. You also start out with one potion of supreme healing.

What to expect

Preparing for the session

Players need a working mic and access to a computer. The game will be held over discord and roll20, so you will need an account on both. Players will need to make their character sheet ahead of time in roll20 or dndbeyond. If dndbeyond, they will need to have the chrome extension beyond20.

What Dev Alva brings to the table

I work hard to provide an immersive online experience for my players. I use music and soundscapes to set the mood. I use imagery for theatre of the mind roleplay, and beautiful maps from various sources for combat and exploration. I am constantly improving my roll20 room with effects and visuals for you all to enjoy. I make sure to give everyone a chance for their character to shine, and play to their strengths and abilities. In my games you can expect challenging combat, great improvisation, and an immersive world to play in. I put player agency and involvement first, and I want to emphasize the fact that this game is a cooperative environment between myself and the players. I run my games RAW, or rules as written. If you have a rules question for me that I haven't come across before or forgotten about, I will pause the game momentarily to look it up and make sure everything is according to the spirit of the rules. I reference Sage Advice/Jeremy Crawford tweets, but have my own opinions as well (such as the interpretation of magic missile, shield master feat, and dispel magic).

Homebrew rules

Drinking a potion can be a bonus action.

Equipment needed to play

Computer

Headphones

Internet

Safety

How Dev Alva creates a safe table

This game uses safety tools. There will be no sexual assault, homophobia or transphobia in my games. Content warnings: cosmic horror, disturbing descriptions, characters under stress/fear effects, body horror, religious themes, betrayal, despair, horrifying monsters, mental institutions/insane asylums, reality warping, cults, suicide, sacrifices, many cats, unwinnable scenarios and unhappy endings. For those who enjoy such things... welcome.

Content warnings

Safety tools used

Frequently asked questions