Call from the Deep: A Sea of Swords and Secrets

Call from the Deep: A Sea of Swords and Secrets

Your adventure begins on the Trackless Sea, dodging pirates and collecting plunder on your way to investigate an otherworldly ship. Here be horrors!

TYPE

Campaign

LEVELS

1–13

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$30.00

/ Session

Details

Weekly / Monday - 11:00 PM UTC

Apr 20 / Session 5

Session Duration / 3–4 hours

5 / 6 Seats Filled

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Schedule

Mon, Apr 20 | 11:00 PM – Session 5

Mon, Apr 27 | 11:00 PM – Session 6

Mon, May 04 | 11:00 PM – Session 7

Mon, May 11 | 11:00 PM – Session 8

Mon, May 18 | 11:00 PM – Session 9

Mon, May 25 | 11:00 PM – Session 10

Meet your party members

5/6

About the adventure

A proper seafaring campaign, exploring islands, engaging in maritime battle and making a name for yourself on the high seas. You are commissioned by Lord Dagult Neverember to investigate a strange ship that was crashed on the shores of Gundarlun, an island kingdom to the west. Sea creatures, pirates, and horrors beyond knowing stand in your way, but you must chart a course to solve the mysterious origins of this wayward ship and the dangers that may be posed to all the people of Faerun. Your adventure will take you across islands, up and down the coast--and anywhere you like. This adventure is a sandbox that may have an eventual destination, but how you arrive there is ultimately up to you. This means it is possible to take on threats above and below your tier of play, and your adventure will be unique to you, no two experiences quite the same. Expect both high adventure and subthemes of horror, as your swashbuckling adventures will frequently begin to interact with eldritch forces whose aims are beyond comprehension.

Game style

Rules as Written (RaW)

Sandbox / Open World

Meet the Game Master

5.0

(69)

LGBTQ+
Artist

4 years on StartPlaying

715 games hosted

Highly rated for: Knows the Rules, Sets the Mood, Visual Aid

Average response time: 4 hours

Response rate: 50%

About me

Yooooooo I have been a DM for close to a decade, but in a roundabout way it took me a few years to find D&D. I rolled with a group that was too cool to play something as 'mainstream' as D&D. Sad to think I spent so long fiddling around in vague things like FATE to appease them! Now I've been my own DM for about five years, running things like Pathfinder 1e and D&D 5e in campaigns both prewritten and homebrewn. I've learned a lot of lessons, made a lot of mistakes, and I think I've come out the other side, if not a great DM like my players tell me, then an experienced one. You deserve my time and attention, much as I expect the same from my players in return. So why charge? I really put everything I have into my campaigns. I care about not only making them as good as they can be, but trying to make them as fun as they can be for you. I'm usually amenable to discussion on making a story that works for all of us. I want to provide sessions that are fun both as a roleplaying experience as a game. For a time, I was in this for the love of the game and to make it economically viable for me to just spend more time doing what I already love doing. That hasn't changed, but as I found myself dedicating more and more of my time to it, picking up more and more groups, I decided that for now, it's my full-time job. It's something I invest a lot of time in that players don't 'see' before the session time. It's time spent crafting custom encounter maps, reviewing and rebuilding adventures and jury-rigging the complex interactions of the virtual tabletop to run as smoothly as I can imagine with automation and user-friendly interfaces that work for you. I care about delivering on that.

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Character creation

Creating your character

Session 0 is when we will create characters. If you can't help but start making characters, try to bring several concepts to the session. Point Buy will be used for stat generation, and you will start at Level 1. Character will be created on DNDBeyond. Only Forgotten Realms legal books will be allowed, generally. This means you should avoid books such as Wildemount, Eberron, or Strixhaven. Both Forgotten Realms: Heroes of Faerun and The Sword Coast Adventurer's Guide are good resources for this campaign.

What to expect

Preparing for the session

You will need a Discord account. FoundryVTT DOES NOT REQUIRE ACCOUNTS OR PURCHASE. If you have an up to date Firefox or Google Chrome browser and a reasonable desktop computer, you will be fine.

What Prism DM brings to the table

I do my best to create voices for the characters on the fly and craft a consistent narrative and world, backed by a soundscape that does them justice. I will likely talk with you at length about your characters--I want them to have their own moment in the story, something that connects them to the adventure in a way that feels meaningful. As a DM, I tend to veer towards following the rules of the game as written, with notable exceptions, as I believe that us being on the same page and understanding what we can do in a given scenario consistently is very important. You can expect fair play from me as a DM. I respect the story of the dice and I won't chastise you for outsmarting me. I spend a lot of prep time on prewritten adventures, not only reading and preparing, but also editing where these adventures falter or would otherwise fail a particular group, and I also use premium assets to create maps far more detailed than the simple black-and-white boxes that come with the books.

Homebrew rules

All rules are up for debate, but I have a few that are used in most games. Flanking enemies grants a +2 to hit bonus. Encumbrance is tracked, including respecting the weight limits of your containers. Death Saving Throws, as well as Perception and Insight checks, are usually private rolls between the player rolling and me (to prevent metagaming).

Equipment needed to play

Internet

Computer

Microphone

Safety

How Prism DM creates a safe table

In Session 0 we will discuss expectations, as well as anonymous submissions for any topics players would like to avoid during the course of the game. My door is always open to any concern. Additional safety tools may be utilized at group discretion.

Content warnings

Safety tools used

Frequently asked questions