World of Warcraft: Ashes of Azeroth
War never truly ends. It only changes banners.
$30.00
/ Session
Details
Weekly / Friday - 8:00 AM UTC
Session Duration / 2.5ā3 hours
1 / 6 Seats Filled
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About the adventure
š System: D&D 5E (World of Warcraftāinspired setting + epic war fantasy) š Genre: Epic Fantasy ⢠War Campaign ⢠Dark Adventure š Tone: Heroic ⢠Tragic ⢠Gritty ⢠Larger-Than-Life š Campaign Description: The Ashes of Azeroth The world is scarred by old conflicts and new threats. Kingdoms rebuild while cults work in secret. Ancient powers stir beneath ruins. The dead do not always stay buried. Demons, void beings, and forgotten gods test the edges of reality again. The great factions prepare for open war ā but the real danger grows where no army looks. You are champions pulled from different paths: soldiers, scouts, shamans, magi, knights, outcasts. You are not chosen by prophecy. You are chosen because you survived ā and because you are willing to go where others wonāt. Front lines break. Cities burn. Portals open. And behind every battlefield victory hides a deeper threat. Power can save the world. Or break it again. āļø Who You Are You are elite operatives tied to a faction, order, or neutral coalition. Examples: Veteran soldiers of the last great war Spellcasters trained by unstable arcane schools Monster hunters and demon trackers Relic seekers and rune scholars Ex-cultists seeking redemption Agents of secret orders Mercenaries with a cause ā or a debt Each character has history with war, magic, or loss. š„ Core Themes War leaves marks on land and people Power always demands a price Old enemies return in new forms Corruption spreads slowly, then all at once Loyalty is tested under pressure Victory often creates the next crisis š§ What to Expect š° War-torn cities, plague lands, frozen wastes, shattered portals, titan ruins, corrupted forests š Dragons, undead armies, demons, void creatures, cursed elementals, rogue constructs āļø Tactical combat with strong enemy abilities and battlefield effects š§Ŗ Artifacts, runic weapons, faction gear, unstable magic items š Lost chronicles, titan devices, demon grimoires, forbidden rituals š§ Mission-based structure: assaults, scouting, sabotage, relic recovery, boss hunts š¹ Mixed play: combat, travel, investigation, diplomacy between hostile powers š§ Long arcs with evolving villains, rising war fronts, and world-level consequences āļø Player choices affect factions, territories, and which threats grow unchecked
Meet the Game Master
2 years on StartPlaying
193 games hosted
Highly rated for: Creativity, Storytelling, Teacher
Average response time: Under 1 hour
Response rate: 75%
About me
Hi, Iām Manu, a passionate Game Master with years of experience running immersive and engaging tabletop RPGs. I specialize in crafting rich, story-driven campaigns where player choices truly matter. My goal is simple: create epic stories, foster memorable character moments, and make sure everyone has a great time at the table. Expect a mix of thrilling combat, deep roleplay, and unexpected twists that will keep you on your toes. If you're looking for a game where your decisions shape the world, where mysteries unfold with every session, and where fun is the top priority, then you're in the right place.
View Profile āCharacter creation
Creating your character
š§ Character Creation Together We create your character together, without rigid constraints. Bring any concept you like. Strange, powerful, subtle, or unconventional ideas are welcome. The goal is expression first, structure second. šļø Starting Level, Gear, and Resources Starting level, gold, and magic items are decided in session zero. These choices adapt to the tone and direction of the campaign. Nothing is fixed in advance, and everything is open to discussion. š Official Content All official material is allowed. No restricted books, no hidden bans. If it exists officially, you can use it. š§Ŗ Homebrew and Custom Options Homebrew is allowed. New classes, subclasses, items, mechanics, and narrative systems can be introduced. Review is about fit and clarity, not limitation. Adjustments, if ever needed, are done collaboratively. š§ Creative Freedom You are free to shape your characterās power, identity, goals, and flaws. Characters can evolve, break expectations, and change direction over time. The campaign adapts to player choices, not the other way around. š£ļø Questions and Contact Ask anything, anytime. Add me on Discord: opossum7448
What to expect
Preparing for the session
We will discuss everything beforehand on session zero.
What Manu brings to the table
š Character Voices NPCs are played with clear, distinct voices and mannerisms. Age, origin, status, and personality all shape how they speak and act. A merchant, a noble, a soldier, or a scholar will feel different at the table. The goal is clarity and immersion, not caricature. š¶ Ambient Music and Soundscapes Ambient music and background sounds are used to support the scene. Cities feel busy, taverns feel alive, and ruins feel quiet and tense. Music changes with mood and location. It never takes focus away from play. It supports it. šŗļø Maps, Tokens, and Visual Aids Maps, handouts, tokens, and images are used when they add value. This includes city districts, battle spaces, important locations, and key objects. Visual aids help players understand space, scale, and context, especially during exploration and tactical moments. š Narrative and Character-Driven Play The campaign focuses on story, character choices, and consequences. Player actions matter. Decisions can change relationships, factions, and the world itself. NPCs remember what you do. The story reacts and evolves instead of following a fixed path. āļø Flexible Rules and Homebrew Rules are used as a framework, not a limitation. When strict rules get in the way of pacing or drama, flexibility is applied. Homebrew is welcome if it serves the story and stays balanced. Any changes are discussed openly and clearly. šÆ Player-Focused Experience The game adapts to the group. Tone, themes, and focus shift based on what the players engage with mostācombat, intrigue, exploration, or personal arcs. The goal is a consistent, immersive experience built around player agency and shared storytelling.
Homebrew rules
We will discuss homebrews together. I'm mostly lenient and tend to allow everything reasonable in my capaigns.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Manu creates a safe table
š§ Session Zero Weāll discuss expectations, character concepts, and boundaries before play begins. š§ Lines & Veils Sensitive topics will be handled carefully, with player input ensuring that no one feels uncomfortable. ā X-Card If something arises during play that makes you uncomfortable, you can use this tool to pause and adjust the scene. š¬ Check-Ins Regular feedback ensures the campaign stays enjoyable for everyone. š Debriefing At the end of each session, we take a few minutes to share thoughts and feedback. This helps align expectations, address concerns early, and create a better, safer play environment for everyon
Content warnings
Safety tools used
