Public Access
You’ve hunted TV Odyssey rumors for years. A tape shows up at your door, and the investigation turns real… and dangerous.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
2 players following this game
Bi-weekly / Friday - 2:00 AM UTC
Oct 9 / Session 11
Session Duration / 3 hours
3 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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Schedule
About the adventure
Public Access is a roleplay-forward mystery set in 2004. You play the Deep Lake Latchkeys: locals and outsiders pulled into strange events around Deep Lake, New Mexico, where TV Odyssey once broadcast bizarre programming before the entire station vanished. As you investigate, the town fights back—half with denial, half with secrets—and the truth starts to feel personal. What to Expect? Character-driven investigations and escalating clues. Strange broadcasts, eerie coincidences, and “how is this connected?” reveals. Lots of conversation scenes, theory-building, and tough choices. Momentum-focused pacing (each session ends with a lead, discovery, or twist) Roleplay heavy Theater of the mind (with curated visuals/handouts and atmospheric audio) Why me? Premium immersion: voice acting, strong NPC work, improv, and on-the-fly plot stitching so the mystery stays coherent and satisfying.
Game style
Roleplay Heavy
Theater of the Mind
Game themes
Meet the Game Master
About me
Welcome, adventurer. I'm Josh, better known as The Dark Mage. I specialize in immersive horror, dark fantasy, and character-driven storytelling. Whether you're braving the mists of Barovia, surviving the ruins of Drakkenheim, or uncovering mysteries best left forgotten, my goal is simple: make every session feel like stepping into a living world. I have hosted hundreds of games for players across a wide range of experience levels, from complete beginners to veteran roleplayers. As a martial arts instructor with nearly a decade of teaching experience, I excel at helping new players learn the game while providing experienced players with meaningful challenges and memorable stories. My games emphasize: • Deep immersion and atmosphere • Distinct NPC voices and personalities • Character-driven roleplay • Meaningful choices and lasting consequences • Challenging combat with purpose behind every encounter • High-quality Foundry VTT experiences I am particularly passionate about horror and dark fantasy settings. I love crafting tension, mystery, and emotional moments that stay with players long after the session ends. Every campaign I run is treated as more than a module—it's a living story shaped by the decisions, victories, failures, and relationships of the characters within it. When you join one of my tables, you're not just signing up for a game. You're stepping into a world where your choices matter, your character's story matters, and every session is designed to leave you excited for the next. The darkness is waiting. Pull up a chair and tell me your story.
View Profile →Character creation
Creating your character
Character creation is done as a group at the beginning of the 1st session. You may put some thought into your character beforehand. We will however create them as a group.
What to expect
Preparing for the session
If you would like to think about your character before the 1st session, you may do so. Your character is in their 20's and grew up in Deep Lake. They moved out of the town for whatever reason. Think about their likes & dislikes, as well as any past traumas they may have.
What The Dark Mage brings to the table
I will be running this on discord for voice. We will play on foundry. Due to the nature of the game, a good chunk of the game will be theater of the mind. Maps will be provided to give you visual cues for important scenes.
Equipment needed to play
Headphones
Computer
Internet
Microphone
Platforms used
Safety
How The Dark Mage creates a safe table
Our first session will be a combination of a session 0 and a session 1 including some gameplay. We will use this session to create our characters, establish lines and veils, talk about x, n & o cards and finish with a debriefing. After the first session, all the safety tools put into place will be carried out for the remainder of the game. I will have a debriefing at the end of every session. If something comes up that you were unaware was a line or veil for you, We can update those at any time.
Content warnings
Safety tools used