THE SINGULARITY REQUIEM: A STARFINDER 2E EPIC

THE SINGULARITY REQUIEM: A STARFINDER 2E EPIC

Two crews, one dying star, and a station that has already gone into it. What is left of them is on a dust world on the far side of a gate.

TYPE

Campaign

LEVELS

1–20

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 SEAT LEFT
$17.99

/ Session

Details

4 players following this game

Weekly / Wednesday - 8:00 AM UTC

Oct 14 / Session 28

Session Duration / 3–3.5 hours

Campaign Length / 30–50 Sessions

5 / 6 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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Schedule

Wed, Oct 14 | 8:00 AM – Session 28

Wed, Oct 21 | 8:00 AM – Session 29

Wed, Oct 28 | 8:00 AM – Session 30

Wed, Nov 04 | 8:00 AM – Session 31

Wed, Nov 11 | 8:00 AM – Session 32

Meet your party members

5/6

About the adventure

THE CAMPAIGN The Singularity Requiem is a Starfinder 2e campaign running from level 1 to level 20. It is science fiction with cosmic horror sitting underneath it. It begins on Station 9-Delta, a vertical station in orbit around a dying star, with six zones stacked top to bottom, each carrying its own atmosphere, power structure and unspoken rules. The Vanguard Corporation is the largest energy conglomerate in the sector and the occupying power on the station. It has sealed the whole system behind a blockade called the Iron Shroud, which is six warships in kill net formation. The collapse at the heart of the system drags time out of shape, so time inside runs far slower than time outside, and by the time word gets out the world they knew has moved on without them. Starship combat comes up regularly and it carries the same weight as fighting on foot. The party splits between the bridge and the deck during these scenes, so the decisions one group makes will change the situation the other group has to deal with. WHERE THE STORY HAS REACHED The station is gone. It broke twice, first when half the Neon Gut folded into the Sump, and then finally when it came away from its orbit and went into the star. What is left of the crew got out aboard a warship called the Cutlass with thousands of survivors and no plottable course. They made landfall on a dust world called Kindly and built a settlement called Hollowbone. They have since armed a planet and found out the planet was on television. The most recent night ended with four of them aboard a walking city in false identities, with every vehicle on the plain converging on the turret one of them had just landed on. READ THE CHRONICLE BEFORE YOU DECIDE I write up every session and publish it. The site carries the session record, the crew, the codex of factions, the ships, the timeline and the atlas. https://campaigns.setpiece.one/singularity-requiem/ The site only holds material the table has already uncovered in play, so you can read all of it without losing anything you would have discovered for yourself. JOINING PART WAY THROUGH You join at the same level as the rest of the party and with the same resources. Before your first session I send you a short brief covering what your character would already know, and we agree privately on how your character arrives. I build a scene around that arrival. HOW I RUN THE TABLE The table's decisions carry forward into later sessions. The people your character meets remember what was said and done, and a character who dies stays dead. We play in Foundry VTT, which runs in your browser and needs nothing installed. Every map arrives with the walls, doors and lighting already placed. I hold the Starfinder 2e library under my own licence, so you do not need to buy anything in order to play. THE DETAILS System: Starfinder 2e Levels: 1 to 20 Schedule: Weekly on Wednesday at 6pm AEST Session length: Three to three and a half hours Age: 18 and over

Game style

Combat Heavy

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

4.8

(16)

TOP GM
Military Veteran
Neurodivergent
Game Designer

Less than a year on StartPlaying

47 games hosted

Highly rated for: Storytelling, World Builder, Creativity

Average response time: 15 hours

Response rate: 100%

About me

I am Amon, and my name is James. I am forty, I have been playing tabletop games for twenty six years, and I have spent most of that time behind the screen rather than in front of it. I run long campaigns that are planned properly. Character motivations get tied into backstories, so the story reacts to the people at the table rather than to a script I wrote before I met any of them. Choices carry weight, the people your character meets remember what was said, and a character who dies stays dead. I write up every session and publish it, which means you can read an entire campaign before you pay me anything. Three are running and all three are public at campaigns.setpiece.one. I have run Dungeons and Dragons from third edition through to the 2024 rules, along with Pathfinder, Starfinder, Draw Steel, Spelljammer and Vampire: The Masquerade. Everything I make sits under Set Piece at setpiece.one, where I also print miniatures.

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Character creation

Creating your character

THE TWO CHARACTER SYSTEM Every player at this table builds two characters. The first is your main character, who carries the campaign. The second is an associate who lives on the station or aboard the ship, and that character steps in when the first one is lost or when a job suits their skills better. HOW WE BUILD THEM The campaign is already running, so you join at the level the rest of the party has reached rather than at level 1. We build both characters together in a short session before you play. I will tell you beforehand which crew you are joining and what your character would already know about the people in it. I will also ask you where your character was when the blockade closed, because the answer gives me the thread I use to write you into the story. THE RULES FOR BUILDING Level: The current party level, which I will confirm when you book Ancestries and classes: Everything in the Starfinder 2e core and playtest material is open Ability scores: The standard attribute boost system Books: You do not need to own anything, because I hold the library under my own licence Sheets: Built in Foundry VTT, which runs in your browser Your character needs a reason to want the people around them to survive the blockade. Beyond that, the concept is yours.

What to expect

Preparing for the session

There are four things to do before your first session. 1. Join the Set Piece Discord server. I will send you the invite once your seat is confirmed, and the zone for this campaign opens for you at the same time. 2. Read the chronicle at https://campaigns.setpiece.one/singularity-requiem/ so that you know where the story stands before you build a character. 3. Open Foundry VTT in your browser. There is nothing to install and no account to buy, and we run a short technical check together before you play. 4. Come to our build session with two rough ideas rather than two finished sheets, because we build them together. You do not need to read the rules before you arrive. I will send you a short cheat sheet covering tactical combat and the starship roles, and I will send you a brief covering what your character already knows. WHAT YOU NEED Internet: A stable connection, because we play over voice Computer: Any machine running a current version of Chrome or Firefox Microphone: A headset microphone works best, because it keeps you audible to the table Camera: Optional

What Amon brings to the table

My GM Style: Cinematic Grit I am a GM who favors the Rule of Cool while respecting the tactical depth of the system. I want you to try daring stunts, use the environment to your advantage, and make choices that feel epic. Character Voices: I provide distinct voices and personalities for every major NPC, from the gravelly bark of Mama Ozu to the cold, synthesized logic of Vanguard executives. Tactical Depth: While I love drama, I also enjoy the "crunch" of tactical combat. Expect challenging encounters where positioning, teamwork, and clever use of your ship’s systems are the keys to survival. A Living World: The choices you make in the Neon-Gut will ripple outward. If you save a local merchant, they might become a vital ally later. If you betray a gang, they will hunt you across the debris fields. Everything You Need to Play I believe that the only thing a player should bring to the table is their imagination. I provide all the necessary resources to run a high-level Starfinder 2e campaign: The Full Library: You will have access to all Starfinder 2e Playtest and Core books through my shared digital library. You do not need to purchase any rulebooks to participate. Premium Foundry VTT: Our game is hosted on a high-performance Foundry VTT server. It is pre-loaded with high-definition maps, atmospheric lighting, and automated systems that make the tactical combat of Starfinder 2e feel smooth and cinematic. Immersive Soundscapes: I utilize professional ambient music and sound effects to bring Station 9-Delta to life. From the low hum of the station’s life support to the frantic alarms of a ship-to-ship dogfight, the audio will pull you directly into the scene. The Final Touch: Immortalizing Your Hero As a final "cherry on top" for our journey together, I provide a unique way to commemorate your character. Once we have established your hero's legend, I will work with you to design and manufacture a Custom Miniature of your character. It is a physical token of the story we have built together: a way to immortalize your hero long after the star has collapsed.

Homebrew rules

Rule of cool it is here, if we want something specific, we can discuss in session 0.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Amon creates a safe table

While the world of Station 9-Delta is dark and dangerous, my table is a supportive and inclusive space for all players. Safety begins before the first dice are rolled. During our Session 0, we will have a dedicated discussion about the campaign's tone and content. We will establish our group's collective boundaries and ensure that everyone is comfortable with the "Gritty" and "Horror" elements of the story. This is a collaborative process where your comfort is the priority. We utilize a suite of digital safety tools integrated directly into our Discord and Foundry VTT environment: Lines and Veils: Before the campaign begins, I will provide a digital document where players can anonymously list "Lines" (topics that will not appear in the game) and "Veils" (topics that will be "faded to black"). This document is a living resource and can be updated at any time. Digital X, N, and O Cards: We use a digital implementation of the X-Card (Stop), N-Card (Not feeling this/Slow down), and O-Card (Keep going). These can be triggered at any time during play through a private message to the GM or a dedicated button in Foundry. If an X-Card is used, we will pause, edit the scene, and move forward without question or judgment. Open Door Policy: You are always welcome to step away from the table for a break if a scene becomes too intense. No explanation is needed.

Content warnings

Abuse
Alcoholism
Alcohol Use
Animal Cruelty
Animal Death
Blood
Body Horror
Cannibalism
Car Accident
Character Death
Classism
Cults
Death
Devils / Demons / Fiends
Drugs (addiction, use, withdrawal)
Execution
Extreme Violence
Fire
Forced Blood Draining
Freezing
Gore
Guns
Hostages
Illness
Mass Death
Kidnapping
Insects
Mind Control
Mind alteration
Murder
Mutilation
Mutilation of Corpses
Nightmares about Traumatic Events
Police Brutality
Prejudice
Scars
Small Spaces (Claustrophobia)
Snakes
Spiders
Suffocation
Terrorism
Torture
Talk of Superior Race
Violence

Safety tools used

Frequently asked questions