Curse of Strahd - Beginner and LGBTQ+ Friendly🏳️🌈
Unravel the mysteries of Ravenloft in this dread adventure for the world’s greatest roleplaying game
$18.00
/ Session
Details
Weekly / Wednesday - 7:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 15–20 Sessions
3 / 6 Seats Filled
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About the adventure
Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner—and you are invited. On my dnd beyond sharing link you will find a plethora of additional options from esteemed homebrew creators that I personally remade to work entirely within dnd beyond such as: - additional races from the creators of the "Jewel of the Indigo Isles" - about 400 additional spells from Kobold's Press "Deep Magic" series In addition to this each campaign is enhanced with high quality maps from various creators, each session is accompanied by beautiful soundscapes by Michael Ghelfi studios. And if you are a dice goblin, my selection of additional dice by Qworkshop and Rollsmith will leave even the hungriest dice hoarders sated
Game style
Roleplay Heavy
Game themes
Meet the Game Master
About me
Join a campaign with one of the top-rated Game Masters on StartPlaying! I played RPG's for over 14 years, almost exclusively as a DM. I decided to go online to continue what is, to put it simply, my passion. I love introducing players to roleplaying games so if you haven't played before, or might be unsure about the rules - be sure to give one of my games a try! I have an extensive number of completed games behind my back and I continue providing my players with interesting encounters, memorable stories and enticing locations to explore. My games are a safe space for LGTBQ+ players, players of colour and players with neurodiversity. I would picture myself as a "rules are meant to be fun" DM rather then rules as written. I do homebrew materials, constantly rewriting and improving. I reward roleplay and creative thinking. My players make the story - I just flesh it out.
View Profile →Character creation
Creating your character
We will create characters on a shared DNDbeyond campaign after the session 0. The session 0 is going to help us out to establish the setting, the possible plot hooks and interesting backstory plot that will help us integrate the players and their characters into the story of the module.
What to expect
Preparing for the session
Working microphone, stable internet connection, free forge.vtt account, dndbeyond account. Everything else will be provided on the session for you to use.
What Tulio brings to the table
API scripts and modules that automate the combat and provide players with a smooth gameplay experience Extra sourcebooks my players can use including d&d beyond campaign sharing Extra adventures and dmsguild materials. Full access to Heroforge Maps from talented patreon creators: Domille's Wondrous Works, Czepeku, Mad Cartographer and more. VTT dice from Q-workshop and Rollsmith. After the adventure, every player is going to recieve a full file containing all the adventures/monsters/maps for personal use - so the players can run the adventure for their friends after ending it with me. And many, game changing additions, such as Humblewood, Grim Hollow and even more on demand! You saw something you want in your game? I will buy it to include it in!
Homebrew rules
Homebrew that I use: - drinking a potion is a bonus action - free feat of your choice at level 1 with every background (unless that background has a feat already) - instead of choosing feat or ability score increase, the players take both - for higher level campaigns my players can take epic boons and options
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Tulio creates a safe table
I would picture myself as a rules as fun DM rather then rules as written. I do homebrew materials, constantly rewriting and improving. I reward roleplay and creative thinking. My players make the story - I just flesh it out.
Content warnings
Safety tools used
