The Haunting of Ypsilon 14

Cargo run to Ypsilon 14 turns ugly fast: revised orders, a vanished worker, and a scientist who’s gone dark.

TYPE

One-Shot

SYSTEM

Mothership

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Once / Sunday - 9:30 PM UTC

Feb 8

Session Duration / 3–3.3 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Welcome to Mothership, a fast, deadly sci fi horror RPG where ordinary people face extraordinary problems with limited gear, limited information, and a whole lot of stress. In this one shot, your crew makes a routine cargo delivery to the remote asteroid mining facility Ypsilon 14, only to be handed a last minute corporate “revised assignment.” Someone is missing, someone else has gone silent, and the station feels wrong the moment you step off the ramp. This game is designed for newcomers. You do not need to know the rules. I will teach everything you need as we play: how skill checks work, how combat works (short and brutal), and how Stress and Panic shape the story. Expect investigation, tense decision making, survival problem solving, and moments where running, hiding, or talking your way out is smarter than fighting. Tone wise, think claustrophobic corridors, failing systems, bad corporate incentives, and the creeping sense that the truth is buried somewhere it should not be. You will have meaningful choices, multiple approaches to problems, and a strong focus on immersion. If you like cinematic horror, suspense, and making hard calls under pressure, you will feel right at home. I provide pre generated characters (or we can make yours quickly if you wish), clear goals, and a friendly table for first timers. We will use safety tools and content warnings, and you are always in control of your comfort level. Come ready to explore, improvise, and try to make it out with your crew, and your paycheck, intact.

Game style

Roleplay Heavy

Theater of the Mind

Game themes

Meet the Game Master
Published Writer
Multi-lingual

Less than a year on StartPlaying

Highly rated for: Creativity, Teacher, Storytelling

About me

I've been GMing for 25 years. I run games for one reason: for a few hours you get to be someone else, take real risks, make meaningful choices, and earn stories your group will still be telling years from now. My tables are fiction first and rulings over rules. I prep a strong foundation, then improvise around your characters. No railroading. No adversarial GMing. I want you to push the world, negotiate with it, outsmart it, break it, and surprise me. Expect a living setting, music and atmosphere, and a tone that blends immersion, grimdark edges, and comedy. Stakes are real. You can die. But I always telegraph danger, roll openly, and give fair information so your decisions matter. I love teaching new players, and I love veterans with sharp instincts. If you commit to the fiction and embody your character, you will fit right in. If you prefer treating RPGs like a pure optimization puzzle, we probably will not vibe. I am a professional GM because I want to run more games than I could casually, and I take the craft seriously. After each session, players nominate someone else for extra XP and explain why. It builds memory, gratitude, and stronger group bonds. I always ask for feedback so the table improves session by session. Based in Argentina, flexible time zones. English or Spanish. Campaigns preferred, 3 hour sessions. Main systems: Mothership, Mythic Bastionland, Shadowdark. Also: Call of Cthulhu, Symbaroum, Blade Runner RPG, Slugblaster, Shadowrun Anarchy, Heart: The City Beneath and Any of the TTRPGs you see listed here in my profile. I do not run: DnD 5e, Daggerheart, Candela Obscura, Thirsty Sword Lesbians, Errant. Safety: CATS, Lines and Veils, and clear communication. Sexual violence is a hard no.

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Character creation

Creating your character

I provide pre-generated characters. But we can make yours quickly if you wish so, just let me know beforehand. We will use the basics found in the Mothership Player's Survival Guide.

What to expect

Preparing for the session

You will need to download the Mothership Companion App (don't worry it's free) https://www.tuesdayknightgames.com/pages/mothership-companion-app You will also need to have a discord account to be able to join to my Discord Server.

What Areka Sadaro brings to the table

Expect a cinematic, story driven horror session where the fiction leads and rulings keep the pace fast. The tone is intense and grim, and we’ll use safety tools so everyone can lean into the fear without crossing lines. For presentation, I use music, narration, and light voices. Most NPC portraits and some audio assets are AI generated so we can have strong atmosphere and visuals without the cost of custom art.

Homebrew rules

No homebrew rules but I'll be open to anything that makes sense in the fiction environment.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Areka Sadaro creates a safe table

Before we play, you’ll receive a Lines & Veils form plus a C.A.T.S. overview so we’re all on the same page. If anything needs adjustment, we’ll discuss it beforehand and tailor the session accordingly. Just in case, here’s what these safety tools mean and how we’ll use them: Lines & Veils: Lines are hard boundaries (content that will not appear in the game). Veils are fade-to-black boundaries (content can exist, but we won’t describe it on-screen). You can set these privately and update them at any time, no explanations required. C.A.T.S: A quick one-page framework so we’re aligned before we start: Concept (what the game is about), Aim (what we’re trying to get out of it), Tone (the vibe and intensity), and Subject Matter (themes that may show up). It helps us calibrate expectations, especially for horror. We’ll review these briefly before play, adjust anything needed, and then jump in with everyone comfortable and on the same page.

Content warnings

Safety tools used

Frequently asked questions