The Thousand-Year Door | A Whimsical Campaign
Beneath the city of Rogueport, old ruins house the mysterious Thousand-Year Door. What secrets does it hold? Only the brave will answer.
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SYSTEM
LEVELS
LANGUAGE
EXPERIENCE
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$20.00
/ Session
Details
Custom / Monday - 11:00 PM UTC
Apr 27 / Session 2
Session Duration / 3–5 hours
Campaign Length / 50–80 Sessions
2 / 5 Seats Filled
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About the adventure
Inspired by the GameCube classic, "The Thousand-Year Door" is a globetrotting adventure where players gather seven artifacts called the Crystal Stars to unlock the legendary Thousand-Year Door and uncover what lies within. Stella was once a vast and prosperous empire that spanned the realm. However, a great cataclysm shook the earth and darkened the sky. When the dust settled, the capital was destroyed, and its kingdoms fractured. But humanity rebuilt itself on the remnants of the old empire, and word spread about a chapel that was undisturbed by the events. A chapel, that housed a mysterious door that could not be opened by any means except, maybe, one. “The Thousand-Year Door” takes players to many various locations and on many different adventures. They will climb frigid mountains, sail haunted seas, explore mysterious ruins, deal with unsavory characters, and soar above the clouds. This campaign has it all! So gather your adventuring party and join me on the hunt for the Crystal Stars and uncover the mystery 1000 years in the making.
Game style
Rule of Cool (RoC)
Sandbox / Open World
Game themes
Meet the Game Master
1 year on StartPlaying
2 games hosted
Highly rated for: Creativity, Voices, Knows the Rules
Average response time: 13 hours
Response rate: 100%
About me
I first started playing D&D when my friends and roommates backed me into a corner one day and asked with zealous frenzy if I'd be willing to play with them on Wednesdays. Not knowing any better, I nervously agreed. That was over 10 years ago, and I've been hooked ever since. The player-to-GM pipeline took me quickly, and I've since crafted many homebrewed settings to use as my playgrounds. And while Dungeons & Dragons 5e is my first love, I've been poking my head around to see what other systems can scratch that itch. I like to play a little loose with the rules, and the sound of my players laughter is like music to my ears. Come join me, and let's tell amazing stories together, and leave the table with an infectious grin.
View Profile →Character creation
Creating your character
Character creation can take place during the first hour or so of the session, but if players have an idea for a character and want to write one up ahead of time, that’s fine too. I will ask to see the character sheet to make sure we are on the same page or if things need to be tweaked. I allow the use of official and third party material. If players have homebrew material they would like to use, we can go over them together and make sure that it's not too broken. For this particular adventure, players will start at level 2, and I would like characters to have a few notes to help with roleplay and immersion. 1. Motivation. Why are they going on this adventure? 2. Origin. Where did they come from and what did they do before becoming adventurers? 3. Bond. Who do you know outside the party? Are they a friend/family member, acquaintance, or enemy? 4. Party Bond. Why are you adventuring with these people and how do you know them? Did you know them before you became a party? If you're having trouble answering these questions, we can go over them together during Session Zero. Pre-written characters can be provided.
What to expect
Preparing for the session
Required - Roll20 account - Discord account - Decent microphone Optional - Webcam (preferred, but not mandatory) - Watch2Gether account - Pre-written characters
What DM Deeds brings to the table
The game will be run using Roll20 with custom maps and tokens, and Discord for calls and messages. For those who want to listen to music I will share a link for Watch2gether where we can listen to any music that is on YouTube together. My GM style is very flexible, and my games tend to feature lots of adventure, atmosphere, and whimsical and absurdist humor. I use a lot of homebrew rules and monsters, and will allow you to use the same. The Rule of Cool is very strong in my games - if its cool, makes sense, and doesn't break the game, I'll allow it (even if it does break the game, I may allow it one time for fun). I love a good, tactical combat with challenges that are appropriate to the stakes, but that won't be the case for every fight. And I do voices for some of my characters (usually, the important ones) but I'll try to at least change my inflection so it seems like you're talking to someone else.
Homebrew rules
- Redemption Points (RP). If a player fails a skill check, saving throw, or attack roll (once per turn during combat), the player then gains one RP. On subsequent rolls, the player can add however many FP they have to a roll of their choice, after they roll but before the GM tells whether or not they pass or fail. The player's number of FP is 0 at the start of every session, unless otherwise stated by the GM.
Equipment needed to play
Computer
Internet
Microphone
Webcam
Platforms used
Safety
How DM Deeds creates a safe table
At the start of our first session I will have a Session Zero where I go over expectations and boundaries for myself and the group, and at the start of every session after, I will go over a brief overview of what we established to stay fresh on that information. X, N & No cards are to be held up in video in case I miss any direct messages while in session. If a camera is unavailable, direct or group messages work as well. And the session will close off with a check-in to see how everyone is doing, and offer ways to decompress.
Content warnings
Safety tools used