Caught in Fallowheart: A Grim Hollow Campaign
Vampires rule Fallowheart. Rebels plot in shadows. You're caught in the middle with blood on your hands. What happens next is up to you.
$15.00
/ Session
Details
Weekly / Saturday - 11:00 PM UTC
Session Duration / 3.5–4 hours
0 / 5 Seats Filled
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About the adventure
Welcome to Fallowheart, where your choices echo. You arrive in a town suffocating under the rule of Viscount Warlow and his Crimson Court. The vampires have held power for generations, enforcing their will through fear, ancient law, and creatures that should stay buried. But whispers of rebellion have grown louder. Sister Abigail and her resistance fighters operate in the shadows, gathering strength for a reckoning that could drown the streets in blood. This campaign is for players who crave depth. Bring a character with goals, flaws, and a reason to care about something bigger than gold. The story starts intense and personal, but your choices will determine how epic it becomes. The world stage is yours to claim. What to expect: Rich character development woven into the narrative. Morally complex NPCs with their own agendas. A responsive world that reacts to your decisions. Gothic dark fantasy dripping with tension, intrigue, and consequence. Combat matters, but so do your words, alliances, and willingness to get your hands dirty. Perfect for players who want their backstories to matter, thrive in morally gray situations, enjoy roleplay as much as combat, and are ready for a long-form campaign where your choices shape the stakes.
Game themes
Meet the Game Master
About me
From a humble beginning as a family Dungeon Master to running multiple games professionally each week, my journey with Dungeons & Dragons has been nothing short of magical. What started as a fun way to bond with loved ones has transformed into a deep passion for storytelling, world-building, and guiding players through epic adventures. I may be a newer DM, but I’ve already racked up countless sessions, learning and refining my craft with each roll of the dice. My experience spans from intimate family games to engaging diverse groups of players online, and I’m thrilled to bring my creative energy and enthusiasm to every table I join. Join me on an adventure, and let’s make some unforgettable memories!
View Profile →Character creation
Creating your character
Character creation begins before Session 0, with final touches completed between Session 0 and Session 1. We’ll use Session 0 to discuss character concepts, integrate them into the world, and establish party dynamics. You may use either Point Buy or Standard Array for stats. We’re using D&D 5e (2024 rules), starting at 3rd level with normal starting equipment, as well as a +1 weapon or spellbook. Characters will be built on D&D Beyond and imported into Foundry VTT for play. All official D&D content and published partnered player options are available, with the exception of Spelljammer and Lord of the Rings material, which does not fit this setting.
What to expect
Preparing for the session
We will be using Foundry for our Virtual Tabletop and Discord for voice chat. So make sure you have an account on Discord. Foundry just requires a browser so no need to make an account for that. Last but not least, make sure to make a D&DBeyond account for creating your characters. A decent mic is preferred and I will be on camera during session, but it is not required by any means!
What Ethan Huffman brings to the table
My extensive D&D Beyond library is at your service, and I'm happy to acquire any additional content you need to bring your perfect character to life. Our adventures unfold in the immersive environment of Foundry VTT, where detailed battle maps bring each location to stunning life, all enhanced by carefully curated ambient soundscapes that transport us directly into the world. As a DM I love to I cultivate those magical moments where breaking the rules feels special precisely because we respect them the rest of the time. Every bend in the rules is earned, making those cinematic moments all the more memorable.
Homebrew rules
Perishable Inspiration. I will be giving out an inspiration to the party for doing the weekly recap, however, this is to be used in that same session. Other inspiration will act as normal. Healing potions as a bonus action. Regular potions remain a full action, but any healing potion can be drunk as a bonus action. You can choose to use a full action for that potion to gain the full amount of hit points back. Flanking! +2 to hit in melee if you have an ally on the opposite side of the creature you’re intending to hit. Forced Skill Checks. If a PC fails a skill check they can attempt it again. Failing this could result in unforeseen consequences. Grim Hollow Transformations. I will explain these more in Session 0. You can let me know if a transformation does not appeal to you. Pushed Skill Check. If you fail a skill check but truly desire to pass it, you can push it. This lets you roll again, however if you fail something could go wrong. I am open to any other homebrew rules that folks would like to incorporate!
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Ethan Huffman creates a safe table
We will build our characters prior to session 0 and then confirm backstories and character ideas during session 0. My door is always open for any questions you may have during this process, but also there will be spots for questions during session 0. We will go over the consent checklist during session 0, as well. There will be a 15 minute break around halfway through the session each session for bio-breaks and such, and at the end of each session we will do Stars and Wishes.
Content warnings
Safety tools used