Happy Jack's Funhouse (level 20)

Happy Jack's Funhouse (level 20)

Welcome to the fun house.

TYPE

One-Shot

LEVELS

20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$10.00

/ Session

Details

Once / Tuesday - 1:00 AM UTC

Mar 17

Session Duration / 3–4 hours

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

Happy Jack arrived a few days ago, carrying a green and red checkerboard satchel and riding a horse whose saddle is festooned with jingle bells of all sizes. As Happy Jack rode into the village, he waved, laughed, and tossed small candies to the youngsters who came to see him riding the jingling horse. He tied his horse to the hitching post at the local tavern, left a few fliers about his Funhouse, and received permission from the mayor to set up his exhibit in the town square. He promised fun, tasty foods, brilliant lights, music, and, of course, a Funhouse to enter and explore. The mayor gladly accepted; she’d seen Happy Jack perform when they were both younger, as a standalone magic tricks and joke show on a street corner. The mayor recalled the joy it had brought her. A smile formed across her face as she gave Happy Jack permission. Happy Jack placed his satchel along a far side of the town square and spoke the words “Let the fun begin!” The satchel hopped about the ground and unfolded into a 20-foot-tall, 60-foot-wide, and 2-foot-deep building painted with pink hippos, a swarm of snakes, a mechanical man carrying a strange tool or weapon, and hundreds of multi-col­ored dots the size of cantaloupes. All around a 15- foot tall, 15-foot-wide smiling face, its mouth open and painted black. Jack then removed a small wooden toy from his pocket, placed it on the ground, and snapped his fingers. The small toy grew into a cart large enough to hold 9 people. The cart sat on two metal rails, but the rails didn’t lead anywhere. They stopped at the front and rear of the cart. The village had a fantastic time the first day. Every­one enjoyed the rare foods: feather candy, sweet dogs, candied apples, sticky corn, and deep-fried pies. The main attraction and the bizarre way of entering it was a hit, too. To enter the 1-foot-thick Funhouse, you had to sit in the cart. Once you pulled the safety harness tight, the rails under the cart extended into a massive, twisted metal framework, which the cart rode upon at great speeds. The cart ride featured tight turns, looping loops, and steep drops throughout town until riders reached the painted mouth of Happy Jack’s Funhouse. When the cart hit the mouth, a bright light flashed, and a voice yelled out “Yum!” allowing the cart to enter a pocket dimension lead­ing to the real Happy Jack’s Funhouse. Once inside, the villagers experienced all manner of oddity and supernatural – a hippopotamus, a snake person, a slippy-slide, a mirrored room, a mechani­cal man, a pit filled with colorful balls. Little did the village know that Happy Jack was about to succumb to a horrible plot woven by his mentor, Reaver. The old hag, disguised as a carnival worker, had been twisting Jack’s mind for years. Jack broke a day ago. His mind and body believe he needs a child’s laughter to make him happy, to feel alive. Jack has abducted many of the children in the village, keeping them entertained in the lower level of his Funhouse.

Game style

Rule of Cool (RoC)

Rules as Written (RaW)

Meet the Game Master
Veteran

4 years on StartPlaying

111 games hosted

Highly rated for: Creativity, Knows the Rules, Rule of Cool

About me

Hi! We are Peach (Keeli Rae) and Grim (John), a married couple of DMs/GMs passionate about TTRPGs. Grim has been a DM for 24 years and has run Dungeons and Dragons from First to Fifth editions, Pathfinder 1st and 2nd editions, Vampire the Masquerade/World of Darkness, Call of Cthulhu, Cyberpunk Red, and Aliens. Peach has been playing for about five years and running games for over a year. She mainly runs DND 5E. We can run Warhammer 40K for Glory Fantasy and Kids on Broomsticks. What should you know about us? We take time and care to prep for each session. We will customize each adventure with stories and plots to make our players' experience one of a kind. Do you like fantasy? Other worlds? History? Fan-Fiction? Heists? We got you. What about horror? That's Grim's Favorite! If you've got an idea, we can help it come to life to be played through. We are also happy to assist players in developing backstories for their characters throughout a campaign and will create custom quests based on those backstories. We love working with players of all levels, from the brand-new to the more experienced. We are also LGBTQIA+ friendly. Come hang out with us as we travel through worlds and adventures!

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Character creation

Creating your character

Rules of the world: 1: Fumble and Crits are done via cards; i.e., on a Crit or fumble, I draw a card from my deck of crit or fumble. 2: Character Ability rolls are either 5d4, 4d6 drop lowest, or 1d20 take what you get. (formulas in the handout folder. 3: Home-brew is allowed to run it by me first. 4: All players start with 2 healing potions. 5: All players start with 5d10 X 10 gold of gear from the players Hand book and starting gear. 6: New players start at level 20 currently. 7: Check out handouts for maps/basic D&D rules/ and NPC tidbits 8: Bar1(red): hp Bar2(blue ):passive wisdom Bar3(green) : AC 9: You can change your display name to be your character name in the options (cogwheel to the right of the screen, top right). 10: While on this page, you may buy any items from the Players Handbook without role playing 11: All players get 6 magic items or set that will be discussed with me. Up to legendary!

What to expect

Preparing for the session

just need discord and mic as this is how I communicate mostly. Please create characters ahead of time so there is a chance to go over it and it does not cut into playtime. Characters can be made via D&D beyond or the Charactermancer in Roll20. I also have a selection of pre-generated characters made, if players wish to just jump right in or have a tough time making characters.

What Peach and Grim Games brings to the table

I bring my compendium on Roll20 that can be used in-game. These include: Dungeon masters Guide Players Guide Volos Guide Modenkinin Tome Monster Manual Xanathars Guide A Heist on Roll 20 Tasha's Guide Van Rickten's Guide Fizban's Treasury The Phantom Woman Mines of Phandelver Tales of the Yawning Portal Ghosts of Saltmarsh Raven's Call Multiverse Blood of the Fallen Star Strixhaven and more!!!!

Equipment needed to play

Internet

Computer

Microphone

Safety

How Peach and Grim Games creates a safe table

I use Lines and Veils as safety tips, players may address any issues by asking as well.

Content warnings

Safety tools used

Frequently asked questions