Introduction to D&D - Trouble Downriver
Protect the Innocent! Pillaging Orcs have terrorized the nearby village. Can our heroes neutralize the threat before all lies in ruin?
$25.00
/ Session
Details
Weekly / Saturday - 12:00 AM UTC
Session Duration / 2–2.5 hours
Campaign Length / 3–5 Sessions
0 / 6 Seats Filled
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About the adventure
This is a short introductory adventure to D&D for new players. It's a chance to experience a small adventure with the potential to carry characters into another longer campaign. A council of nobles approaches your heroes, concerned with protecting their citizens from a newly encamped group of orcs who are constantly raiding villages under their protection. They task your group to take a fleet of row boats and barrels of explosives to a dam at the end of the river with the goal of destroying the orc settlement for the safety of the innocent.
Game style
Combat Heavy
Hexcrawl / Exploration
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
I'm a forever GM having starting playing over ten years ago at a local game shop. After our first campaign I began inviting over friends weekly to enjoy adventures in my own homebrew worlds; and 5e 2014 staples like Curse of Strahd, Waterdeep: Dragon Heist and Tales from the Yawning Portal. I've run multi-year campaigns and enjoy introducing new players to the awesome TTRPG experience. I lean into the Rule of Cool at my tables and truly believe in collaborative story telling adventures. Mostly I enjoy open world sandbox type setting when creating my own campaigns and hope you will join me in some epic adventures!
View Profile →Character creation
Creating your character
Full expectations to be discussed in Session Zero New player friendly, will help with character creation so that everyone is ready before the first session.
What to expect
Preparing for the session
Discord and Roll20 account are required. Computer and Microphone necessary, webcam optional.
What Gregory brings to the table
Ultimately D&D is a game unlike any other and I believe that the purpose of playing games (especially social/cooperative ones) is to embrace fun with friends! I'm a big proponent of the Rule of Cool. I always begin my games with a Session Zero to agree upon the tone of the game, as well as a request from players about their personal play style and questions about their characters. These allow me to more easily focus on aspects of gameplay that I know my players will lean into and gives me leverage within games to push or pull players in ways that are personally meaningful to their characters. I enjoy crafting a compelling narrative that Player Characters can engage with and NPCs which can help players drive the story forward in a satisfactory way. I love creating worlds in which my players can make creative and impactful choices, as, fundamentally to me, TTRPGs are an exercise in collaborative storytelling, and I’m not trying to write a novel.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Gregory creates a safe table
When I began my TTRPG experience I was introduced to some safety tools and still use them to this day. I believe discussing topics in a Session Zero to completely stay away from, or those which can be touched on but lightly, is important. However, sometimes individuals are not comfortable or embarrassed discussing those topics, so I have the same question in my player questionnaire which I distribute after Session Zero, giving players the opportunity to let me know in private. I also have used the E.L.M.O (Enough Let’s Move On) and STOP safety tools, allowing players to let me know when a scene or topic has been lingered on for too long (impacting fun at the table) or when I need to stop describing a scene and move on, no questions asked. I also foster an environment which players feel they can reach out to me at any time to discuss how they feel or how I can improve.
Content warnings
Safety tools used