Public Access
You’ve hunted TV Odyssey rumors for years. A tape shows up at your door, and the investigation turns real… and dangerous.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
Bi-weekly / Friday - 2:00 AM UTC
Apr 24 / Session 1
Session Duration / 3 hours
3 / 5 Seats Filled
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Schedule
About the adventure
Public Access is a roleplay-forward mystery set in 2004. You play the Deep Lake Latchkeys: locals and outsiders pulled into strange events around Deep Lake, New Mexico, where TV Odyssey once broadcast bizarre programming before the entire station vanished. As you investigate, the town fights back—half with denial, half with secrets—and the truth starts to feel personal. What to Expect? Character-driven investigations and escalating clues. Strange broadcasts, eerie coincidences, and “how is this connected?” reveals. Lots of conversation scenes, theory-building, and tough choices. Momentum-focused pacing (each session ends with a lead, discovery, or twist) Roleplay heavy Theater of the mind (with curated visuals/handouts and atmospheric audio) Why me? Premium immersion: voice acting, strong NPC work, improv, and on-the-fly plot stitching so the mystery stays coherent and satisfying.
Game style
Roleplay Heavy
Theater of the Mind
Game themes
Meet the Game Master
About me
Welcome, Adventurer! My name is Josh AKA The Dark Mage, and I'm here to deliver you one hell of a game! I have been DMing virtually on a wonderful discord community for a bit over a year now. After a few months, I noticed something crazy happen. Whenever I opened a new game, I had a good chunk of the server looking to be in one of my games. I seem to have an unofficial waitlist for games opening up. After several months, people started commenting that I should be getting paid for all the work I do homebrewing my games, and consistently delivering solid sessions. So, here I am! (I may also be in need of additional income) What makes me different? Well you see, I am a goofball. But in all seriousness, I spend the majority of my sessions in character. I give each NPC a personality, and voice act them, RPing with you to drive us deeper into immersion. I strive for realism, so rules are more of guidelines when considering immersion. I make heavy use of battlemaps, animations, and music in Foundry VTT. I do my best to utilize Theatre of the mind as little as possible, giving you visual aids wherever possible. Most importantly, I have some pretty amazing custom adventures coming up later this year! (As well as an original TTRPG) I strive to deliver consistently exciting games that you will talk about for years to come!
View Profile →Character creation
Creating your character
Character creation is done as a group at the beginning of the 1st session. You may put some thought into your character beforehand. We will however create them as a group.
What to expect
Preparing for the session
If you would like to think about your character before the 1st session, you may do so. Your character is in their 20's and grew up in Deep Lake. They moved out of the town for whatever reason. Think about their likes & dislikes, as well as any past traumas they may have.
What Joshk brings to the table
I will be running this on discord for voice. We will play on foundry. Due to the nature of the game, a good chunk of the game will be theater of the mind. Maps will be provided to give you visual cues for important scenes.
Equipment needed to play
Headphones
Computer
Internet
Microphone
Platforms used
Safety
How Joshk creates a safe table
Our first session will be a combination of a session 0 and a session 1 including some gameplay. We will use this session to create our characters, establish lines and veils, talk about x, n & o cards and finish with a debriefing. After the first session, all the safety tools put into place will be carried out for the remainder of the game. I will have a debriefing at the end of every session. If something comes up that you were unaware was a line or veil for you, We can update those at any time.
Content warnings
Safety tools used