Enemy in Shadows - Old School TEW 1st Ed - High RP improved plot

Enemy in Shadows - Old School TEW 1st Ed - High RP improved plot

Great party into world building and long story arks. Good pace, I ran it before so plugged plot holes and added hooks. First ed is lower magic !

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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2 SEATS LEFT
$12.99

/ Session

Details

3 players following this game

Bi-weekly / Saturday - 11:30 PM UTC

Oct 24 / Session 8

Session Duration / 3 hours

4 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Sat, Oct 24 | 11:30 PM – Session 8

Sat, Nov 07 | 11:30 PM – Session 9

Sat, Dec 05 | 11:30 PM – Session 10

Meet your party members

4/6

About the adventure

Thanks for looking at our table. =) 📢 Together with the players was decided to have a full spoiler free experience. So if you played it before (even if "a long time ago and I cannot remember ") this table is NOT for you. Also the party has anti-heroes / mature energy and wants the world to be harsh. Prosperity is earned not "milestoned in". Finally we use Foundry. We still are rough on the edges for automation but working on it. ====== Step into the grim and perilous world of Warhammer Fantasy Roleplay, 1st Edition. This is a dark, low magic setting inspired by the late medieval and early Renaissance, far closer to real history than heroic high fantasy. The tone and culture echo the Holy Roman Empire, where tradition, superstition, and social structures shape everyday life. This is a world where magic is feared and rare, corruption seeps into every institution, black powder weapons and spellcasting can be dangerous to their users. In this campaign, Chaos does not arrive with banners and armies, it whispers in taverns, back alleys, and dreams. Every choice carries weight, and every death is final. This campaign is ideal for players who want rich narrative, investigation, and gritty immersion without excessive system bloat. First Edition is less crunchy than later editions, focusing more on atmosphere, mystery, and consequence than on combat math, while still offering deep and meaningful subsystems that reward thoughtful play and support the story. Expect a low fantasy experience grounded in human struggle. The setting is harsh and believable, but filled with options. The characters develop but remain unsung heroes of a world tethering on the abyss. We will be playing the full Enemy Within campaign, beginning with Enemy in Shadows and continuing through Death on the Reik, Power Behind the Throne, and finally The Horned Rat. This is a slow burn epic in which some plots take the entire four book arc to fully mature, and early decisions may only reveal their true consequences much later. The story grows darker, more complex, and more personal with each chapter. Characters are not static heroes but people shaped by fear, ambition, and survival. Over time, each character will experience a strong and meaningful arc driven by choices made under pressure in a world that does not forgive mistakes. ============ If you are looking for heroic power fantasy, this is not that game. I am running it Old School with additions from subsequent editions. If you want deep immersion, lasting consequences, and a grim world where stories are earned rather than guaranteed, welcome to the Old World! We have some homebrew that makes the system fast and less crunchy than later editions. If you are a beginner, no issues, the core rules are simple and learnt gently in one session. Combat is fast and is more dangerous than other editions. Then there are rich subsystems if you want to spice things up but they are optional (spellcasting, surgery, foraging, trade).

Game style

Combat Lite

Roleplay Heavy

Meet the Game Master

4.9

(17)

TOP GM
Game Designer
Multi-lingual
Parent

1 year on StartPlaying

30 games hosted

Highly rated for: Beginner Friendly, Inclusive, Knows the Rules

About me

Massive history buff! 20 years behind the screen, I run games for the thrill of watching players completely shape a living, reactive world. Deep roleplay and intricate plot are the lifeblood of my tables. I love using Foundry VTT to seamlessly blend balanced, fast-paced mechanics with those explosive, unpredictable moments where your tactical choices and creative chaos trigger world-altering consequences with breath taking visuals. Whether you are an absolute beginner or a veteran GM, I am here to deliver that exhilarating feeling of stepping into an inclusive, shared story where your actions truly matter and absolutely anything can happen.

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Character creation

Creating your character

If you join less than a few days before a session, you ll select a pregen for your first session. With a bit more time, can roll your own character if you wish.

The current party

Traugott - Ex Watchman, initiate of Sigmar who hates chaos and keeps and eye on Aline Gregor Feldstadt - Ex Head of militia, hunter who is the solid rock of the party Jost Ausdembruck - Ex Taxman, Herbalist who attracts bolts and weird people Aline Alderast - Sylvanian refugee who cares about kids and other people's belongings Dwarves and Halflings are available though. Elves later. We just started the campaign. We had an 8-sessions prelude campaign and 3 players carried over! :)

What to expect

Preparing for the session

We use discord and Owlbear Rodeo or Foundry. Have a good microphone and use push to talk.

What Morbleue brings to the table

Character sheets and handout are provided. The sessions are meant to be 3hr 15mns long give or take 15 mns so we can finish the scene. The first 10 mns are for chitchat and sound check. Then we have a short recap, then get down to it. About half way we have a 10 mns break.

Homebrew rules

We upgraded the rules with good ideas from other editions. The whole homebrew changes are known to the players and available digitally. Among others, we are using the Compendium of Careers from Ed 2.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Morbleue creates a safe table

Players should be 21 years old +, we have a session 0. Take a break if you need to, we take a 10 mns break about mid session in all cases. PM the GM if uncomfortable.

Content warnings

Alcoholism
Blood
Body Horror
Character Death
Cults
Death
Eating Disorders
Fire
Guns
Illness
Kidnapping
Language/Cursing
Medical Issues
Mental Illness
Murder
Mutilation
Violence

Safety tools used

Frequently asked questions