Introduction to D&D - Waterdeep: Dragon Heist

Introduction to D&D - Waterdeep: Dragon Heist

You only came here for a drink...how'd you get mixed up in this? Someone has hidden half a million gold 'dragons' in the city. Who will find it first?

TYPE

Campaign

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
4 NEEDED TO START
$30.00

/ Session

Details

Weekly / Saturday - 11:00 PM UTC

Session Duration / 2–2.5 hours

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

Welcome to Waterdeep, the City of Splendors. Behind its glittering towers, bustling markets, and lively taverns lies a city of secrets. Hidden beneath cobblestone streets is a hoard of gold that could change the fate of anyone bold enough to claim it. But fortune in Waterdeep always comes with a price—powerful factions, criminal masterminds, and dark forces all scheme to seize the prize for themselves. This campaign blends high-stakes adventure with urban intrigue. You’ll unravel mysteries, face dangerous rivals, and navigate the politics of a living, breathing city. Expect daring heists, tense negotiations, unexpected allies, and the looming threat of betrayal around every corner. Roleplay and decision-making matter as much as swordplay—how you deal with Waterdeep’s denizens may be the key to victory.

Game style

Combat Heavy

Puzzle / Mystery Focused

Rule of Cool (RoC)

Sandbox / Open World

Meet the Game Master

5.0

(2)

Less than a year on StartPlaying

Highly rated for: Inclusive, Storytelling, Teacher

About me

I'm a forever GM having starting playing over ten years ago at a local game shop. After our first campaign I began inviting over friends weekly to enjoy adventures in my own homebrew worlds; and 5e 2014 staples like Curse of Strahd, Waterdeep: Dragon Heist and Tales from the Yawning Portal. I've run multi-year campaigns and enjoy introducing new players to the awesome TTRPG experience. I lean into the Rule of Cool at my tables and truly believe in collaborative story telling adventures. Mostly I enjoy open world sandbox type setting when creating my own campaigns and hope you will join me in some epic adventures!

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Character creation

Creating your character

Full expectations to be discussed in Session Zero New player friendly, will help with character creation so that everyone is ready before the first session.

What to expect

Preparing for the session

Discord and Roll20 account are required. Computer and Microphone necessary, webcam optional.

What Gregory brings to the table

Ultimately D&D is a game unlike any other and I believe that the purpose of playing games (especially social/cooperative ones) is to embrace fun with friends! I'm a big proponent of the Rule of Cool. I always begin my games with a Session Zero to agree upon the tone of the game, as well as a request from players about their personal play style and questions about their characters. These allow me to more easily focus on aspects of gameplay that I know my players will lean into and gives me leverage within games to push or pull players in ways that are personally meaningful to their characters. I enjoy crafting a compelling narrative that Player Characters can engage with and NPCs which can help players drive the story forward in a satisfactory way. I love creating worlds in which my players can make creative and impactful choices, as, fundamentally to me, TTRPGs are an exercise in collaborative storytelling, and I’m not trying to write a novel.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Gregory creates a safe table

When I began my TTRPG experience I was introduced to some safety tools and still use them to this day. I believe discussing topics in a Session Zero to completely stay away from, or those which can be touched on but lightly, is important. However, sometimes individuals are not comfortable or embarrassed discussing those topics, so I have the same question in my player questionnaire which I distribute after Session Zero, giving players the opportunity to let me know in private. I also have used the E.L.M.O (Enough Let’s Move On) and STOP safety tools, allowing players to let me know when a scene or topic has been lingered on for too long (impacting fun at the table) or when I need to stop describing a scene and move on, no questions asked. I also foster an environment which players feel they can reach out to me at any time to discuss how they feel or how I can improve.

Content warnings

Safety tools used

Frequently asked questions