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Revisit the Original Dragonlance Adventure: Dragons of Despair
Five years have passed. You return to Solace to find a troubled land—gods silent, war rising, and destiny awaiting.
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SYSTEM
LEVELS
LANGUAGE
EXPERIENCE
AGE
$15.00
/ Session
Details
Weekly / Friday - 12:00 AM UTC
Apr 3 / Session 5
Session Duration / 1.5–2.5 hours
Campaign Length / 8–12 Sessions
8 / 8 Seats Filled
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Schedule
About the adventure
Return to the world of Dragonlance as it was first presented in 1984 with Dragons of Despair, the original Advanced Dungeons & Dragons adventure by Tracy Hickman. Five years after a fruitless search for lost clerical magic, you reunite on the road east of Solace to find Krynn changed. Refugees flee burned villages. The gods remain silent. And whispers speak of dragons—creatures long dismissed as legend. Your journey will carry you from the familiar warmth of Solace to the haunted ruins of Xak Tsaroth, where the fate of Krynn begins to unfold. This game is run using Advanced Dungeons & Dragons 1st Edition, as originally written. That means old-school pacing, meaningful resource management, dangerous combat, and a strong emphasis on exploration and player choice. The world of Krynn differs from standard AD&D—clerical magic has been absent for centuries, dragons have not been seen in over a thousand years, and cultural assumptions differ from other fantasy settings. The tone is epic fantasy grounded in uncertainty: a world on the brink of a new age. This table is for both veteran AD&D players who want to experience the module as it was originally released and newer players curious about classic play. I run the adventure with respect for the source material while ensuring clarity and fairness at the table. Expect immersive description, tense dungeon exploration, story-driven momentum, and the opportunity to step directly into one of the most influential campaigns in tabletop history. If you’ve ever wanted to see how the War of the Lance began—this is where legends are forged.
Game style
Dungeon Crawl
Hexcrawl / Exploration
Combat Heavy
Roleplay Lite
Rule of Cool (RoC)
Rules as Written (RaW)
Game themes
Meet the Game Master
Less than a year on StartPlaying
7 games hosted
Highly rated for: Creativity, Knows the Rules, Storytelling
Average response time: 5 hours
Response rate: 100%
About me
With over 30 years of experience in tabletop roleplaying games, I bring a deep love of classic systems and immersive storytelling to every table I run. My roots are firmly planted in old-school gaming—especially AD&D—but I also actively run and enjoy modern systems, including D&D 5e (2024). I have a strong preference for rich, lore-driven settings. When using established fantasy systems, I most often run games in Dragonlance or within my own original DireLands campaign world, both of which emphasize character-driven narratives, meaningful choices, and long-term consequences. In addition to fantasy, I specialize in darker, more atmospheric campaigns. I run a fully homebrewed cosmic horror setting using the In Nomine system, inspired by World of Darkness themes and infused with elements of Clive Barker and classic monsters. These games focus on moral tension, surreal horror, and unsettling mysteries. Whether guiding epic heroes or exploring the shadows of the unknown, my goal as a Game Master is to create memorable stories, collaborative worlds, and engaging experiences for every player at the table.
View Profile →Character creation
Creating your character
We will be using the pre-generated characters that come with the module. You will choose your character on a first-come, first-served basis. We will be using the AD&D rules that were available on the release of the module in 1984, so the Players Handbook, Dungeon Masters Guide, Monster Manual, and DL1 Dragons of Despair module only!
What to expect
Preparing for the session
This is a live-streamed actual play. You will need to join my free Discord server (https://discord.gg/6H3RyrEzJQ). You will also need a free Roll20 Virtual Tabletop (VTT) account (https://roll20.net/).
What AdamPC brings to the table
I run Advanced Dungeons & Dragons 1st Edition with respect for the original rules and intent of the 1984 module. This means I adhere closely to Rules as Written with respect for ingenuity and creativity on the players part. Old-school play rewards caution, cleverness, and teamwork—combat is dangerous, retreat is sometimes wise, and player decision-making drives the story forward. The tension of limited healing, uncertain divine magic, and meaningful consequences is part of the experience. That said, fairness and clarity are paramount. I clearly explain rulings, ensure players understand the mechanics that matter, and maintain consistency at the table. I do not run “gotcha” games. The world is perilous, but never arbitrary. I use immersive description, distinct NPC characterization (including character voices when appropriate), and ambient music to reinforce tone—particularly during dungeon exploration and pivotal story moments. You can expect a structured, story-driven campaign rooted in the epic scope of the original Dragonlance saga. I support both veteran AD&D players and those new to 1e by helping with character options, explaining setting differences (such as the absence of clerical magic at the outset), and guiding players through the unique aspects of Krynn. My goal is to deliver the adventure as it was meant to be experienced: challenging, atmospheric, and worthy of legend.
Homebrew rules
I do not require players to declare your actions prior to rolling for initiative. This gives more freedom during encounters.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Webcam
Platforms used
Safety
How AdamPC creates a safe table
All of my games are designed to be welcoming and inclusive for players of all ages and experience levels. I use the X, N, & O check-in system to ensure everyone feels comfortable with the content, and we take regular breaks for sessions longer than two hours. After each session, we follow up with a Stars and Wishes feedback check-in to hear what worked well and what could be improved. My goal is to create a safe, fun, and supportive environment where players can focus on story, exploration, and collaboration without worry.
Content warnings
Safety tools used