DARKON: Lost Crown of the Necromancer King (Fantasy Horror)

DARKON: Lost Crown of the Necromancer King (Fantasy Horror)

After centuries of oppression under his iron-fisted rule, the reign of the lich-king Azalin Rex is over... but can his kingdom survive in his absence?

TYPE

Campaign

LEVELS

3–15

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
4 NEEDED TO START
$20.00

/ Session

Details

Weekly / Wednesday - 11:00 PM UTC

Session Duration / 3.5–4 hours

0 / 6 Seats Filled

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This game will begin once 4 players have joined
About the adventure

WELCOME TO DARKON, a fallen kingdom littered with the ruins of forgotten magical empires and plagued by undeath. In its sprawling cities, violent crime and corruption run rampant, while in the countryside, villages fight for survival against supernatural horrors from the surrounding wilderness. During the fifteen-hundred years of his rulership, countless revolts tried and failed to depose the despotic undead king of Darkon, and all were met with slaughter and cruel reprisals. Then, during the cataclysmic Hour of Ascension one year ago, his castle ruptured in a burst of arcane fire, and the king has been presumed dead ever since. But Darkon hasn't had time to celebrate; without a ruler on the throne, vampiric enforcers, opportunistic nobles, and sinister religions have swept in to impose their own personal brand of tyranny. And worse yet, the kingdom's misty borders are slowly encroaching, swallowing entire towns overnight, never to be seen again. Darkonians begin to wonder if perhaps Azalin was the only thing keeping an even greater evil at bay... This is a highly narrative-centered dark fantasy campaign set in a fractured realm that will feel familiar to fans of Dark Souls, Elden Ring, or Berserk, while also packing an additional dose of suspense and supernatural horror. While you are destined to save (or doom) the kingdom by the end, nothing else about your legend is set in stone; your choices as a party, rather than any pre-determined sequences of events, decide the direction of the story. Going off the rails is not only accepted, but encouraged and rewarded in my games! Chart your own course through Darkon; accept the plot hooks that interest you and your character, or set your own goals and experience adventures driven by your own ambitions! The threats and dangers in this land are not scaled to your party's level, so you'll have to be strategic about what challenges you take on. Whether you enjoy tactical combat and delving into undead-infested dungeons, or elaborate roleplay and cutthroat political intrigue with the kingdom's warring factions, there is something for you here! However, the spotlight will always rest first and foremost upon the story and the characters: the heroes (you), and the villains you will face upon your quest. But beware: death is coming to Darkon from beyond the fog, and without you, the kingdom is doomed. Will you save the kingdom from annihilation? Or are you only interested in seizing the lich-king's crown for yourself?

Game style

Roleplay Heavy

Rules as Written (RaW)

Sandbox / Open World

Meet the Game Master

5.0

(1)

LGBTQ+
Neurodivergent

Less than a year on StartPlaying

Highly rated for: Sets the Mood, Storytelling, Voices

Average response time: 8 hours

Response rate: 100%

About me

Hi! I'm Moth! I have been a GM for eight years. I started in high school with a group of three friends, and since then I have run more campaigns than I can count, both in person and online. I love bringing new players into the fold, as well as running games for veterans. My main system is D&D 5.5e, particularly spooky games in the Ravenloft setting! Outside of TTRPGs, I work at a public library, and have occasionally done work on the side as a drag queen and scare actor. Horror is a great passion of mine, and all of my games will probably involve horror in some capacity or another. Creepypasta was my first introduction to horror (my brother kept me awake all night reading me scary stories), and since then, from H.P. Lovecraft to Junji Ito to Bram Stoker, my obsession with all things creepy and macabre has only grown more insatiable! When I discovered D&D's Ravenloft setting, it was the perfect marriage of two things I loved: tactical fantasy combat and atmospheric, character-driven horror. Now I hope to share these dreadful imaginary worlds with as many people as I can!

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Character creation

Creating your character

> Start at 3rd-Level > Use your choice of physical or digital character sheet > Roll for ability scores (with thresholds) > Take the average die roll for HP when leveling up > You may choose any option from the following sourcebooks: Player's Handbook (2024), Xanathar's Guide to Everything, Tasha's Cauldron of Everything, Mordenkainen Presents: Monsters of the Multiverse, Fizban's Treasury of Dragons, Bigby Presents: Glory of the Giants, The Book of Many Things, Van Richten's Guide to Ravenloft, and Astarion's Book of Hungers. Additionally, if one of the options from these sources has been updated since its release (such as the Bladesinger and Artificer from Tasha's Cauldron of Everything being updated in Forgotten Realms: Heroes of Faerûn and Eberron: Forge of the Artificer), use the updated version. You can also use subclasses from the 2014 Player's Handbook and Dungeon Master's Guide that haven't received 5.5 updates yet, such as the School of Necromancy Wizard or the Death Domain Cleric. > Backgrounds from pre-2024 sources are not allowed. You may only select Backgrounds from the Player's Handbook (2024) or Astarion's Book of Hungers. > Other homebrew options may or may not be provided. > During Session Zero, we will discuss whether or not evil-aligned characters are allowed. > No lone wolves or characters who refuse to cooperate with the party. Your character must have a reason to stick with the group. If your character ever decides they would rather go off on their own, it's time to retire that character until they decide to join back up with the party. > Write a 100-150 word backstory. Any other details can be retroactively filled in as we play. During Session Zero, we will discuss the lore of the campaign, and where in Darkon you hail from. > Pick two things your character is afraid of.

What to expect

Preparing for the session

If you don't have one already, create a Discord account and an Owlbear Rodeo account (both are free).

What Moth brings to the table

🎶 Music, ambience, and sound effects via PocketBard and curated playlists! 🗺️ Immersive maps and tokens through Owlbear Rodeo! 🛒 3rd-party content purchased from DMsGuild, directly supporting independent creators! 🎲 8 years of GMing experience, running horror games in Ravenloft for nearly half of that time! ✒️ Detailed session summaries each week! 📚 Expertise in the lore of Ravenloft and the rules of D&D 5e! 🧭 Personalized adventures and encounters catered towards your interests as a player! 🌍 An open world where your choices matter and you can achieve anything you set your mind to, provided you have the wits and skill to pull it off! 🎭 Storytelling and roleplaying-focused sessions with tactical, dynamic combat when violence does occur! 🏳️‍🌈 All-inclusive, queer-friendly table! 🌑 The fear that if god is dead, we cannot tell which way we are falling. What could kill that which has lived since the dawn of time? What is next to be murdered? The sun? The ocean? Heaven? If god can die, it stands to reason that us lowly people have little chance to survive. Will we even be able to see our deaths approaching and reflect upon our lives before we are erased completely, just like he was? Or will we tear each other apart before then, in the violence and chaos that precedes the world's last gasp? I finally want to pray, but there's no one left to listen. What happens to you if you die, but you're already in hell? I WILL NOT KNOWINGLY USE ANY AI-GENERATED CONTENT IN MY GAMES (artwork, writing, music, etc.). All artwork, writing, and music used is 100% made by humans. Please see my profile for more information on how I will help you find the perfect, human-made portrait for your character!!!

Homebrew rules

TERROR: You step on a rusty nail while trying to sneak past a masked killer. You drop your weapon when think the monster is dead, only for it to suddenly lunge at you again. Your torch suddenly burns out just as you catch a glimpse of a pale figure scuttling towards you in the darkness. Horror stories are full of moments like these, where it seems like the universe itself is conspiring against the protagonists. The Terror mechanic is meant to simulate this feeling by introducing complications into the narrative at dramatic moments, while giving the GM a limited resource to incur such complications, and giving the players agency to resist them. Every time a player rolls a Natural 1 on a d20 test, the GM gains 1 Terror. At any point during the session, the GM can spend Terror to introduce complications into the narrative. This could be anything from enemy reinforcements appearing during combat, to the rope you're climbing fraying mid-ascent, to a hated NPC coincidentally arriving at the same tavern as you. Terror represents rotten luck rather than a failure of skill, so player characters can't make a saving throw or ability check to resist the effects of Terror. However, a player can mitigate the effects by spending Heroic Inspiration, or XP (1/5th of the XP required to reach their next level, e.g. 60 XP at Level 1 or 120 XP at Level 2). During particularly climactic moments, the GM may declare Horror Mode. While Horror Mode is active, the threshold for incurring Terror rises every time a player rolls beneath it. For example, the first time a player rolls a 1, the threshold is raised to 1-2, then 1-3, then 1-4, and so on until Horror Mode ends. Horror Mode typically lasts until the climactic moment is resolved, whether through victory, retreat, or some other means. OTHER HOUSE RULES TO BE DISCUSSED AT SESSION ZERO

Equipment needed to play

Internet

Computer

Microphone

Safety

How Moth creates a safe table

I believe that horror can be a great way to confront the things we fear in real life in a safe place where the threat isn't real, and we can walk away at any time. It's very important to me that everyone's boundaries are respected in my games, and so I will be doing my best to foster communication and get consent before introducing themes that may be upsetting. Starting at Session 0, I will be opening a Lines and Veils document that anyone can view. That being said, expect that anything in the Content Warnings section will come up in game. If there's a particular topic that you don't want in your game at all, please let me know so I can ensure that it doesn't appear.

Content warnings

Safety tools used

Frequently asked questions