Signal of Screams 2e [Conversion|Level 7]
A luxury resort invited you with the promises of paradise, but strange visions and rising paranoia hint that something unseen is watching.
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SYSTEM
LEVELS
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EXPERIENCE
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$20.00
/ Session
Details
Weekly / Thursday - 12:00 AM UTC
Mar 19 / Session 13
Session Duration / 3–3.5 hours
Campaign Length / 20+ Sessions
4 / 5 Seats Filled
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Schedule
About the adventure
In this adventure, the PCs are invited to the grand reopening of a luxury resort: a paid vacation and a rare chance to relax without saving anyone or stopping the end of the universe. The expectations are clear: enjoy the amenities, make connections, maybe deal with some light trouble on the way in, and absolutely do not get involved in anything truly dangerous. Naturally, that lasts about a day. Strange sensations begin creeping in, guests and staff start acting weird. When a public incident shatters the illusion of safety, the PCs realize this isn’t a place you can simply walk away from. PC will bee forced to decide who to trust, what to ignore, and how much of themselves they’re willing to risk to uncover what’s happening. This adventure leans into creeping horror, social tension, and the slow realization that whatever is wrong here isn’t trying to kill you, yet. Signal of Screams is a horror campaign, with a lot of horror themes such as blood, body gore, and suicide. The players have to get into the horror-plot for the campaign to work well.
Game style
Rules as Written (RaW)
Tactical / Crunchy
Game themes
Meet the Game Master
4 years on StartPlaying
214 games hosted
Highly rated for: Knows the Rules, Creativity, Visual Aid
Average response time: 6 hours
Response rate: 100%
About me
Ever roll a Nat 1 and immediately regret your life choices? I’m here to make those moments unforgettable. Hi, I’m Lucas, a professional Game Master since 2021 (GMing since 2011), with thousands hours of experience running adventures across multiple systems. 🎲What’s it like at my table?🎲 "Make me attack roll." "I rolled a 2." (sad player) "That’s a miss." And that’s just the start! 💡Common things you will hear in my sessions:💡 "Wow, you’re all rolling really badly tonight." "You can try it, sure, let's see how it goes." "How did this even happen?" Of course, it’s not all jokes, my role as a GM is making sure everyone is having a good time at the table. Most of my games are all about sitting around, having a good time, invest into the campaign and roll dice. Whether you want a lot of roleplaying, epic combats, or fun banter, I create each session to your group’s style. Some parties come for drama, others for chaos, and some just want to roast my NPC names.
View Profile →Character creation
Creating your character
• In my games, I like to follow the Rules as Written with a few small adjustments and "quality of life" additions. • Players can create their characters using any ancestry and class, regardless of rarity. Backgrounds are common only, with exceptions based on player request. • I allow most uncommon items/features, feel free to ask. Rare is a little more restrictive but might still be allowed. • Variant Rules: Free Archetype.
What to expect
Preparing for the session
• Decent microphone • Decent internet • Consistent schedule. • Discord to use voice chat (account is required).
What Lucas brings to the table
I will try to automate the VTT as much as possible for each individual player. I will try to find the highest resolution maps to use and have hundreds of music in different playlists to use. I like to mix Rule of Cool and Rule as Written as much as possible, to make it fun for everyone.
Homebrew rules
I have a document that includes a few suggested changes, such as picking Archetype Skill Feats as Archetype Feats, Recall Knowledge suggestions etc.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Lucas creates a safe table
We will take a 15 minutes break during the session, and after the session, players are free to ask for changes in the future sessions.
Content warnings
Safety tools used

