Enemy in Shadows - Old School TEW 1st Ed - High RP improved plot
Great party into world building and long story arks. Good pace, I ran it before so plugged plot holes and added hooks. First ed is lower magic !
$12.99
/ Session
Details
3 players following this game
Bi-weekly / Saturday - 11:30 PM UTC
Oct 24 / Session 8
Session Duration / 3 hours
4 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
Thanks for looking at our table. =) 📢 Together with the players was decided to have a full spoiler free experience. So if you played it before (even if "a long time ago and I cannot remember ") this table is NOT for you. Also the party has anti-heroes / mature energy and wants the world to be harsh. Prosperity is earned not "milestoned in". Finally we use Foundry. We still are rough on the edges for automation but working on it. ====== Step into the grim and perilous world of Warhammer Fantasy Roleplay, 1st Edition. This is a dark, low magic setting inspired by the late medieval and early Renaissance, far closer to real history than heroic high fantasy. The tone and culture echo the Holy Roman Empire, where tradition, superstition, and social structures shape everyday life. This is a world where magic is feared and rare, corruption seeps into every institution, black powder weapons and spellcasting can be dangerous to their users. In this campaign, Chaos does not arrive with banners and armies, it whispers in taverns, back alleys, and dreams. Every choice carries weight, and every death is final. This campaign is ideal for players who want rich narrative, investigation, and gritty immersion without excessive system bloat. First Edition is less crunchy than later editions, focusing more on atmosphere, mystery, and consequence than on combat math, while still offering deep and meaningful subsystems that reward thoughtful play and support the story. Expect a low fantasy experience grounded in human struggle. The setting is harsh and believable, but filled with options. The characters develop but remain unsung heroes of a world tethering on the abyss. We will be playing the full Enemy Within campaign, beginning with Enemy in Shadows and continuing through Death on the Reik, Power Behind the Throne, and finally The Horned Rat. This is a slow burn epic in which some plots take the entire four book arc to fully mature, and early decisions may only reveal their true consequences much later. The story grows darker, more complex, and more personal with each chapter. Characters are not static heroes but people shaped by fear, ambition, and survival. Over time, each character will experience a strong and meaningful arc driven by choices made under pressure in a world that does not forgive mistakes. ============ If you are looking for heroic power fantasy, this is not that game. I am running it Old School with additions from subsequent editions. If you want deep immersion, lasting consequences, and a grim world where stories are earned rather than guaranteed, welcome to the Old World! We have some homebrew that makes the system fast and less crunchy than later editions. If you are a beginner, no issues, the core rules are simple and learnt gently in one session. Combat is fast and is more dangerous than other editions. Then there are rich subsystems if you want to spice things up but they are optional (spellcasting, surgery, foraging, trade).
Game style
Combat Lite
Roleplay Heavy
Game themes
Meet the Game Master
1 year on StartPlaying
30 games hosted
Highly rated for: Beginner Friendly, Inclusive, Knows the Rules
About me
Massive history buff! 20 years behind the screen, I run games for the thrill of watching players completely shape a living, reactive world. Deep roleplay and intricate plot are the lifeblood of my tables. I love using Foundry VTT to seamlessly blend balanced, fast-paced mechanics with those explosive, unpredictable moments where your tactical choices and creative chaos trigger world-altering consequences with breath taking visuals. Whether you are an absolute beginner or a veteran GM, I am here to deliver that exhilarating feeling of stepping into an inclusive, shared story where your actions truly matter and absolutely anything can happen.
View Profile →Character creation
Creating your character
If you join less than a few days before a session, you ll select a pregen for your first session. With a bit more time, can roll your own character if you wish.
Traugott - Ex Watchman, initiate of Sigmar who hates chaos and keeps and eye on Aline Gregor Feldstadt - Ex Head of militia, hunter who is the solid rock of the party Jost Ausdembruck - Ex Taxman, Herbalist who attracts bolts and weird people Aline Alderast - Sylvanian refugee who cares about kids and other people's belongings Dwarves and Halflings are available though. Elves later. We just started the campaign. We had an 8-sessions prelude campaign and 3 players carried over! :)
What to expect
Preparing for the session
We use discord and Owlbear Rodeo or Foundry. Have a good microphone and use push to talk.
What Morbleue brings to the table
Character sheets and handout are provided. The sessions are meant to be 3hr 15mns long give or take 15 mns so we can finish the scene. The first 10 mns are for chitchat and sound check. Then we have a short recap, then get down to it. About half way we have a 10 mns break.
Homebrew rules
We upgraded the rules with good ideas from other editions. The whole homebrew changes are known to the players and available digitally. Among others, we are using the Compendium of Careers from Ed 2.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Morbleue creates a safe table
Players should be 21 years old +, we have a session 0. Take a break if you need to, we take a 10 mns break about mid session in all cases. PM the GM if uncomfortable.
Content warnings
Safety tools used
